127,180 Commits over 4,109 Days - 1.29cph!
Switch vehicle model to the destroyed model when at zero health
Add placeholder destroyed models to modules
Don't show map markers on respawn screen
Run a map scale update immediately to fix the marker popping
Enforce id's for notes for colour consistency
Serialise MapNotes properly
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Added a bit more control to RendererLOD editor
Removed obsolete stray script from TimerSwitch prefab.
Launch Site prep
Lighthouse material conversion & scene
Gas station conversion & S2P
Tidied SMM rebuild a bit for bug finding. Adding a util to convert mesh replacements.
Gas station scene prep.
Recycler texture fixes and deleted some useless ones.
Recycler status light actually emits.
+ Changes to interactable lods
[D11] Updated 14 LODs in Compound scene
[D11] + Objects removed from Airfield, Compound, Launch Site and Lighthouse. Scene to Prefab and Manifest updated.
[D11][UI] Altered recycler and single item icon loot panels
Fixed black band around equator
MeshColliderFixes wip
[D11] [UI] Outpost respawn option now goes on cooldown if you are considered hostile with the outpost (WIP).
[D11][UI] Alterations to storage and cooker loot panels. Adjustments to base loot panel size.
merged remove H and J default binds
Remove H and J as default binds for drop stack/single current item
[D11] [UI] Added User Agreement and Privacy Policy page on Frontend.
[D11] trying to fix some broken tree references - copied latest versions from main/hdrp
Scale radiation size by transform scale even when adjusted at runtime
Added "headlerp" console command
Merge from main/drop_current_item
Horses no longer forced to .2s interpolation delay
Added a horizontal gradient to end of sleeping bag scroll view when there are more bags than can fit in
Sizing tweaks
Merge from "Helicopter Update Optimisation"
Fixed heli blades spawning with blur on.
[D11][DTLS] Fix for messages broken into exactly 15 fragments not being received properly.
Interest point drop shadow
Custom inspector for RendererLOD component.
2019.3 can build il2cpp again
Hook up new point of interest icons on map + compass
[D11] [UI] Pass on duplicate/incorrect textures loading on incorrect platforms.
[D11][UI] Adjustments made to player_corpse loot panel
Flame turret now uses fuelsmall panel
[D11][DTLS] Fixed bug preventing messages larger than 7680 bytes causing silent failure, and added server log error/kick for future catches.