reporust_rebootcancel

106,704 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Fixed metal chest plate (sometimes?) being invisible (RUST-1637)
8 Years Ago
Added BufferList to Rust.Global (list that exposes its backing array for fast iteration) Optimized InvokeHandler and UpdateHandler by reducing their iteration overhead ListHashSet and ListDictionary use BufferList and take an initial capacity in their constructor
8 Years Ago
Missed Test.Grid.cs
8 Years Ago
Fixed spikes when removing entity
8 Years Ago
Subtracting 20023 to try a different way
8 Years Ago
Fixed torch light culling mask
8 Years Ago
Ai doesn't eat when it's got threats Fixed AI quickly running back to previous spot when running fast Ai bit more afraid of humans Fixed Ai floating off ground slightly
8 Years Ago
Fixed player collision corruption on die / respawn cycle (RUST-1642)
8 Years Ago
Improved performance of removing from Grid<>
8 Years Ago
Balanced animal favour running in straight line
8 Years Ago
Fixed animal water
8 Years Ago
animal footstep import settings
8 Years Ago
merge from main/footsteps2
8 Years Ago
merge from main
8 Years Ago
little tweaks
8 Years Ago
Server compile fix
8 Years Ago
merge from main
8 Years Ago
Fix animal footstep sounds Add new bear footsteps from a while back
8 Years Ago
8 Years Ago
Added UpdateHandler and UpdateBehaviour (offer DeltaUpdate that can efficiently sleep for x seconds) Optimized LightEx using DeltaUpdate (update rate now decreases smoothly with distance from camera)
8 Years Ago
Fixed game object creation error in editor when stopping game
8 Years Ago
searchlight beam cherry pick
8 Years Ago
Fixed dark censorship (RUST-1625)
8 Years Ago
Rocket factory/interior progress
8 Years Ago
Launch_site terrain setup Backup/progress core
8 Years Ago
Ai should sense corpses too
8 Years Ago
Reduced animal mesh compression Attack damage is a variable on the npc Ai senses - memory filter (should fix ai not seeing players)
8 Years Ago
Touching building icons
8 Years Ago
Chicken doesn't use horse footsteps Cleaned footsteps
8 Years Ago
Increasing navmesh bounds
8 Years Ago
Whoops, this ain't c++
8 Years Ago
Updated render queue field and added instanced field to rust/std shader gui
8 Years Ago
Instancing all materials part 2
8 Years Ago
Instancing all materials
8 Years Ago
Boar footsteps
8 Years Ago
Animals send hit notices
8 Years Ago
animals have proper corpse contents added deer meat
8 Years Ago
Server fix
8 Years Ago
8 Years Ago
use Entity.WaterDepth for ai queries
8 Years Ago
Tweaked Ai Memory size
8 Years Ago
Tweaked Ai think rates
8 Years Ago
Cache waterfactor, waterdepth
8 Years Ago
Some invoke handler optimizations
8 Years Ago
Reduced Ai populations
8 Years Ago
Fixed spawn/spawnitem not working
8 Years Ago
Rocket factory walkways
8 Years Ago
backup/progress
8 Years Ago
merge from main
8 Years Ago
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