reporust_rebootcancel

111,065 Commits over 3,928 Days - 1.18cph!

4 Months Ago
Sky day cycle color iteration; Smoother sunsets with improved volumetrics. Milder twilight clouds. Better night clouds. Less sun color banding. Etc. Also related climate tweaks.
4 Months Ago
Fixed terrain shader parameters not updating when TerrainConfig is adjusted
4 Months Ago
Minor legacy text finder editor window NRE fix
4 Months Ago
Fixed player corpse looting interaction using 'loot' phrase instead of 'loot_corpse' 'loot' is used as a noun in other screens and can't be used as a verb in this context, because the noun and verb are different words in some languages - which has caused translation confusion for ages
4 Months Ago
Forgotten file (WaterBody)
4 Months Ago
Converted texts from the following loot panels to RustText: - recycler - mixing table - attack heli rockets - attack heli turret - bigwheel + localized a few missing strings
4 Months Ago
Don't place lakes where their water level would end up below 0 (lake / ocean rendering issue that would need wider water shader changes)
4 Months Ago
merge from store-ui-dlc-pages
4 Months Ago
waterwell shopkeeper jumpsuit prefab and inventory
4 Months Ago
attachment updates, icon added, worldmodel prefab fixes
4 Months Ago
Fixed various errors in edit mode Fixed water being invisible in edit mode
4 Months Ago
Fixed upkeep time vital NRE
4 Months Ago
merge from wallpaper
4 Months Ago
Run material setup on procedural objects even if the world is cached
4 Months Ago
Subtracting 103462 (causing water rendering regressions)
4 Months Ago
Converted texts from the following loot panels to RustText: - horse storage - auto turret - fuel - fuse - generics - player corpse - fish trap - lantern - locker Fixed some loot panels showing "Loot" in their header instead of their actual name
4 Months Ago
Set SlopeScale for cliff_hills_large_temperate and cliff_hills_mid_temperate to 3 (baseline new functionality test) Removed center terrain anchor from cliff_hills_large_temperate and cliff_hills_mid_temperate as it blocks placement on steeper slopes
4 Months Ago
Merge from nexus
4 Months Ago
Exposed TargetCount, TargetLength, AnchorModeInitial and AnchorModeRepeat in PlaceCliffs Reduced TargetCount for cliff_hills_large_temperate from 8 to 4 (reduces generation time by order of magnitude with little visual impact) Adjusted AnchorModeRepeat for cliff_hills_large_temperate and cliff_hills_mid_temperate to MaximizeHeight to ensure they stick out of the terrain as much as possible
4 Months Ago
Added TerrainAnchor.SlopeScale (scales anchor extents and offset as they are increasingly rotated, including its edit-time gizmos for easier tweaking)
4 Months Ago
Update FP.Nexus - fix failing to receive larger messages
4 Months Ago
world_update_2 -> world_update_2/radioactive_water
4 Months Ago
Merge from main
4 Months Ago
Prefab<T> caches PrefabAttribute on repeat calls
4 Months Ago
demo_nametag -> main
4 Months Ago
Ensured new nametag behaviour respects user setting nametags to true
4 Months Ago
demo_nametag -> main
4 Months Ago
Nametags are now re-enabled in basically every case when leaving a demo
4 Months Ago
Merge: from /main/expand_ipooled Tests: tested all modes in editor, built client and server binaries, tried 2p local multiplayer - coor loop was good.
4 Months Ago
Merge: from main I've reached a good checkpoint, so prepping to merge back to staging Tests: tested all modes in editor, built client and server binaries, tried 2p local multiplayer - coor loop was good.
4 Months Ago
waterwell shopkeeper materials
4 Months Ago
First stab at fixing demos not re-enabling tags: -Removed rendundant nametag enabled check -Force an attempt at re-enabling tags anyway
4 Months Ago
merge from digitalclock
4 Months Ago
Updated digital clock protection values
4 Months Ago
merge from main
4 Months Ago
merge from arabic
4 Months Ago
Applied the auto size settings from 103449 to the new accessibility colour dropdowns
4 Months Ago
merge from main
4 Months Ago
Boosts active vitals SetText isLocalized = true
4 Months Ago
Updated Standing Coat Hanger Prop Textures to decrease the amount of rust and to add some height/normal details
4 Months Ago
Localized "Boosts active" vital
4 Months Ago
oilrig small and gas station S2P
4 Months Ago
Fixed wood ladder prefab using outdated material definition Converted to MeshLOD along the way
4 Months Ago
compound s2p
4 Months Ago
fixed compound bbq being hidden away inside a building - put back in party area
4 Months Ago
fixed driftwood_set_3 incorrectly set lods
4 Months Ago
Update: TokenBucket implements IPooled Tests: none, trivial changes
4 Months Ago
added terrain filter checks to coastal rocks
4 Months Ago
Update: Sliced-/GranularAudioClip.Grain now implement IPooled Didn't realize there were extra similar types, added. Tests: None, trivial changes
4 Months Ago
Reverted server rules text to use Unity's legacy text, so symbol characters work out of the box servers rules aren't localized anyway, so there's no need to use RustText here