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112,069 Commits over 3,928 Days - 1.19cph!

9 Months Ago
Another compile fix
9 Months Ago
Got rid of the bike gears, only one gear now as the model implies
9 Months Ago
ProgressBar now supports emptying the bar over time instead of filling it, more like a countdown. Use the new system for the stamina bar.
9 Months Ago
Centre of mass edit
9 Months Ago
Server compile fix
9 Months Ago
Updated throat cut gesture - fixed some translation issues
9 Months Ago
Enabled dof translation on player avatar for better retargeting results
9 Months Ago
vm sks - added test anims for sprinting/jumping/landing, added layer and params to animator
9 Months Ago
Clatter helmet PFX fixes and visual refresh: -Flame tone adjusted to be more in line with the new fires. -Improved heat shimmer, which had regressed. -Performance optimized: No longer relies on noise, less overdraw & LOD tweaks. -Cleaned a script from the prefab that was doing nothing.
9 Months Ago
Improved test results formatting Added WaitUntilWithTimeout yield instruction
9 Months Ago
Experimenting with updated protobuf codegen which doesn't copy data around as much
9 Months Ago
Expose changing damage of weapons & armor protection values Add ability to search entity & item names
9 Months Ago
bicycle skin, LOD setup and rear wheel split for future setup
9 Months Ago
IO switch tests
9 Months Ago
Added Time based fading (work in progress - includes updates to visualiser) Fixed some issues with distance fading Improved import - no longer reloads assets during import which is 2022.3 causes a warning
9 Months Ago
workers house latest wip
9 Months Ago
Added vending machine. Setup custom sell orders. Disabled colliders on client.
9 Months Ago
Added a low pass smoothing filter to steering as well as tweaking existing steer deadzone values. Outside of deadzone now ensures straight wheels
9 Months Ago
Fixed power passthrough set to 0 by default on empty outputs, to clarify when power is blocked and when power passes through
9 Months Ago
Added first IO acceptance tests for AND switch, OR switch, electrical branch and blocker
9 Months Ago
Added steering deadzone to avoid over corrections
9 Months Ago
merge from fix_eventrecord_pooling_error
9 Months Ago
Added RustTestFixture, which includes helpers to easily spawn and destroy entities Cleanup and naming
9 Months Ago
Added SetUp and TearDown methods executed before and after each test
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
Cut/throat slit gesture
9 Months Ago
bicycle LOD0 skining and ik positrion adjustment
9 Months Ago
More memory optimisations - attempting to reduce the number of transforms/gameobjects/renderer components there are in the world by consolidating them into a single RendererLOD when possible eg. a RendererLOD has three child LODs all at 0,0,0 - this process caches the mesh and materials used at each LOD level and creates a new renderer/filter on the RendererLOD root and switches the mesh and materials when adjusting LODs. This allows us to delete the child transforms entirely. Process is entirely automatic and applied at runtime to all RendererLODs so no change to artist workflow. Some initial results: Launch site goes from 30,409 transforms to 21,131 Outpost goes from 11,850 -> 9,633 Harbor_1 goes from 17,233 -> 13,125 That's a total saving of over 15k transforms, renderers, filters just from three monuments!
9 Months Ago
Fixed manifest not being included, still not loading
9 Months Ago
Minor anim tweaks to middle finger + double middle finger gestures. Fixed ulna rotation not being applied
9 Months Ago
Basic sprint progress bar
9 Months Ago
Various pedal bike work
9 Months Ago
Double middle finger gesture
9 Months Ago
Hand IK rotation edit
9 Months Ago
Lerp the sprint pose change
9 Months Ago
New sprint mode pose for bicycle rider
9 Months Ago
Full manifest rebuild
9 Months Ago
New attempt - load all preprocessed prefabs into a dedicated client/server scene and include that in the build Created new FileSystem backend that is mostly working, builds are done via Builds/PreProcess/ menu
9 Months Ago
Middle finger gesture
9 Months Ago
Pedal bike setup bits and pieces
9 Months Ago
Greybox scene changes
9 Months Ago
More build cleanup, not much progress
9 Months Ago
Fix recoil properties not being modified
9 Months Ago
Expose recoil values for weapons Add `mod_ents` command to search for entity shortnames
9 Months Ago
Exposing more things & lots of cleanup + organizing code Serialize AnimationCurve as protobuf
9 Months Ago
Expose BaseProjectile fields too
9 Months Ago
Expose clientside variables (firerate, deploydelay, animationdelay) to be modded by server Add `mod {prefab} {field} {value}` command to allow you to modify weapons at runtime
9 Months Ago
updating bicycle model
9 Months Ago
adding bike_sidecar prefab and WIP bicycle setup