reporust_rebootcancel

106,969 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Reapplied changes
7 Years Ago
Potential fix for another "_MainTex" UI error
7 Years Ago
Fixed client entity building ID not resetting when pooled
7 Years Ago
Cherry picking 25518 for bawng
7 Years Ago
LR desc fix
7 Years Ago
Ensure locker, bed, workbench destroyed if construction placed on no longer exists (ground watch tweaks)
7 Years Ago
flight tests
7 Years Ago
Fixed core/foliage edge mask default values causing clipping errors
7 Years Ago
optimized the footIK (it ignores the "debris" layer)
7 Years Ago
Chainsaw for goosey/ prefab/fbx/ textures/materials
7 Years Ago
Potential fix for another "_MainTex" UI error
7 Years Ago
Enabled player death database again
7 Years Ago
Fixed OnViewModeChanged NRE
7 Years Ago
Potential fix for "_MainTex" UI error when opening map
7 Years Ago
Military tunnels entrance lighting volume fix
7 Years Ago
fixed foot IK spazzing out on Gibs ( eg. loot barrel gibs )
7 Years Ago
skin approval
7 Years Ago
Merge from unity_2017.1.3
7 Years Ago
Cherry picking 25511
7 Years Ago
Added file.debug convar
7 Years Ago
Bundle splits
7 Years Ago
Meta files
7 Years Ago
Reapplied 25502 + 25504
7 Years Ago
ProjectVersion.txt
7 Years Ago
Rolling back 2017.3 changes
7 Years Ago
7 Years Ago
Fixed a few materials
7 Years Ago
7 Years Ago
Unpacked all materials (for now)
7 Years Ago
set composite materials to not use sRGB and tweaked composite textures accordingly, material tweaks, made alpha more solid at distance
7 Years Ago
More terrain blend map work, better technique Anchors fix to power sub stations
7 Years Ago
Fixed a few more warnings
7 Years Ago
Added a couple new convars to control the ai execution.
7 Years Ago
Improved load balanced execution of AI.
7 Years Ago
Fixed vm torch not hitting centre of screen, tweaks to anims
7 Years Ago
uv tweaks
7 Years Ago
Compile fix
7 Years Ago
Compile fix
7 Years Ago
Compile fix
7 Years Ago
Treat warnings as errors - let's see how this goes
7 Years Ago
Updated bundle split tool
7 Years Ago
Bundle splits (added a third texture bundle)
7 Years Ago
Fixed 275 compiler warnings
7 Years Ago
Added face culling option to core/generic
7 Years Ago
Fixed minor issue that caused incorrect star positions relative to the sun and moon
7 Years Ago
Changed remaining core shaders to roughness Core/generic now matches core/generic (SRM) Added occlusion (A) to SRM packed map, optional
7 Years Ago
More fixes
7 Years Ago
Scene2Prefabs monuments
7 Years Ago
terrain blend maps
7 Years Ago
Updated mac build target