reporust_rebootcancel

130,210 Commits over 4,232 Days - 1.28cph!

4 Years Ago
Added FPS counter configs to the options menu
4 Years Ago
Hid MC Repair, Hab Repair, and ScrapTransportHeliRepair items
4 Years Ago
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4 Years Ago
4 Years Ago
Topo masking & random scene stuff
4 Years Ago
more l5 wip
4 Years Ago
coaling tower greybox iteration - added interior
4 Years Ago
Ready for first pass of topo masks.
4 Years Ago
l5 wip
4 Years Ago
Potential fix for NRE when respawning after getting killed by a rhib
4 Years Ago
merge from custom nav mesh
4 Years Ago
4 Years Ago
Fixed WorkCart movement audio playing when it shouldn't be in certain situations
4 Years Ago
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4 Years Ago
Add "autofocus" option to community UI input fields, will select that input field as soon as the UI is created
4 Years Ago
Add support for workcarts to appear on the death screen (needs an icon) TriggerHurtNotChild now assigns the attached entity to the WeaponPrefab field of death info
4 Years Ago
updated player damage feedback, updated directional damage indicator
4 Years Ago
Remove clamp on how far the dolly camera can move backwards
4 Years Ago
Fixed a couple of bugs with the WorkCart monitor changes
4 Years Ago
WorkCart monitor now shows the number of connected train cars, beeps when a new one is connected, and the whole monitor display is 40% brighter.
4 Years Ago
Fixed above-ground work cart controls being yellow (now blue like the body)
4 Years Ago
Removed old/redundant test demos. Added test_demo + shot directory
4 Years Ago
Added demo shots directory (removed from ignore config file)
4 Years Ago
Set proper orbit distance when parenting to an entity
4 Years Ago
Move debug camera Update loop into LateUpdate, fixes jittering when parented to animators (might cause other issues, will need to monitor)
4 Years Ago
Fixed ent_find_radius not working from debug camera position
4 Years Ago
Fix debug cam orbit mode
4 Years Ago
Fixed camlerp position not working
4 Years Ago
Fixed camera position/rotation changing when changing parent (either via keybind or convar)
4 Years Ago
Horses now get the same speed boost on rail as they do on road
4 Years Ago
Reduce condition loss when spraying, add some condition loss when free spraying
4 Years Ago
Added SedanRail entity for admins. Spawnable only on rails
4 Years Ago
Monument additional custom navmesh data test
4 Years Ago
invisible respawnable lootables
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
Desert sculpt finalization progress
4 Years Ago
merge from main
4 Years Ago
Desert area wip
4 Years Ago
cherrypicking 70776 - Cull railside and roadside client side bushes when buildings overlap them (this is load balanced through LODManager so comes with some delay)
4 Years Ago
Added ai.killanimals server command
4 Years Ago
Added ai.AddIgnorePlayer and ai.RemoveIgnorePlayer server commands. AI now checks the ignore list when adding players to memory.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Cull railside and roadside client side bushes when buildings overlap them (this is load balanced through LODManager so comes with some delay)
4 Years Ago
Fixed offsets not recalculating when entering/exiting parented space (still not 100% right)