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106,698 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Added player ragdoll culling Reduced min cull dist slightly to 15m
8 Years Ago
Fixed meta guids of a couple added files to match prerelease
8 Years Ago
Added player culling via hiz culling; disabled by default + legacy/ray-based fallback Raised hiz min cull dist to 20m
8 Years Ago
fixed the timing on the 3rd person big sword attack ( to match the viewmodel better ) fixed sound f/x being out of synch on the ak47 reload animation (3rd person)
8 Years Ago
Added culling console commands Added occluders to core structure foundation, floor and wall (all tiers) Fixed RT mip warning when enabling culling Fixed hiz depth replacement shader compilation error
8 Years Ago
Added occlusion culling extension to third party Added occlusion culling component to camera Added occluder layer Updated native renderer binaries and scripts
8 Years Ago
Tweaked base player culling spheres for sleeping and wounded states
8 Years Ago
Disabled culling by default; tweaked min cull dist
8 Years Ago
8 Years Ago
Updated native renderer binaries
8 Years Ago
Merged latest occlusion culling
8 Years Ago
tweaked position of some 3rd person weapon models so they sit in the hand better
8 Years Ago
new 3rd person animations for rpg / rock / pickaxe holdtypes
8 Years Ago
compile fix can place lanterns on small boxes arrow trails no longer bright white at night
8 Years Ago
Canyon overgrowth dressing
8 Years Ago
Warehouse overgrowth dressing
8 Years Ago
most ammo stacks to 128 now (rifle/pistol) bone armor cost reduced deer mask cost reduced
8 Years Ago
rebalanced scale of wall light effects wall light wax fake subsurface scattering toggles with light lanterns/ceilinglights/walllights can only be accessed if building privileged
8 Years Ago
network++ fixed NRE in FixStacks
8 Years Ago
zeroed out all rotations on tuna can wall light optimized lowest LOD on tuna can
8 Years Ago
wall lamp implementation
8 Years Ago
rotated pivot point on the tuna can
8 Years Ago
added playerseed <int> editor command
8 Years Ago
Icon positions for new skinnables
8 Years Ago
Military Tunnels overgrowth dressing
8 Years Ago
Mace optimisation
8 Years Ago
Satchel charge skinnable Fixed workshop editor skipping some mesh downloads
8 Years Ago
Building parts occlusion meshes
8 Years Ago
Double Barrel Shotgun is skinnable Fixed skinnables with multiple materials not editing properly
8 Years Ago
Updated store page text
8 Years Ago
Added dropitems server convar
8 Years Ago
got rid of vertex pro bs components, re-baked some meshes to assets levels airfield, powerplant and harbors
8 Years Ago
Spawn with rock skinned to previously chosen skin
8 Years Ago
Stack Steam Inventory resources (wood, metal, cloth)
8 Years Ago
Include active colliders in dump
8 Years Ago
Salvaged sword optimisation
8 Years Ago
Removed clientinfo attribute
8 Years Ago
8 Years Ago
Stripped vertex painter components from harbor scenes because they're horrendous
8 Years Ago
8 Years Ago
Cleanup analytics code
8 Years Ago
Quickcraft uses last chosen skin Icons in craft queue uses skin icon Made hammer guide blue (red was making people think "disabled")
8 Years Ago
Stripped out ownership stuff Player skull items display name of dead player Fixed startup errors for 32bit windows users
8 Years Ago
Harbor_2 overgrowth dressing end
8 Years Ago
Icepick entity updates
8 Years Ago
Salvaged icepick optimisation
8 Years Ago
ProjectVersion.txt
8 Years Ago
Include monuments in prefab warmup (does this break everything?)
8 Years Ago
no more minor damage when fully protected from radiation (radsuit)
8 Years Ago
merge into main