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156,800 Commits over 4,566 Days - 1.43cph!

5 Months Ago
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5 Months Ago
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
5 Months Ago
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5 Months Ago
Toned down speech animation parameters slightly
5 Months Ago
Add support for raycasting inside the pool physics engine
5 Months Ago
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
5 Months Ago
merge rust_relay_server -> main (NRE Hotfix)
5 Months Ago
resolved NRE in BasePlayer::SendEntityUpdates
5 Months Ago
missed file
5 Months Ago
Fix movember card moustache (for modders)
5 Months Ago
exported updated 3p jump anim
5 Months Ago
Combine both entiities
5 Months Ago
Updating industrial torch viewmodel rig
5 Months Ago
wip rain grace period
5 Months Ago
Update(tests): add a couple more trimming edge cases Discovered during rewrite Tests: ran unit tests
5 Months Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
5 Months Ago
Merge from PlayerRigUpdate2
5 Months Ago
Merge from main
5 Months Ago
merge from devtools_scaling_fixes
5 Months Ago
Copy paste list view fixes
5 Months Ago
Tweaked free aspect layout of item and vehicle tabs
5 Months Ago
Fixed F1 loadout tab scaling issues when using free aspect
5 Months Ago
Fixed copypaste grid button title text layout issues
5 Months Ago
Fixed F1 copy paste tab scaling issues when using free aspect
5 Months Ago
merge rust_relay_server -> main
5 Months Ago
merge main -> rust_relay_server
5 Months Ago
Updating m16 view model rig with new mesh
5 Months Ago
merge from iolines_shader_fix
5 Months Ago
Restored invisible wire material
5 Months Ago
Restored hose material colours
5 Months Ago
merge from main
5 Months Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
5 Months Ago
merge from barrel_conveyor_fix
5 Months Ago
Fix barrels not showing up in conveyor filters since reskin support was added
5 Months Ago
tweaked central oak for better fit in market place near final splat painting
5 Months Ago
Merge from main
5 Months Ago
merge from optimize_deep_sea_texture -> main
5 Months Ago
Change deep sea height data from managed -> native array
5 Months Ago
Exterior lighting progress & related files
5 Months Ago
merge from iolines_shader_fix
5 Months Ago
Fixed remaining hose IO material still using the wire shader
5 Months Ago
merge from wallpaper_defaultskin_fix
5 Months Ago
Fixed wallpaper skin picker not showing the default skins, regression from last month
5 Months Ago
Russian roulette progress
5 Months Ago
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
5 Months Ago
merge from optimize_generate_textures_alloc -> main
5 Months Ago
Fix VS putting the wrong class name
5 Months Ago
Add profiler samples
5 Months Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
5 Months Ago
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