reporust_rebootcancel

105,844 Commits over 3,806 Days - 1.16cph!

4 Months Ago
Water trail improvements.
4 Months Ago
phrases
4 Months Ago
Fix teammate building guide staying visible after the teammate has disconnected
4 Months Ago
Extra wheel FX sorting for the trike.
4 Months Ago
player update. 3p minigun anims exported and set up
4 Months Ago
Bezier.ApplyLineSlack micro optims
4 Months Ago
Fixed incorrect rotations on pipe meshes Converted prefabs to mesh LOD
4 Months Ago
fix for "Unable to parse file Assets/Prefabs/Building Core/foundation/foundation.prefab: [Parser Failure at line 2179: Expected closing '}']"
4 Months Ago
Moved wire slack calculation to job system, wip
4 Months Ago
merge from nexus
4 Months Ago
merge from fix_queueskip
4 Months Ago
merge from fix_staging_client_analytics
4 Months Ago
merge from fix_runtime_profiling_hook
4 Months Ago
Try catch serialization so 1 error doesn't stop the entire thing from working
4 Months Ago
Fix runtime profiling hooks not being called on the server (due to UpdateHandler only bein on client) - move hooks from UpdaetHandler -> UnityHookHandler - ensure hooks get created in bootstrap
4 Months Ago
Localise travelling vendor
4 Months Ago
Added various resources and materials
4 Months Ago
Fix reserved slots not being added to list when created
4 Months Ago
Added 20 weapons to travelling vendors orders
4 Months Ago
Added setting to show display names rather than shortname
4 Months Ago
Re-enabled IsDynamic on all objects that need it on Cargoship prefab Removed an old scene as a precaution against overwriting cargoship prefab with older content
4 Months Ago
Fixed editor entry not being marked as dirty
4 Months Ago
NPC Vending Order now colours entries according to rarity
4 Months Ago
Imported Double and Single Residential Bed Props Added Textures and Materials for Residential Beds Setup Residential Bed Prefabs, Colliders and LODS
4 Months Ago
Merge main
4 Months Ago
Re-enabled IsDynamic on all objects that need it on Giant Excavator
4 Months Ago
some optimizations on icicles set prefabs
4 Months Ago
some more prefabs converted to MeshLOD
4 Months Ago
Select handcuffs as active item when loading or waking restrained players. Added a handcuffed test save.
4 Months Ago
Adjusted slacked wires min and max tesselation values
4 Months Ago
Merge from main
4 Months Ago
Merge RepairBenchSkinName -> main
4 Months Ago
Merge RepairBenchSkinName -> main
4 Months Ago
Compile fixes
4 Months Ago
trike lod fix and parenting adjustment
4 Months Ago
Additional sweep over props folder uncovered some left overs
4 Months Ago
Merge from main
4 Months Ago
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
4 Months Ago
Codegen
4 Months Ago
Merge from main
4 Months Ago
Converted deployables prefabs to MeshLOD when possible to do so
4 Months Ago
Fixed convar defaulting to disabled instead of enabled
4 Months Ago
reapplying 98204, stomped
4 Months Ago
merge from main
4 Months Ago
merge from fix_barricade_building_error
4 Months Ago
merge from fix_icelake_building_blocked_preview
4 Months Ago
Added SuppressEyeMovement animator state behaviour, disables eye and eyelid movement while the state is playing and it's layer has >0 weight
4 Months Ago
Fix weather effect error on quit
4 Months Ago
Pedal trike driving/physics work
4 Months Ago
debug.FakeSpeechPlayer now works in live gameplay (still admin only)