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127,200 Commits over 4,109 Days - 1.29cph!

6 Years Ago
Convar for command server port, defaults to game server port + 1, set to negative to disable it
6 Years Ago
Backup
6 Years Ago
Merge from main
6 Years Ago
Scene backup
6 Years Ago
Tonemapping: -0.15 gamma & non-zeroed the shoulder strength so that the lights don't saturate and band so badly.
6 Years Ago
WIP sounds+defs for bass guitar, drums, and pvc flute
6 Years Ago
merge from main
6 Years Ago
Scene 2 Prefab
6 Years Ago
tweaked alpha cutout on some LOD materials
6 Years Ago
xylophone - updated existing ik targets
6 Years Ago
Foliage shader now SRP compatible
6 Years Ago
tesla coil rapid fire fix
6 Years Ago
xylophone - player anim and override controller updates
6 Years Ago
updated tuba holdtype position and camera view
6 Years Ago
Scene & local post profile.
6 Years Ago
fixed horse corpses not despawning until looted once
6 Years Ago
Baked LODs for launchsite warehouses
6 Years Ago
Replacement materials set
6 Years Ago
fixed a unassigned LOD material in compound
6 Years Ago
Skin material replacement setup
6 Years Ago
fix for not being able to mount/lead horses which got stuck during a sprint
6 Years Ago
[D11] 17 vertex shading LODs from launch site added
6 Years Ago
...
6 Years Ago
material fixes, skin stuff
6 Years Ago
[D11] + Updated game manifest (Josh)
6 Years Ago
[D11] + Removal of objects in Trainyard/Scene to prefab.
6 Years Ago
skin and hair
6 Years Ago
[D11] Core Buildables LODs
6 Years Ago
Subtracting 40525 40520 40507 40505 40504 40502 (possibly source of recently introduced client freeze)
6 Years Ago
[D11][UI] Updated NPToolkit for ps4 to include methods to collect information for TRC 4210 Implemented cosmetic changes to purchase information page Implemented price display for TRC 4210 Added ps+ icon to ps4 controler icons
6 Years Ago
merge from map_improvments
6 Years Ago
Show BenchmarkInfo Set benchmark report results
6 Years Ago
Rocket factory baked LODs Scene2Prefab
6 Years Ago
[D11] fixed 2 assets with incorrect scaling
6 Years Ago
Report at the end of the benchmarks
6 Years Ago
[D11] + Powerplant objects removed/Scene to prefab
6 Years Ago
Run benchmarks via Benchmarking class
6 Years Ago
Rename ClothingBenchmark scene
6 Years Ago
Giant Excavator - baked LODs rework
6 Years Ago
changed flute anims used in player controller
6 Years Ago
jerrycan holdtype now using lodded model, repositioned
6 Years Ago
flute override controller changes
6 Years Ago
Added diffusion profile material property
6 Years Ago
Updated ASE to 1.7.0.008
6 Years Ago
Rocket factory building scaffolding LODs
6 Years Ago
merge from main/hdrp
6 Years Ago
Merge from main
6 Years Ago
[D11] + Water_well_d and water_well_e objects removed/scene to prefab
6 Years Ago
Move the various map elements to unique roots so we can control depth (fixes sleeping bags appearing above sleeping bag clusters)
6 Years Ago
Switch to database2 Move sky settings from BaseSceneSettings to BaseSky