reporust_rebootcancel

131,014 Commits over 4,232 Days - 1.29cph!

6 Months Ago
Fixed keybind buttons not working Fixed some click/up/down in RustButton again
6 Months Ago
Even dumber compile errors.
6 Months Ago
more wip
6 Months Ago
compile fixes
6 Months Ago
Removed cart button on item redirect, replaced subtitle for "Available in X pack"
6 Months Ago
WIP: still some weird y rotation offsets
6 Months Ago
Weekly skins countdown widgets
6 Months Ago
Fix debug camera not tracking the correct object when playing back demos
6 Months Ago
Fixed text wrapping issues for the featured limited skin
6 Months Ago
Fixed store tab navigation not changing button states
6 Months Ago
marge from party_system -> main
6 Months Ago
Pack showcases are hidden if the player own them Added jungle pack showcase
6 Months Ago
Network++
6 Months Ago
Codegen
6 Months Ago
heli_crash_canyon -> main
6 Months Ago
Ensure helicopter cant crash at canyon c
6 Months Ago
main -> naval_update
6 Months Ago
naval_update -> scientist_rhib
6 Months Ago
Terrain deploy volume
6 Months Ago
Setup info box heros. Link info box on the dashboard to store/limited
6 Months Ago
6 Months Ago
Merge from main -> party_system
6 Months Ago
Add patch info hero, updates itself with the latest patch from the manifest
6 Months Ago
Remaining biomes in climate.
6 Months Ago
Fix compiile error
6 Months Ago
Ignore invites for a party you are already in
6 Months Ago
Add temp invite button so you can accept party invites - default timeout 10s - add `fakepartyinvite` command to show invite UI without needing a 2nd client
6 Months Ago
Continuing floating walkway progress, deleted obsolete autogen material
6 Months Ago
General store background crossfade when focused on pack categories
6 Months Ago
Added a debug command to print the weekly skins
6 Months Ago
Limited tab scroll view
6 Months Ago
Fix effects triggered by AnimationEvents component not being included in builds
6 Months Ago
Fix some prefab issues from older merges
6 Months Ago
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
6 Months Ago
- Reduce grenade overshoot as it was overshooting the oilrig crane - Increase grenade damage - Better debug visualizations for camping - Prevent scientist from throwing grenades when they suspect camping but didn't confirm it
6 Months Ago
Makes the scientist's f1 grenade weaker than the normal f1: longer time before detonation to allow players to react, and lower damage to avoid one-shot even if they don't spot it
6 Months Ago
- Prevent scientists in same area from throwing multiple grenades in quick succession - Better player camping detection
6 Months Ago
merge from macos-water-fixes
6 Months Ago
merge from findactivewaterbodies_optim
6 Months Ago
fix server compile
6 Months Ago
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6 Months Ago
more sun configurableness
6 Months Ago
Fixed flex grid vertical height
6 Months Ago
Store limited tab scrollview
6 Months Ago
Update: BiomeBenchmark - rewrite heightfield gen to generate a lower coastline - Also slowed down the camera speed by half Tests: benchmark in editor
6 Months Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
6 Months Ago
- Have scientists throw grenades on players camping a single spot for a long time (first pass) - Don't sprint when flanking, we need to keep looking in the target direction not just ahead
6 Months Ago
Minor cleanup