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134,265 Commits over 4,444 Days - 1.26cph!

6 Years Ago
All tiers conditional corners gibs models
6 Years Ago
Update preloaded content with 30s/20s/10s clips
6 Years Ago
Better logic for a failed audio load, fallback to preloaded content if a failed load occurs Various cleanup
6 Years Ago
Easter menu background video
6 Years Ago
Added support for saving camera states with the debug camera to file via new debugcamera_savetofile command Saves to root of project or install directory, can then be loaded like a normal camera state via debugcamera_load Updated debugcamera_list to list any found camera state files as well
6 Years Ago
Fix unnecessary double-set for car car between Seating and Engine
6 Years Ago
Code review: Add HasComponentInChildrenIncludeDisabled, use it in ConditionalObject, avoid garbage gen.
6 Years Ago
Code review: Add distance checks to RPCs
6 Years Ago
Fix sliding windows not sliding
6 Years Ago
Merge vehicle module refactor -> Vehicles
6 Years Ago
Added an audio component and updated the flags for the Fluid Switch Audio plays when fluid switch is powered and turned on
6 Years Ago
Added Lit Particle template and shader (wip) Updated other templates
6 Years Ago
Set up engine for the cockpit+engine module using the new system. Rebuild manifest.
6 Years Ago
Moving vars so we can collapse them easily, slotting seating in below engine in the heirarchy for the cockpit+engine module
6 Years Ago
Fixed random invalid packet when connecting (validItemWhitelist on ItemModContainer was initialising as null)
6 Years Ago
Make sure client side map markers are cleared when joining a server
6 Years Ago
merge from Easter2020
6 Years Ago
merge from Easter2020
6 Years Ago
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6 Years Ago
merge from Easter2020
6 Years Ago
Rust Easter event logo - Thanks Lewis! Updated MenuUI
6 Years Ago
Updated HDRP to 7.3.1 + moved rpcore, shadergraph, vfxgraph to pkg manager
6 Years Ago
Phrases
6 Years Ago
protocol++
6 Years Ago
merge from Easter2020
6 Years Ago
Progress
6 Years Ago
[D11] [UI] Added additional debug information for localisation.
6 Years Ago
[D11] - Fix bug 3602 - Tunacan Lamp is too Small - Reimport and adjusted pilot light position.
6 Years Ago
[D11] [UI] Added debug information for Language/Localisation.
6 Years Ago
Toptier wall/half/third corner conditional meshes/colliders
6 Years Ago
disabled mipmap on Facepunch logo so it's not a unrecognizable blur on low settings
6 Years Ago
Better impacts WIP
6 Years Ago
Metal tier wall/half/third corner conditional meshes/colliders
6 Years Ago
Fix FX from engines when first spawning
6 Years Ago
[D11][T2373] build guide no longer prematurely goes opaque.
6 Years Ago
[D11][a.clarkson] HDRP Fix for building guide materials at night
6 Years Ago
Fixed harbor_2 green card puzzle bypass Slightly increased barrel spawns Added small quantity of oil barrels S2P H2
6 Years Ago
Fixed harbor_1 green card puzzle bypass Increased barrel spawns Added small quantity of oil barrels S2P H1
6 Years Ago
[D11] [UI] Default Language to "en-us".
6 Years Ago
Rebuild manifest
6 Years Ago
Fix unassigned owner on conditionals
6 Years Ago
Imported remaining conditionals
6 Years Ago
Removed the old preloaded id from the cassette protobuf Added cassette.WriteAudioToCurrentCassette to load arbitrary files for testing Added cassette.CorruptFile command to make some busted files for testing
6 Years Ago
Water desalinator will now bypass gravity on outgoing fresh water while powered Standardised output flow rates on desalinator and water pump
6 Years Ago
1module_cockpit conditionals copied
6 Years Ago
Copied across all values except conditionals, updated editor GUI
6 Years Ago
Unsaved change
6 Years Ago
Fixed drain calculation not working when multiple water barrels feed into a single combiner and then into a sprinkler
6 Years Ago
Remove missing scripts
6 Years Ago
Now compiling