127,298 Commits over 4,109 Days - 1.29cph!
Improved TerrainOverlayAdd
Updated TerrainMeta class description
improved some wolf animations; added a new death animation for the wolf;
Finally some pine trees that don't suck, jesus.
Added terrain overlay textures
We can cache these messages and reuse them to avoid GC churn
More work on the terrain overlay system
Added more variants of the terrain layer masking functions
Added overlay sampling to terrain cginc
Fixed terrain overlay value normalization
Fixed weapon worldmodels floating 30 feet in front of player
Bow can now fire arrows (wip)
Fixed GameTrace sometimes returning too early
Can pick up dropped world items again
Added overlay support to the terrain shaders
Update terrain generator test scene
Tiny test scene for Diogo
Converted Tom's old rocks to new texture and material setup. Renamed them to rock_01,02,03. Reorganised some textures.
improved several of the wolf animations; finished adding all the sound fx for the wolf
More snowy biome stuff. Fixed the rock shader lighting formula.
Scene stuff and placeholder cliffs
Added test for dynamic snow with global control
Changed normal+height texture filtering to trilinear
Merged with latest changes
Added world scale texturing to dynamic snow; tiling to float; removed custom inspector
Added LUT blending
Reordered camera image effects in an order that seems to make the most sense
Updated the overlays snow.
Switched rock test shaders to BlinnPhong
Fixed schoolboy error (got client and server the wrong way around)
Fixed dynamic snow specular highlights
Intensity control for auto specular / fresnel from sky lighting
Refactoring
Unified network position lerping, less shitty
Fixed terrain overlay texture index calculations being slightly off
Fixed infinite loop in FormatMemory
Added gc.collect
objects command now shows memory usage