reporust_rebootcancel

143,540 Commits over 4,413 Days - 1.36cph!

6 Years Ago
Refactor of the spline system
6 Years Ago
removed unused code
6 Years Ago
Fix spline curve calculate bug
6 Years Ago
server.censorplayerlist will randomly assign player names now
6 Years Ago
Made ocotillo and creosote bush billboards darker
6 Years Ago
Turned Interpolate off for workcart rigidbody visuals. Instead of smoothing movement it seemed to actually add jitter in our case, maybe because of the manual MovePosition use?
6 Years Ago
Added spherical overlays to bush billboard normal maps
6 Years Ago
Move workcart in tunnels for easier quick testing
6 Years Ago
Comment clarification only
6 Years Ago
merge from main
6 Years Ago
skin approval
6 Years Ago
Billboards for arid bushes / added missing leaf sound triggers to prefabs
6 Years Ago
19/11/2020 40300 skin Icons
6 Years Ago
cherrypicking 56411
6 Years Ago
skin pre approval
6 Years Ago
Small amount of boats and rideable horses now spawn procedurally again
6 Years Ago
Mostly fix getting stuck on its side
6 Years Ago
HumanNPC cleanup before starting to move stuff out
6 Years Ago
backup
6 Years Ago
merge from main
6 Years Ago
Committing game manifest prefab auto-updates
6 Years Ago
Replaced a bunch of UnityEditor.EditorUtility.SetDirty with UnityEditor.PrefabUtility.SavePrefabAsset in DoPrepare Do I understand why? No. Do the docs explain why? Also, no. Does it fix the bug? Seems to.
6 Years Ago
Added "Assets/Prefabs/Reserialize Selected Prefabs"
6 Years Ago
Fixed spawn handler setting spawn population reference on the prefab instead of the instance (made purchased entities count towards wild entities)
6 Years Ago
more conversion, sense fixes
6 Years Ago
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6 Years Ago
Fixing some movement issues
6 Years Ago
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6 Years Ago
EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
6 Years Ago
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6 Years Ago
Committing GameManifest LootSpawn generated files (build time debugging)
6 Years Ago
Committing some more prefab auto-updates
6 Years Ago
vm chainsaw - fixed issue with jacket clipping camera
6 Years Ago
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6 Years Ago
EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
6 Years Ago
Spice bush and willow bush billboards
6 Years Ago
Shore ice wetness fix
6 Years Ago
merge from lower_face_wearable
6 Years Ago
Shredder colliders
6 Years Ago
Added Harbor phone booths
6 Years Ago
Adjust train engine power and drag
6 Years Ago
Train now moves at correct speed on cubic hermite splines using a lookup table. Some slight jitter that I need to look into
6 Years Ago
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6 Years Ago
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6 Years Ago
Working on a lookup table to allow a constant rate of movement along cubic splines. The simple "spline t * distance" system existing in PathInterpolator doesn't account for the shape of the spline, causing the train to slow on curves
6 Years Ago
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6 Years Ago
Debug.editorselectinrange now works in demos and will use the position of the debug camera for it's origin if it is active
6 Years Ago
wip scientist memory/senses conversion
6 Years Ago
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6 Years Ago
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