reporust_rebootcancel

112,056 Commits over 3,928 Days - 1.19cph!

9 Months Ago
jackhammer new material and textures
9 Months Ago
Merge from hackweek_combat_playground -> aux2
9 Months Ago
Fix bunch of CLIENT & SERVER compilation errors
9 Months Ago
Fixed collider issues on sentrys again
9 Months Ago
Merge from hackweek_combat_playground -> aux2
9 Months Ago
Fix Save() and Load()
9 Months Ago
Fiannly got turrets working on vendor
9 Months Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
9 Months Ago
Merge main
9 Months Ago
merge from hackweek_combat_playground -> aux2
9 Months Ago
Shove test
9 Months Ago
Fix broken reading delta protos (player ticks) Game seems to run fine in the editor now
9 Months Ago
more tests
9 Months Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
9 Months Ago
Fixed EntityRef warning during server startup
9 Months Ago
Compile fix
9 Months Ago
push wip test
9 Months Ago
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
9 Months Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
9 Months Ago
improved collider of pooltable added dartboard
9 Months Ago
▄▄▊▉ ▇▇▉▋▌▆▅▆ ▄▉▊▅▇▍
9 Months Ago
Handcuffs can also block interaction/use
9 Months Ago
More wip handcuff functionality
9 Months Ago
Added tree and ore gathering tests
9 Months Ago
level update, s2p
9 Months Ago
workers_house building - final models, colliders, prefabs
9 Months Ago
merge from main
9 Months Ago
Fixed a few flow issues when running multiple test fixtures one after the other
9 Months Ago
ball prefab adjustments
9 Months Ago
Skin bundle update
9 Months Ago
▍▅▌▌▅ ▋█▆▉ ▇▆▅█▉▋▇▍▅▄_▉▉▍▇▋▆▋_▄▊▋▌▇▆▋▊▆
9 Months Ago
Anim root file tweaks
9 Months Ago
Support MaterialSetup component
9 Months Ago
New FX for lantern because cozy.
9 Months Ago
Unsaved
9 Months Ago
Crank finger gessture. Fixes and tweaks to existing gesture assets
9 Months Ago
Gravity is now a replicated var as well
9 Months Ago
Grounded layer hookup
9 Months Ago
Oops, don't need Default section on the ServerVars, only the replicated ones
9 Months Ago
Code review, add defaults to the new vars
9 Months Ago
Add ability for a viewmodel to get info of whether the player is sprinting (wantsSprintInfo on the viewmodel prefab) Add ability to suppress the left hand bone camera movement entirely on a viewmodel (suppressMovementHeadBob on viewmodel prefab)
9 Months Ago
Time convar changes following code review
9 Months Ago
Various lantern regression fixes. Improved lighting from it a little bit. Tweaked light color a tad, for greater contrast vs flame lights.
9 Months Ago
Cherrypick `hackweek_combat_playground`
9 Months Ago
Added "shhh" sounds to shushing gesture - 2 variations. Fixed anim events missing from latest updates + tweaked temp icons.
9 Months Ago
Merge from main
9 Months Ago
Fix compile error
9 Months Ago
Fixed collapse not working with skinned objects, not casting shadows
9 Months Ago
prefab updates
9 Months Ago
ball prefab update