reporust_rebootcancel

127,187 Commits over 4,109 Days - 1.29cph!

11 Years Ago
Thompson shader should be the right one now.
11 Years Ago
Fixed client not being able to interact with doors
11 Years Ago
rabbit rigged and skin material set up.
11 Years Ago
Store the constructionCollision in the buildingblock prefab
11 Years Ago
Brought PVT back to Windows build only with tons of changes and performance improvements; disabled by default; needs cleanup after testing (wip) Fixed shader specular issues across the board
11 Years Ago
Updated native dlls
11 Years Ago
Fixed server compile error in PVT commit Fixed NRE in playerloot
11 Years Ago
Fixed build error spamming 10 times
11 Years Ago
Locks automatically lock after first key is created CodeLock automatically locks after first code entered
11 Years Ago
Updating stable branch
zon
11 Years Ago
Started working on animal search behaviour.
11 Years Ago
Merge from main CodeLock now saves whitelist to disk
11 Years Ago
CodeLock now saves whitelist to disk some b14 bullshit
11 Years Ago
merge from main
11 Years Ago
Add audio randomizer and first pass at new rock sound
11 Years Ago
Fixed being able to walk through doors Fixed codelock sending whitelist to players Fixed compile errors
11 Years Ago
Made crafting times server lag independant More profiling Disregard empty chats Tweaked tickrates
11 Years Ago
Fixed shiny dirt areas on terrain
11 Years Ago
Tweaked the smoothing groups of the rock bases.
11 Years Ago
Removed Debug.Logs from AudioRanomizer >:( Fixed not being able to melee attack doors Fixed EAC warning not showing More crazy profiling
11 Years Ago
Fixed pvt far pages looking sharpened; filtering issues Fixed pvt pre-pass first frame results Fixed pvt pre-pass blocking render call; wasn't async enough
11 Years Ago
merge from main testing trees, rocks, bushes on legacy
11 Years Ago
Missing Profiler.EndSample()s
11 Years Ago
Prefab checkin.
11 Years Ago
Updated the wooden box so its now smaller in scale.
11 Years Ago
Added large wood storage model
11 Years Ago
Fixed an error with the mesh filter in the prefab scenes.
11 Years Ago
Adjusted small storage scale and color
11 Years Ago
Added large storage box - 24 slots Adjusted small storage box inventory size from 12 to 8
11 Years Ago
Deploy guide prediction changes
11 Years Ago
you can now right-click and smash skulls into bone fragments sleeping bag has a smaller placement radius
11 Years Ago
spears have had their attack nerfed stone spear cost has been increased bandages now cost 3 cloth
11 Years Ago
Merged to trunk
11 Years Ago
Adjusted box placement guides You now receive more than 1 bullet per craft session
11 Years Ago
Protocol++ missing wood box prefabs
11 Years Ago
Increased base footstep volume
11 Years Ago
Fixed terrain footstep sounds when inside Added footstep layermask footsteps are louder in general but quieter when crouching
11 Years Ago
Bundle creation using the new system - but running into "hash collisions were detected" errors
11 Years Ago
A greasy script that tries to remove duplicate textures and re-route the id on materials
11 Years Ago
rabbit animations for running / idling
11 Years Ago
fixed the bug where footstep effects would continue to play (for a couple of seconds) after the player stopped crouchwalking.
11 Years Ago
fixed the prop bone for the 3rd person spear animations
11 Years Ago
Adding Duplicate Content script to trunk
11 Years Ago
Deleted 600mb of duplicated textures
11 Years Ago
Merging to trunk
11 Years Ago
Added sound to furnace Lowered campfire hurt damage Fixed bug with lantern on material box damage (basic)
11 Years Ago
merge from main
11 Years Ago
Updated how entities are network spawned, updated with a queue system per player. This allows us to network entities per player, and should also prevent floodouts caused by large snapshots.
11 Years Ago
Implemented limited networking
11 Years Ago
Fixed melee sometimes not registering, doh