reporust_rebootcancel

127,468 Commits over 4,201 Days - 1.26cph!

6 Months Ago
merge from jungle_update
6 Months Ago
Disable 3d renderer again
6 Months Ago
Fixed cap normals rendering insideout (flipped winding direction check)
6 Months Ago
Adjust cap triangles winding order based on direction
6 Months Ago
ruins cell door model
6 Months Ago
Cap methods properly map the UVs (adding it to the correct list)
6 Months Ago
Update Sprays + Icon
6 Months Ago
Add a failsafe if a Snake is unable to reposition 3 times in a row.
6 Months Ago
3d_renderer_uv_fix -> jungle_update
6 Months Ago
Map v based on distance instead of point index. Results in consistent texture scaling instead of stretching.
6 Months Ago
Delete out of data weapon rack saves
6 Months Ago
Submitting coco armour 3rd person arms fbx update
6 Months Ago
Merge from main
6 Months Ago
Clean up no longer used instancing code, add grass instancing convar to enable instancing, fix incorrect placement IDs, add small bias to cell box/plane check to avoid false/edge case negatives
6 Months Ago
exported wip vine descend animations
6 Months Ago
Updating coco armour viewmodel skinning
6 Months Ago
Update Jungle Sprays
6 Months Ago
vine_animation_Setup -> jungle_update
6 Months Ago
Fix broken blend tree name
6 Months Ago
Container corpse creator tool now assigns the correct protection and runs SetSlotsCount
6 Months Ago
Added more fidelity to rear back stairs. Removed flickering cracks decal. Ran S2P.
6 Months Ago
Fixing clipping on wood armour gloves viewmodel
6 Months Ago
Merge from blowpipe
6 Months Ago
merge from jungle_dlc
6 Months Ago
Remove lether gloves sewing kit crafting cost
6 Months Ago
blow pipe inital crafting pass boomerang inital crafting pass Gloves wood armor, crafting and protection pass
6 Months Ago
Updated inventory sound definitions.
6 Months Ago
NMS updates and S2P
6 Months Ago
converted nuclear missile silo rooms
6 Months Ago
- integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight - fog color alpha lerps to atmosphere color
6 Months Ago
mil tunnels scene update
6 Months Ago
military tunnels segments
6 Months Ago
Merge from snakes
6 Months Ago
Merge from blowpipe
6 Months Ago
Merge from jungle_update
6 Months Ago
Merge from jungle_update
6 Months Ago
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6 Months Ago
merge from jungle update
6 Months Ago
Fixed descend option not working
6 Months Ago
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6 Months Ago
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6 Months Ago
crocodile sounds
6 Months Ago
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Rin
6 Months Ago
Adjusted Cocoknight head and torso worldmodel colliders
6 Months Ago
Improved vine positioning on branches
6 Months Ago
Unsaved
6 Months Ago
Fixed incorrect animator parameter name
6 Months Ago
Vine branches now use tree LOD settings rather than mesh LOD settings (so they should cull when a tree gets billboarded) Better landing position when arriving at the vine destination
6 Months Ago
Possible LODComponent.GetDistance NRE fix
6 Months Ago
Cocoknight armor gloves texture update