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127,163 Commits over 4,109 Days - 1.29cph!

6 Years Ago
Fixed sleeping bag cluster open/close animation Size tweaks Backup for some future prefabbing
6 Years Ago
Merge from main
6 Years Ago
adding WIP xylo moving/renaming guitar texture/mat folder to the corresponding one
6 Years Ago
Merge from main
6 Years Ago
Fixed drum IK hits working in local space of IK target and not local space of instrument Added a hit rotation vector that applies an IK rotation offset when hitting a note
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
fixed bradley crates sometimes spawning under the world
6 Years Ago
horse equipment information panel horse armor cost balance roadsign horse armor available at bandit camp attire shop balanced horse/rider protection icons
6 Years Ago
updated chassis, fuel tank
6 Years Ago
Oil rig small / additional LODs for all railings Scene2Prefab
6 Years Ago
compile fix
6 Years Ago
Remaining Harbor & S2P Some mat tweaks.
6 Years Ago
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6 Years Ago
Scene backup Prefab shadow defaults
6 Years Ago
fixed horse tails not switching to the appropriate breed material
6 Years Ago
Puzzle prafab improvs.
6 Years Ago
merge into main
6 Years Ago
manifest, error logs
6 Years Ago
[D11] + Removed assets from Launch Site (Scene to Prefab and Manifest done)
6 Years Ago
subtracted subtraction
6 Years Ago
Backup
6 Years Ago
[D11][UI] A few tweaks to the inventory screen
6 Years Ago
merge from /horse_issues
6 Years Ago
[D11][UI] Initial Inventory layout changes moving main inventory to middle section expanding player preview size and disabling expanded player preview.
6 Years Ago
[D11] Define fix
6 Years Ago
Load & save dialogues now default to TestSaves folder. Load option now sets the filename and load parameters of the scene GameSetup when loading a save file, so you can just hit play to start.
6 Years Ago
[D11] VC flow for extending server, fiddled with scaling for PS4 shoulder/trigger buttons, and fix to never scale popups below minimum size
6 Years Ago
[D11] + Copied individual prefabs out of Compound scene and placed them in a default scene ready to LOD
6 Years Ago
Water splash refract effect materials Torch ignited material fixes
6 Years Ago
[D11] [UI] Fixed radiation vital notice overlapping with comfort vital notice.
6 Years Ago
Fixed player preview crashing game (somehow)
6 Years Ago
Sky update mode, period
6 Years Ago
Cargo ship deck railings fix
6 Years Ago
Movie mode start in free mode if not playing a demo Work camera CameraMan control parity Reposition work camera properly when toggling on/off
6 Years Ago
Cargo ship additional LODs
6 Years Ago
Fix occlusion culling
6 Years Ago
[D11] [UI] Objects that cannot rotate now properly check before rotating.
6 Years Ago
[D11] [UI] Fixed rotate doors message showing (doors could already be rotated a different way).
6 Years Ago
Patrol Helicopter additional LOD pass Fixed PatrolHelicopter prefab not using any of its LODs
6 Years Ago
[D11] + Compound scene to prefab/manifest fix
6 Years Ago
[D11] autoslod materials, one of them hadn't been converted to the new hdrp compatible shader.
6 Years Ago
[D11] + Manifest/Scene to Prefab fix for Launch Site
6 Years Ago
[D11] sync some other water related materials with FP's main hdrp branch.
6 Years Ago
[D11] [UI] Swapped HUD bottom left and bottom right element positions.
6 Years Ago
[D11] synchronize water with FP hdrp branch, obviously WIP but they are now setup the same.
6 Years Ago
[D11] [UI] Text size adjustments in recycler and mailbox panels.
6 Years Ago
HDRP 7.2.0 CopyFromGit.bat (helper for me)
6 Years Ago
RHIB additional LODs pass
6 Years Ago
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6 Years Ago
Missing file (changeset 39985)