112,056 Commits over 3,928 Days - 1.19cph!
jackhammer new material and textures
Merge from hackweek_combat_playground -> aux2
Fix bunch of CLIENT & SERVER compilation errors
Fixed collider issues on sentrys again
Merge from hackweek_combat_playground -> aux2
Fiannly got turrets working on vendor
Add commands to add spawnpoints to the server at runtime & load different spawn points
merge from hackweek_combat_playground -> aux2
Fix broken reading delta protos (player ticks)
Game seems to run fine in the editor now
vm sks movement tests
- added mask for bolt
- updated anims (landing, sprinting)
- stopped camera bone inheriting transforms
- removed camera offset in prefab
- set head bob run to 0 for improved sprinting
- added conditions in animator to return to idle faster if landing and in ironsight
Fixed EntityRef warning during server startup
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
Allow server to specify a default loadout with `defaultServerLoadout`
Allow server to overwrite start HP with `spawn_hp_override`
improved collider of pooltable
added dartboard
Handcuffs can also block interaction/use
More wip handcuff functionality
Added tree and ore gathering tests
workers_house building - final models, colliders, prefabs
Fixed a few flow issues when running multiple test fixtures one after the other
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Support MaterialSetup component
New FX for lantern because cozy.
Crank finger gessture. Fixes and tweaks to existing gesture assets
Gravity is now a replicated var as well
Oops, don't need Default section on the ServerVars, only the replicated ones
Code review, add defaults to the new vars
Add ability for a viewmodel to get info of whether the player is sprinting (wantsSprintInfo on the viewmodel prefab)
Add ability to suppress the left hand bone camera movement entirely on a viewmodel (suppressMovementHeadBob on viewmodel prefab)
Time convar changes following code review
Various lantern regression fixes.
Improved lighting from it a little bit.
Tweaked light color a tad, for greater contrast vs flame lights.
Cherrypick `hackweek_combat_playground`
Added "shhh" sounds to shushing gesture - 2 variations.
Fixed anim events missing from latest updates + tweaked temp icons.
Fixed collapse not working with skinned objects, not casting shadows