128,913 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
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                Backup.
Wall2 lamp prefab flare fixed.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from Main -> Vehicles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce 2-module chassis steer angle.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Launch site big office group
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Clutter rocks material tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed Generate Clutter Topology from world stack
 
                
                
                
                
                
             
         
        
            
            
            
                
                hqsoundfade defaults to false for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated modules, tweaked seat position/fixed some conditional display
 
                
                
                
                
                
             
         
        
            
            
            
                
                Codegen audio.hqsoundfade
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempt at fixing flickering industrial decals at launch site
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added polygon offset control to stanndard-decal shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert ProjectSettings change that snuck in
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix crash when loading server information sometimes (updated FP.Steamworks)
Fix bootstrap NRE when running custom builds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Second attempt at fixing invisible rocket crane lift cabin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a popup window with some options for baking.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene backup.
Updated some lights w/ the flare update
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Cliff_basic and Cliff_basic_snow shader rework to use datamaps
Updated materials using these
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can split and preserve physics materials, applies results as compound colliders on a single gameobject
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Attempt at fixing invisible rocket crane lift cabin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding a similar tool to merge colliders.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catch exceptions that would otherwise go unnoticed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Datamap texture for clutter_medium rocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added back slider in Cliff shader to control AO term intensity
Material tweaks arid cliffs
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Tweaks in Few textures that were too low res
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Smoother sun/moon movement [WIP]
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed SellOrderEntry not getting destroyed until the next time a vending machine loot panel is opened
Fixed loot panels not getting destroyed when leaving a server (since they are DontDestroyOnLoad and the fallback pool cleanup wasn't working right)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11]  Fixed 3185 Spelling mistake on Rust Update screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Terrain grass models replaced
 
                
                
                
                
                
             
         
        
            
            
            
                
                Extra profiling for NpcWalkAnimation and SellOrderEntry
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11 Art] - Grass changes / scene setting tweaks / shadow distance tweaks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't make the playermodel look in the direction of alt look
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't hide viewmodel when alt looking
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed entities that are part custom maps (included in the map file as root objects) getting spawned as static objects on the client with world streaming enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Subtracting 
42916 (accidentally deletes entities from prefab pool)
 
                
                
                
                
                
             
         
        
            
            
            
                
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