reporust_rebootcancel

112,272 Commits over 3,928 Days - 1.19cph!

9 Months Ago
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9 Months Ago
player update. exported/set up ak47 anim set
9 Months Ago
Removed DoorController redundant slot code
9 Months Ago
DoorController prefab: new sockets, updated lights
9 Months Ago
Converted DoorController to use Socket_Specific instead of the legacy code lock socket system Added support for bone parenting on Socket_Specific
9 Months Ago
Travelling vendor can now be spawned via console command Seeks out first road to move to Acceleration added
9 Months Ago
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9 Months Ago
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9 Months Ago
Reposed Burlap Trousers, Burlap Shirt and Burlap Shoes to match updated player rig
9 Months Ago
Setup junkpile AIZs as virtual and assign in spawners.
9 Months Ago
merge from io_entity_snapping/fixes/2
9 Months Ago
merge from fix_ping_estimate_log_spam
9 Months Ago
merge from fix_storage_adapter_blocking_looting
9 Months Ago
merge from fix_external_wall_snapping
9 Months Ago
merge from fix_last_valid_position_sleeping_bag
9 Months Ago
Fixed industrial splitter snapping offset
9 Months Ago
merge from roulette_random
9 Months Ago
reapplying 96139 roulette_random
9 Months Ago
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9 Months Ago
player update. m39 anim set edited and holster position set
9 Months Ago
Use a point destination as a target instead of just going forward
9 Months Ago
Merge main -> Bikes (before 2022 update)
9 Months Ago
subtract 96139 roulette_random - compile fix
9 Months Ago
merge from tutorial_menu_improvements
9 Months Ago
merge from minigun_fixes_may_24
9 Months Ago
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9 Months Ago
merge to main vms_missing_renderer_scripts
9 Months Ago
merge from fix_heavy_scientist_static_loadout
9 Months Ago
merge from roulette_random
9 Months Ago
Fixed DeferredExtension command buffer allocating 62b of garbage every frame
9 Months Ago
First pass on new UI layout for conversations and mission acceptance
9 Months Ago
S2P compound and bandit town
9 Months Ago
Remove the inventory slots on the static workbench variants, prevents players accidentally transferring scrap from their inventory into hidden inventory slots when right clicking scrap
9 Months Ago
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9 Months Ago
Adjusted minimum font size on tutorial popup
9 Months Ago
FIxed state where tutorial button in menu would show as not usable when it should be usable
9 Months Ago
Change method names so harmony mods stop disabling the feature serverside Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
9 Months Ago
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
9 Months Ago
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9 Months Ago
Fix storage adapters blocking looting of boxes when looking directly at the adapters - add support for GameTrace to ignore the type of an entity - will still GameTrace the storage adapter if you are holding a WireTool/PipeTool https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
9 Months Ago
Change the actual code that uses `isHoldingShift`
9 Months Ago
Pass `isHoldingShift` to Construction.Placement
9 Months Ago
Fix disabling external wall snapping (by holding shift) not working outside of the editor
9 Months Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
9 Months Ago
Fix sleeping bag not keeping last valid position for 0.25m when placing onto building blocks (still be strict when placing onto vehicles / parented entities)
9 Months Ago
Fixed a few IO line parenting loading issues + refacto and naming
9 Months Ago
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9 Months Ago
Merge from main/Workshop Normal Map Fix
9 Months Ago
Further changes to 'WhatUsesThis'
9 Months Ago
Updates to WorkshopItemEditor, removed debug code