128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fix double engine module on test map vehicle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bumped priority of local player made instrument sounds (was -10, no -40)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust lift obstruction sensor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vehicle lift now aborts descent and retries later, instead of mercilessly crushing anything below it
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                removed battery debug text
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                New ferns meshes and prefabs
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fix NRE in Server_PlayNote when playing midi input and getting up off an instrument
 
                
                
                
                
                
             
         
        
            
            
            
                
                Up max voice count to 128
 
                
                
                
                
                
             
         
        
            
            
            
                
                Always hide repair button, never just disable interaction - clearer to the user, matches recycle button
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed vehicle lift lowering on chassis recycle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pre-volume culling test backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▌▅▊▇ ▊▅▍▊▇▆ █▋▇█▆ ▅█▉▄ █▇ ▅▋▄▋▇▅▌▍▉ ▆▄▊▆▇▆█▉ ▋▆▍ ▋▋▆▉▇▄▄
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a fast AABB from OBB method and a few different options for optimisation. Brute force seems to win though...
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Graphics] [#3206] Keycards match its colour when equipped and on the ground
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Remaining Weapon Texture Resizing
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Texture size tweaks to /Prefabs/NPC
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Scene backup.
HoboBarrel static & alwaysOn variant prefab cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Texture size tweaks to tools
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Content/Building and Weapon Texture Resizing - A to D Weapons only.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for instancing not working on certain objects like bushes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable burst compiler on foliage culling
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Texture size tweaks to deployables
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Texture size changes for the food folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Forgot to check this in for the restart exe feature (2019.1 only atm)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Remove FPS & FOV buttons from Options - FOV is now set at 60
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][DTLS] Syncronized shutdown.  Make sure the connection thread has finished and the DTLS instanced has been destroyed before exiting the gane.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] ComponentItems - Texture Resizing
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Texture build size changed for Building and Clothes folders
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Texture Generic Folder - Reduced Texture Size
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from skeleton optimizations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Write keys to log fix.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Adds Matts ent cache changes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Switch back to .net 4.x (for modders)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Multithreaded foliage "culling"