128,947 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                [D11] [UI] Disabled Server Stats page on in game options carousel.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed missing colliders on music stage speakers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed monument topology in Swamp_c
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from Main -> Vehicles
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated steering wheel model/texture/mat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added basic plasceholder damage texture and auto-gen normal map, plus black mask to hide it for now.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed StartMaxHealth(). All overrides for StartMaxHealth() returned the same as max health. Now that StartMaxHealth() also returns max health in the base method, the whole method can be removed and swapped for MaxHealth().
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changes to BaseCombatEntity so that StartHealth and MaxHealth can be different, allowing for vehicles to spawn correctly with less than 100% health.
- StartMaxHealth() now returns MaxHealth() instead of StartHealth()
- ClientInit now sets _maxHealth to MaxHealth() instead of StartHealth()
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setting initial chassis health + minor code cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update editor modular car player inventory loadout to include a hammer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawned vehicles start with heavy damage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge flamejet_optimisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reworking vehicle spawn settings, added property drawer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove array allocation every LateUpdate on FlameJet
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Merge from map_improvements
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Only update map markers when adding/removing points (fixes monument widgets vanishing for a frame when adding/removing markers)
 
                
                
                
                
                
             
         
        
            
            
            
                
                + Added in a early version of HDRP water shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                changed the biome tinting source on foliage stones
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from chainsaw_reload_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from scientist_lootpanel_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from workshop_download_fix
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Latest terrain generation
Grass now fades into dirt before sand in arid biome
Arid biome fades to temperate biome on the shore
Stronger stones/gravel channels hopefully helping with grass foliage cutout
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Hierarchy organisation & naming
 
                
                
                
                
                
             
         
        
            
            
            
                
                Light luminance  tweaks to terrain_config
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fix some mismatched profiling markers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow the deep profiling build option to work
 
                
                
                
                
                
             
         
        
            
            
            
                
                Save a bit of memory on the asset bundles by disabling load by filename
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only render 1 level at at time in the big offices.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for output instance buffer not being rebound when it's reallocated and BRG is being used
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove unnecessary MeshOccludee components on instanced meshes when they're in child objects and relax rules about where LOD meshes can be in the hierarchy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for far away trees in editor when ps4 platform is selected
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + LOD tweaks - Up to Spherical Tank
 
                
                
                
                
                
             
         
        
            
            
            
                
                Culling zones for office interiors
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Vending Machine Green Brightness Distance Fix
 
                
                
                
                
                
             
         
        
            
            
            
                
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                [D11] Fixed Magenta Signs at Compound/Outpost
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Spikes Floor Magenta Texture Fix & Bandit Camp Boat Collision Fix