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112,144 Commits over 3,928 Days - 1.19cph!

9 Months Ago
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9 Months Ago
Cut/throat slit gesture
9 Months Ago
bicycle LOD0 skining and ik positrion adjustment
9 Months Ago
More memory optimisations - attempting to reduce the number of transforms/gameobjects/renderer components there are in the world by consolidating them into a single RendererLOD when possible eg. a RendererLOD has three child LODs all at 0,0,0 - this process caches the mesh and materials used at each LOD level and creates a new renderer/filter on the RendererLOD root and switches the mesh and materials when adjusting LODs. This allows us to delete the child transforms entirely. Process is entirely automatic and applied at runtime to all RendererLODs so no change to artist workflow. Some initial results: Launch site goes from 30,409 transforms to 21,131 Outpost goes from 11,850 -> 9,633 Harbor_1 goes from 17,233 -> 13,125 That's a total saving of over 15k transforms, renderers, filters just from three monuments!
9 Months Ago
Fixed manifest not being included, still not loading
9 Months Ago
Minor anim tweaks to middle finger + double middle finger gestures. Fixed ulna rotation not being applied
9 Months Ago
Basic sprint progress bar
9 Months Ago
Various pedal bike work
9 Months Ago
Double middle finger gesture
9 Months Ago
Hand IK rotation edit
9 Months Ago
Lerp the sprint pose change
9 Months Ago
New sprint mode pose for bicycle rider
9 Months Ago
Full manifest rebuild
9 Months Ago
New attempt - load all preprocessed prefabs into a dedicated client/server scene and include that in the build Created new FileSystem backend that is mostly working, builds are done via Builds/PreProcess/ menu
9 Months Ago
Middle finger gesture
9 Months Ago
Pedal bike setup bits and pieces
9 Months Ago
Greybox scene changes
9 Months Ago
More build cleanup, not much progress
9 Months Ago
Fix recoil properties not being modified
9 Months Ago
Expose recoil values for weapons Add `mod_ents` command to search for entity shortnames
9 Months Ago
Exposing more things & lots of cleanup + organizing code Serialize AnimationCurve as protobuf
9 Months Ago
Expose BaseProjectile fields too
9 Months Ago
Expose clientside variables (firerate, deploydelay, animationdelay) to be modded by server Add `mod {prefab} {field} {value}` command to allow you to modify weapons at runtime
9 Months Ago
updating bicycle model
9 Months Ago
adding bike_sidecar prefab and WIP bicycle setup
9 Months Ago
Added a simple custom testing framework
9 Months Ago
Fixed IO UI showing wrong power values when wiring entities from output to input
9 Months Ago
Removed physics.steps and physics.minsteps. Instead, time now includes both server and client convars for delta and max delta, both set from the server, with the client ones replicated to all clients
9 Months Ago
New idea: what if we saved preprocessed versions of all of our prefabs outside of the assets folder?
9 Months Ago
SAR + P17 cam anim tweaks
9 Months Ago
Hunting bow deploy and admire viewmodel camera animations - fixes the camera offset snap when deploying the bow.
9 Months Ago
merge from main
9 Months Ago
Finally got a maybe working bundle out of this, still way too slow
9 Months Ago
Viewmodel camera anims for P17 deploy and reloads
9 Months Ago
Greybox scene changes
9 Months Ago
First person greybox scene for vm anims
9 Months Ago
Reverted vm cam idle clip to 2 frame duration
9 Months Ago
Better naming for vm cam clips
9 Months Ago
Redone convars for controlling physics timesteps on the server and client. For some reason these currently break the automated code gen.
9 Months Ago
Disabled root motion on camera animation setup for SAR and P17 viewmodels. Added deploy vm camera animation for SAR.
9 Months Ago
Turn off root motion on viewmodel camera animator
9 Months Ago
Fixed SAR reload sounds being out of sync
9 Months Ago
Added SAR vm camera anims for reload and admire. Moved vmcamera idle to root directory for reuse across viewmodels.
9 Months Ago
Fix missions UI always appearing when a player connects to a server with BaseMission.missionsenabled set to false
9 Months Ago
Oops, revert bootstrap physics tick rate commit
9 Months Ago
Pedal bike more responsive steering etc
9 Months Ago
Pedal bike inertia tensor edit. Allow easier x-axis tilt, but being careful not to bring back physics jitter.
9 Months Ago
Pedal bike suspension and max RPM edits
9 Months Ago
Merge from parent
9 Months Ago
Add support for the new has ammo layer on newer viewmodels to the Viewmodels test scene