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106,757 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Stripped rigidbodies from a gazillion worldmodel prefabs, storing mass on world model component
7 Years Ago
Rocket factory door LOD/COL/Prefab
7 Years Ago
Dressing backup
7 Years Ago
Washed lube off dropped items
7 Years Ago
Dropped items displace grass around them
7 Years Ago
Reduced rarity of burnt meat from "Uncommon" to "Common" (despawns faster when dropped)
7 Years Ago
Dressing backup
7 Years Ago
Launch site warehouse awning and tweaks
7 Years Ago
Tweak
7 Years Ago
Steeper curve to scale item despawn time based on item rarity (i.e. rare items despawn even slower)
7 Years Ago
Enabled foliage distance fadeout (toggled via vcolor.b like displacement)
7 Years Ago
Tinting and placement improvements
7 Years Ago
Rocket factory grounds, replaced game objects with prefabs
7 Years Ago
Launch site warehouse LOD/COL/prefabs
7 Years Ago
Merged from main/humanoidNPC branch.
7 Years Ago
Use vertex color B channel to scale displacement
7 Years Ago
backup
7 Years Ago
Merge from main
7 Years Ago
increased coverage on grass blade models
7 Years Ago
attenuation of wind on flowers and small foliage tweaks to grass meshes to fake more coverage displacement value stored in Blue channel
7 Years Ago
Foliage properties backup
7 Years Ago
backup
7 Years Ago
merge from foli
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
compiled global dll
7 Years Ago
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7 Years Ago
3rd person player anim tweaks
7 Years Ago
Corpse despawn time scales with the rarity of the contained items
7 Years Ago
Seeds are considered "common" instead of "rare" and despawn faster when dropped
7 Years Ago
Dropped items despawn about two times slower
7 Years Ago
Overgrowth texture desaturation on the yellow range and overall brightness increase Terrain grass texture sat increase mid yellow/red Grass splat color tweaks, Overgrowth tint color tweaks
7 Years Ago
Debris / ragdolls and shit no longer prevent you from picking up / interacting with objects behind them
7 Years Ago
Fixed boostrap not updating the loading screen text
7 Years Ago
merge from main
7 Years Ago
7 Years Ago
Merge from main
7 Years Ago
Cherry picking shader changes from /main/hair
7 Years Ago
Fixed ShadeVertexLights overload issuing wrong path; touched affected shaders
7 Years Ago
Merge from decay_tweaks
7 Years Ago
Fixed hair inset shadows Fixed hair temporalAA filtering
7 Years Ago
Some more cleanup of ai code.
7 Years Ago
Test
7 Years Ago
Deployables only decay when they're outside (no roof / overhang above them) Decay timer no longer resets when objects are interacted with (e.g. opening storage containers, still resets when repaired)
7 Years Ago
Rocket factory / added moss inside the rocket factory building
7 Years Ago
Fixed bow sometimes spamming RPCs to server
7 Years Ago
Fixed up some server vs client stuff in ai.
7 Years Ago
Rocket factory dressing / added overgrowth inside rocket factory / moss
7 Years Ago
AI Planner: Idling being less stupid, more vivid memory of recent targets and better equipped to deal with unseen attackers.
7 Years Ago
Increased density of position samples (but not calculating path to all of them).