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119,180 Commits over 4,018 Days - 1.24cph!

2 Months Ago
Tweaked ballista shooting point, easier to aim
2 Months Ago
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2 Months Ago
fixing ballista fire anims overshooting issue
2 Months Ago
Tweaked catapult deployment so deploying it on a cliff is easier
2 Months Ago
ballista weapon anim updates, added ballista mount anims
2 Months Ago
Fixing skinning for ballista mount rig
2 Months Ago
Added defines for each indirect lighting flag
2 Months Ago
Fixed indirect lighting for materials that used the Only GI rendering path
2 Months Ago
FastDebugDraw: Established compatibility with the current DDraw system (fixed)
2 Months Ago
FastDebugDraw: Established compatibility with the current DDraw system
2 Months Ago
updated minicrossbow viewmodel and world model rigs with latest weapon mesh and updated viewmodel prefab material paths
2 Months Ago
Reduce foot sliding, rebuild manifest, fix charge
2 Months Ago
Updated Textures LODs and guidemesh for static ballista
2 Months Ago
Setup crocodile fsm and animator
2 Months Ago
Merge from primitive
2 Months Ago
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
2 Months Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
2 Months Ago
Warming and cooling Tea variations added warming and cooling tea updated decal sheet to include warming and cooling tea icon
2 Months Ago
Codegen
2 Months Ago
Merge from primitive
2 Months Ago
Texture updates and LODs for Ballista Mounts
2 Months Ago
Merge from tiger as there are a lof of shared improvements that need to be ported
2 Months Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
2 Months Ago
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
2 Months Ago
Bring over locomotion improvements from tiger branch
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Re-hook tiger fire reac
2 Months Ago
primitive -> Aux2
2 Months Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
2 Months Ago
merge from primitive
2 Months Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
2 Months Ago
Static ballista protection and health
2 Months Ago
Fixed both wooden shields not colliding with vehicles when dropped in the world
2 Months Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
2 Months Ago
sliding ragdoll triggered through velocity rather than just a timeout (still has a small time threshold to avoid getting flung off with a spike) - also allowed slide state to be exited if you're at near-zero velocity, stops horse getting stuck on steep cliff edges in some cases and not being about to mount them or move them without getting ragdolled
2 Months Ago
Added groundwatch to the static ballista
2 Months Ago
Fix shields able to be hit when not in the players hand
2 Months Ago
Tweaked both ballista deploy volumes
2 Months Ago
More blockouts added to ziggurat scene
2 Months Ago
merge from primitive
2 Months Ago
- Added natural beehive (drops honeycomb) - Honeycomb description - Manifest
2 Months Ago
viewmodel egg
2 Months Ago
added threshold to horse ground alignment to make it less noisy when stopped on uneven terrain
2 Months Ago
exported vineswing player viewmodel and worldmodel anim tests to misc folder
2 Months Ago
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2 Months Ago
update to med assault rifle skin forestock - widened to fit hand on both viewmodel and world model
2 Months Ago
added two convars to disable temp ragdolling of players and horses separately, both enabled by default - allowplayertempragdoll - allowhorsetempragdoll
2 Months Ago
Updated ziggurat level, added entrance blockout
2 Months Ago
Restored min sliding time before ragdolling (5s)