reporust_rebootcancel

127,163 Commits over 4,109 Days - 1.29cph!

6 Years Ago
[D11] Fix foliage threading issue
6 Years Ago
[D11] Fix foliage threading issue
6 Years Ago
Trucks additional LODs pass
6 Years Ago
Disabled status effects in god mode Disabled food and hydration depletion in god mode Disabled radiation poisoning in god mode Added refillvitals console commands (fills health, calories and hydration) Added heal console command (same as calling hurt with negative values)
6 Years Ago
Added FixedParticleSimulationSpace tag (specify on particle systems that should not switch to local / world simulation space depending on where they spawn)
6 Years Ago
[D11] Reduce log output
6 Years Ago
Merge from "Broadcast component caching"
6 Years Ago
[D11] [Optimisation] Fixes foliage stalls
6 Years Ago
Merge from main
6 Years Ago
subtracting 39965
6 Years Ago
First pass on new fade in animations
6 Years Ago
separated cowbell models fixed guitar normals
6 Years Ago
More descriptive tooltips (used the text from the old screen) Show different icons for sleeping bags/beds Fixed respawnType field in respawn options protobuf never being assigned
6 Years Ago
Exposed instrument keybinds in settings
6 Years Ago
- █▍▊ ▋▍▍▌▋█ ▌▆▇▍▋▉ ▉▅▌ ▍▊▉▅▋██▄▊▄ ▇▆▊▋ ▉▊▆▋. ▋▇▉'█ ▇▉▋▄▍▄▌ ▋▇▉▊▉▉▍▌▇▅ ▆▇▌▆▌█▆, ▅█▌ ▇█▌▌▋▇ ▉▇▄█▋▉ █▆ ▍▋▋ ▉▄▆▊▋▍▊ █▄▊▅█▅█. ▌█▆ █▆ ▉▋▌▆▍ ▉▌▍█▊▌ ▉▇▅▊▊ ▅▆▆ ▉▉▅█ ▊▊ █▌▍▍▍▅▆ ▌▊▆▄ ▋▋▇▄▍▄▅▋▆▄ ▋▇█▋▋▅ ▍▍▋ ▇▇▆▊ █▋▍'▄ ▉▉▉▋▋. ▌▉▍▇ ▍▆ ▉▉▍▊▇▉▊█ █▅▆ ▍▆ ▌▌▌▋█ ▅▌▇▄▍. - ▊▆▊▆▄█▍▌ ▇▆▋▇▆▇ ▊▌ ▄▌▆ █▌▇▉▇▍▌
6 Years Ago
Exception fixes Exposed a default note to play on Primary and Secondary Fire
6 Years Ago
Client/Server fix
6 Years Ago
Can now create an arbitrary number of IK positions for an instrument Added an IK target property drawer to help assign targets Added context menu options to add left and right hand IK points Added support for right foot IK control (for drumkit)
6 Years Ago
Split StandardVehicleModule into three, with .Client/.Server separate
6 Years Ago
Left and Right Hand props can now be used if IK is disabled on the InstrumentKeyController (for cowbell hand setup)
6 Years Ago
Ignore stop note RPC on controlling player
6 Years Ago
skin approval
6 Years Ago
missing files
6 Years Ago
horse ragdoll breed fixes horse armor appears on ragdolls can loot horse ragdolls
6 Years Ago
▆▍▋▊█ ▅▇▋▆▅▌▉ ▅▉▉▇▍ ▊▋▌ ▆▊▄▍ ▉▊▄ ▌▊▅▍ "▅▉█-▌▇█▉▌▋▊▋▄-▌▊▆█" ▉▇▆█ ▄▆▍ ▌▉▍▋▅▌▅▉ ▅▄▅▋ ▄▊▋▆▍▇▌▍▅ █▊▅▇▆ ▆█▉▇.
6 Years Ago
[RAD] + Added in the vertex shaders and material (Check the Wiki when its time to update to HDRP)
6 Years Ago
fixed dropped horse armor NRE
6 Years Ago
Changed temporary shadergraph ocean shader to Transparent (proper one won't be Opaque either) Fixed water depth mask shader; now properly occludes water (fix for pink rowboat)
6 Years Ago
Assigned coverage queries compute shader in Main Camera prefab
6 Years Ago
Nixed the point light from antenae_a.prefab
6 Years Ago
Removed deprecated scripts & mats from lightpost_a & _b Harbor scene prep.
6 Years Ago
Finished Airfield & S2P Cave bioluminescent fungus conversions.
6 Years Ago
[D11] + Removed masss amount of objects from both Compound and Launch Site + Unique FBX finder code
6 Years Ago
Switched coverage queries to compute (should fix SetRenderTarget errors)
6 Years Ago
Cleaned old obsolete lighting out of the cave prefabs.
6 Years Ago
[D11] remove some old tod components
6 Years Ago
[D11] Fixes foliage gen stalls. Merge with main Crossvoice fixes
6 Years Ago
old guitar textures tweak
6 Years Ago
[D11] fix for the "UpdateAll must be called first" error spam
6 Years Ago
█▉▆█▊▄ ▊▆▇ ▉▌▌▌▋▄▍▊▇▇▄▆▍▉▋.▄▄▅▉█▄█ ▅▉▄▉ ▋▍▇▆ ▆▅▉█▅▋▄ ▆▇▌▆▋▇▇. (▌▌█▄█ █▊▍ ▅▋▆▅ ▊▇▋▅ ▇▍▆▄▅▌ ▊▉▇▍▄ ▋▌▊▅ ▇▄ ▌▊▅▅▊ █▍▉▆▄ ▌▅▍▄ ▊▉▅█▇█▆, ▆▍▆ ▌▋▉▇ ▍ ▅█▉▍▄▌-▋▉▄▋ █▇█ ▌▌▌ █▇▍ ▇▅▊▅▌▍▌▉ ▊▍▆▍▍ ▉▊▅▉ ▆▅▌▆▍▍▅ ▋▌▅)
6 Years Ago
Decal Fixes script (we might have to make this run on all scenes too)
6 Years Ago
Trace emission Metal decal fixes
6 Years Ago
[D11] synchronize some settings from the Facepunch HDRP branch to bring the sun/sky etc more in line.
6 Years Ago
[D11] Increased collider size of collectibles slightly.
6 Years Ago
Force more interpolation delay for ridable horses to reduce extrapolation Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
6 Years Ago
Can now drop the selected/active item by pressing B. Added dropitem keybind (b)
6 Years Ago
Truck trailer additional LODs pass
6 Years Ago
flute holdtype setup
6 Years Ago
Updated decal prefabs