127,163 Commits over 4,109 Days - 1.29cph!
Fixed sleeping bag cluster open/close animation
Size tweaks
Backup for some future prefabbing
adding WIP xylo
moving/renaming guitar texture/mat folder to the corresponding one
Fixed drum IK hits working in local space of IK target and not local space of instrument
Added a hit rotation vector that applies an IK rotation offset when hitting a note
Merge from Main -> Vehicles
fixed bradley crates sometimes spawning under the world
horse equipment information panel
horse armor cost balance
roadsign horse armor available at bandit camp attire shop
balanced horse/rider protection
icons
updated chassis, fuel tank
Oil rig small / additional LODs for all railings
Scene2Prefab
Remaining Harbor & S2P
Some mat tweaks.
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Scene backup
Prefab shadow defaults
fixed horse tails not switching to the appropriate breed material
[D11] + Removed assets from Launch Site (Scene to Prefab and Manifest done)
[D11][UI] A few tweaks to the inventory screen
[D11][UI] Initial Inventory layout changes moving main inventory to middle section expanding player preview size and disabling expanded player preview.
Load & save dialogues now default to TestSaves folder.
Load option now sets the filename and load parameters of the scene GameSetup when loading a save file, so you can just hit play to start.
[D11] VC flow for extending server, fiddled with scaling for PS4 shoulder/trigger buttons, and fix to never scale popups below minimum size
[D11] + Copied individual prefabs out of Compound scene and placed them in a default scene ready to LOD
Water splash refract effect materials
Torch ignited material fixes
[D11] [UI] Fixed radiation vital notice overlapping with comfort vital notice.
Fixed player preview crashing game (somehow)
Cargo ship deck railings fix
Movie mode start in free mode if not playing a demo
Work camera CameraMan control parity
Reposition work camera properly when toggling on/off
Cargo ship additional LODs
[D11] [UI] Objects that cannot rotate now properly check before rotating.
[D11] [UI] Fixed rotate doors message showing (doors could already be rotated a different way).
Patrol Helicopter additional LOD pass
Fixed PatrolHelicopter prefab not using any of its LODs
[D11] + Compound scene to prefab/manifest fix
[D11] autoslod materials, one of them hadn't been converted to the new hdrp compatible shader.
[D11] + Manifest/Scene to Prefab fix for Launch Site
[D11] sync some other water related materials with FP's main hdrp branch.
[D11] [UI] Swapped HUD bottom left and bottom right element positions.
[D11] synchronize water with FP hdrp branch, obviously WIP but they are now setup the same.
[D11] [UI] Text size adjustments in recycler and mailbox panels.
HDRP 7.2.0
CopyFromGit.bat (helper for me)
RHIB additional LODs pass
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Missing file (changeset 39985)