reporust_rebootcancel

110,930 Commits over 3,928 Days - 1.18cph!

4 Months Ago
Added a new physics material - cactus Uses same settings as grass, currently has no decals Fixes some cactus variants using dirt decals and ensures we have the same hit sfx across all variants Also switched the needle renderers on several variants over to MeshCull for a very, very minor memory improvement
4 Months Ago
Log pile AO doesn't go pure black in the middle.
4 Months Ago
Testing less washed out color grading. More oldschool.
4 Months Ago
Fixed DPV client-side speed calculation being weirdly variable. Use fixed network time
4 Months Ago
Reduced DPV power again
4 Months Ago
Merge from hackweek_accessibility_colourblind
4 Months Ago
Disable the clan name tag option, it's unused (just need to enable the gameobject when we're ready)
4 Months Ago
Merge from hackweek_accessibility_colourblind
4 Months Ago
Make AccessibilityComponent abstract
4 Months Ago
Don't recreate the decal material if not needed
4 Months Ago
Merge from main
4 Months Ago
Small tidy up in bike class
4 Months Ago
Fixed server compile
4 Months Ago
Gave DPV a little more power, felt slow on real-sized maps
4 Months Ago
Fixed building error messages popping up when starting to place high walls on a valid position
4 Months Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
4 Months Ago
Merge from world_update_2
4 Months Ago
Discard ocean fragments entirely if there's no chance the camera is inside the ocean (fixes remaining depth corruption issues while preserving underwater mask coverage while underwater)
4 Months Ago
Removed wallpaper glowboard A and B skins Updated skins list
4 Months Ago
world_update_2 -> aux2 (again)
4 Months Ago
Streamlined legacy woodpile material setup
4 Months Ago
Phrase update
4 Months Ago
merge from arabic
4 Months Ago
Restored "Player Slots" label in server browser filtering
4 Months Ago
Restored Wounded screen text positions + localized unlocalized strings
4 Months Ago
world_update_2 -> Aux2
4 Months Ago
Added shark spawner to all divesites
4 Months Ago
Prevent building on legacy wood pile
4 Months Ago
Restored inventory "Skins" label position
4 Months Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
4 Months Ago
Reduced UI options labels min size so long strings can fit
4 Months Ago
DecorSwim fixes
4 Months Ago
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
4 Months Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
4 Months Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
4 Months Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
4 Months Ago
merge from main
4 Months Ago
re-applied 103433 and fixed font merge issues
4 Months Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
4 Months Ago
Add distance check option enum to entity query
4 Months Ago
Add profile markers to FSM
4 Months Ago
Add missing profile markers
4 Months Ago
Add profile markers for parts of the codes that can do traces, path queries and entity queries Remove uses of lambdas in entity queries to avoid subtle allocations
4 Months Ago
Merge from main
4 Months Ago
substracted 103433 (fonts are bricked for some reasons)
4 Months Ago
Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
4 Months Ago
merge from arabic
4 Months Ago
Reverted WaterCamera and TOD_Sky changes (Plastic you piece of shit selecting my hidden changes by default)
4 Months Ago
Various improvements to the legacy text finder window
4 Months Ago
Have wolves use brains queries instead of entity queries