112,272 Commits over 3,928 Days - 1.19cph!
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player update. exported/set up ak47 anim set
Removed DoorController redundant slot code
DoorController prefab: new sockets, updated lights
Converted DoorController to use Socket_Specific instead of the legacy code lock socket system
Added support for bone parenting on Socket_Specific
Travelling vendor can now be spawned via console command
Seeks out first road to move to
Acceleration added
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Reposed Burlap Trousers, Burlap Shirt and Burlap Shoes to match updated player rig
Setup junkpile AIZs as virtual and assign in spawners.
merge from io_entity_snapping/fixes/2
merge from fix_ping_estimate_log_spam
merge from fix_storage_adapter_blocking_looting
merge from fix_external_wall_snapping
merge from fix_last_valid_position_sleeping_bag
Fixed industrial splitter snapping offset
merge from roulette_random
reapplying
96139 roulette_random
player update. m39 anim set edited and holster position set
Use a point destination as a target instead of just going forward
Merge main -> Bikes (before 2022 update)
subtract
96139 roulette_random - compile fix
merge from tutorial_menu_improvements
merge from minigun_fixes_may_24
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merge to main vms_missing_renderer_scripts
merge from fix_heavy_scientist_static_loadout
merge from roulette_random
Fixed DeferredExtension command buffer allocating 62b of garbage every frame
First pass on new UI layout for conversations and mission acceptance
S2P compound and bandit town
Remove the inventory slots on the static workbench variants, prevents players accidentally transferring scrap from their inventory into hidden inventory slots when right clicking scrap
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Adjusted minimum font size on tutorial popup
FIxed state where tutorial button in menu would show as not usable when it should be usable
Change method names so harmony mods stop disabling the feature serverside
Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
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Fix storage adapters blocking looting of boxes when looking directly at the adapters
- add support for GameTrace to ignore the type of an entity
- will still GameTrace the storage adapter if you are holding a WireTool/PipeTool
https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
Change the actual code that uses `isHoldingShift`
Pass `isHoldingShift` to Construction.Placement
Fix disabling external wall snapping (by holding shift) not working outside of the editor
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place
(e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired)
This also allows door controller to be wired when doors are opened
Fix sleeping bag not keeping last valid position for 0.25m when placing onto building blocks (still be strict when placing onto vehicles / parented entities)
Fixed a few IO line parenting loading issues + refacto and naming
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Merge from main/Workshop Normal Map Fix
Further changes to 'WhatUsesThis'
Updates to WorkshopItemEditor, removed debug code