127,163 Commits over 4,109 Days - 1.29cph!
Fixed tree skins missing from asset bundles
Developer tools for the F1 panel
daily progress backup
ocean and river tweaks
Changed how light transmission in Rust/Standard BRDF works; should work with general cases now (e.g. semi opaque crystals, ice); needs a shader or a layer, however
Fixed/improved speedtree shader transmission
RustBuilder uses Unity 5.2.4f1 (UI memory leak fix!)
terrain and rock materials fixes
added new wounded animation for being shot in the head from behind; improved the look up/down animations for all of the weapons; added/tweaked some new flinch animations
added code to detect if player is shot from behind --> play appropriate flinch animation
terrain and rock biomes colours wip
Pickaxe & Salvaged hammer now throwable
most xmas stuff
presents work and are unwrappable
presents are upgradable
all present loot tables (small, mid, large)
stockings work, respawn some small items for you
gift boxes spawn in the world at set intervals
added pookie bear comfort
million other things
Fixed potential bundle building problem
uncomment ApplyModulations in Sound.Update (rain sound fix)
Run Sound.Update on alternate frames, instead of every frame (temp hack until performance of this is imrpoved)
Fixed weather effects being live at 0,0,0
protocol++ !!!
pookie is pickuppable
added xmas.refill command for server owners
Minor visual fixes for sky.
Touching these just in case
LightLOD performance regression fix
fixed gift boxes despawning too quickly
fixed stocking LOD
fixed stockings not destroying with walls
Ore stones material tweaks
Terrain daily progress backup
smarter stocking population
Config file loading debug output
fixed the animation bug where the player would suck his own dick when he's wounded. (We're saving that animation for a paid DLC)
Increased sheet metal building part base health to 750HP
balanced crude/oil drops from santa
removed condition from santahat
added giftbox LOD to cull out particles