reporust_rebootcancel

112,069 Commits over 3,928 Days - 1.19cph!

9 Months Ago
Grounded layer hookup
9 Months Ago
Oops, don't need Default section on the ServerVars, only the replicated ones
9 Months Ago
Code review, add defaults to the new vars
9 Months Ago
Add ability for a viewmodel to get info of whether the player is sprinting (wantsSprintInfo on the viewmodel prefab) Add ability to suppress the left hand bone camera movement entirely on a viewmodel (suppressMovementHeadBob on viewmodel prefab)
9 Months Ago
Time convar changes following code review
9 Months Ago
Various lantern regression fixes. Improved lighting from it a little bit. Tweaked light color a tad, for greater contrast vs flame lights.
9 Months Ago
Cherrypick `hackweek_combat_playground`
9 Months Ago
Added "shhh" sounds to shushing gesture - 2 variations. Fixed anim events missing from latest updates + tweaked temp icons.
9 Months Ago
Merge from main
9 Months Ago
Fix compile error
9 Months Ago
Fixed collapse not working with skinned objects, not casting shadows
9 Months Ago
prefab updates
9 Months Ago
ball prefab update
9 Months Ago
update
9 Months Ago
vm sks anim tests, animator updated
9 Months Ago
Fixed broken machine
9 Months Ago
Update manifest
9 Months Ago
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
9 Months Ago
Fix armor scaling convars again so they scale the amount of "extra HP" armor provides (so they act different than damage scaling convars)
9 Months Ago
pooltable asset, textures and materials and balls
9 Months Ago
Added player movement tests: checking basic character controller features like walking, sprinting, jumping and crouching
9 Months Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
9 Months Ago
Added collectible tests: spawn every collectible prefab in the game and check that they can be picked up
9 Months Ago
Vendor can now be stopped by a player gesture Used a state machine instead
9 Months Ago
TestParameterSource field and property support
9 Months Ago
wip
9 Months Ago
Setup sell orders properly Add targetting system
9 Months Ago
Added TestParameterSource attribute to allow dynamic parameter sources for tests
9 Months Ago
Codegen
9 Months Ago
Add convars to scale damage by region (head, torso, legs) "Fix" existing armor convars to scale damage instead of armor (50% armor * 2 = 100% armor isn't useful)
9 Months Ago
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9 Months Ago
Final commit, time based fading
9 Months Ago
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9 Months Ago
merge from cargo_stuck_fix
9 Months Ago
merge from ServerBulletRadiusFix
9 Months Ago
More unfucking from library corruption
9 Months Ago
Script fix
9 Months Ago
Folder cleanup. Initial item setup/prefabs.
9 Months Ago
Shush gesture (wip)
9 Months Ago
Various fixes, move to PrefabPreProcess so it gets run once per prefab
9 Months Ago
Minor bug fixing
9 Months Ago
Sprint bar timing works properly, with network sync
9 Months Ago
Sprint WIP + remove leftover snowmobile mount code
9 Months Ago
Added egress state to debug_cargo_state debug_cargo_status and debug_info no longer need to be called from in-game
9 Months Ago
Updated finger gun gesture to use middle finger too. Added icon
9 Months Ago
Flag/proto setup and refactoring
9 Months Ago
Finger gun gesture
9 Months Ago
Convert some inputs to flags
9 Months Ago
Two cargo ship movement fixes: -Fix the cargo ship no longer being able to egress if it was saved/loaded while egressing (it's possible this has never worked). It would just keep sailing away forever (and start venturing into NaN positions). -Fix a case where the cargo ship would not be able to rotate to face it's desired waypoint if it spawned facing perfectly away from the waypoint. The cargo ship rotation logic would not work if the ship was facing the completely opposite direction, it now receives a bit of a nudge if this ever happens to ensure it can start to rotate. This would have likely caused newly created cargo ships to rarely get stuck at their spawn point.
9 Months Ago
Fix quote mark location in PrintDefinedFlags