reporust_rebootcancel

106,008 Commits over 3,806 Days - 1.16cph!

10 Months Ago
Increase stacksize of hbhf sensor from 1 -> 5
10 Months Ago
m4 shotgun viewmodel - deploy update - removed pump movement in reload
10 Months Ago
disabled animator on 3p entity
10 Months Ago
set up attachment positions
10 Months Ago
Merge from main
10 Months Ago
Fix for waterguns not correctly applying the last burst of water.
10 Months Ago
merge from pipe_nre_fix
10 Months Ago
merge from boombox_network_loop_fix
10 Months Ago
merge from fix_turret_item_filter
10 Months Ago
merge from 0_cost_repair_fix
10 Months Ago
merge from building_skins_4 network++
10 Months Ago
Added a new item definition field - treatAsComponentForRepairs Our repair cost calculation will automatically substitute any items in the Component category with another resource, but some deployables have been using items in the resource category like CCTV cameras as a crafting cost By marking an item as treatAsComponentForRepairs, it will use the desired behvaiour even though it's in the wrong category resepair wise Applied to RF Broadcaster, RF Receiver, Targeting Computer and CCTV camera This should fix repair behaviour on Auto Turrets and Computer Stations Also fixed some rounding issues that could result in a repair csot of 0 for a given resource, the minimum repair cost for any ingredient will now be 1 This behavioiur should be consistent between the hammer and the repair bench
10 Months Ago
Label power input on audio alarm
10 Months Ago
Standardised convo 4 and 6 so that the loopback conversation option is always the last option in the list
10 Months Ago
Remove log in IgnoreCollision trigger
10 Months Ago
Properly remove tutorial island respawn options when finishing the tutorial
10 Months Ago
Update my ColliderShrinkToFit editor to Unity 2021 style
10 Months Ago
Make sure rigidbody wakes up when boat engine starts
10 Months Ago
Merge from tutorial_island
10 Months Ago
Merge from main
10 Months Ago
Disable drop to ground on ore spawners, might stop ores getting placed on the ocean floor underneath the island Fixed loading during a tutorial not working
10 Months Ago
A whole bunch more updated materials
10 Months Ago
Even more gizmo compile fixes. Sorry guys.
10 Months Ago
Sequences package pt2
10 Months Ago
Sequences package
10 Months Ago
Merge from main
10 Months Ago
Merge from tutorial_island
10 Months Ago
Missing dev camera mat
10 Months Ago
Remove missing component from terrain asset Another link test
10 Months Ago
Fix TreeEntity merge issues
10 Months Ago
Merge from main
10 Months Ago
Additional glass prefabs for map makers (non-tiled)
10 Months Ago
More compile fixes for gizmos
10 Months Ago
Rename new shotgun folder to M4 Shotgun Fixed attachments not apperaing due to lingering, disabled attachment slots on the prefabs, this fixed attachments appearing on the viewmodel Removed duplicate Model components on the entity, this was causing attachments to not appear on the held entity
10 Months Ago
Yet more materials
10 Months Ago
Argh more mats
10 Months Ago
Two more mats
10 Months Ago
UnityEditor flags around OnDrawGizmosSelected in BigWheelBettingTerminal
10 Months Ago
Even more updates mats, and a rendertexture
10 Months Ago
Let's just keep updating mats as they decide they want to reserialize
10 Months Ago
Some materials wanted further updates
10 Months Ago
Reserialize all materials and a few related files
10 Months Ago
Turret will only accept the ammo of the current equipped gun
10 Months Ago
UNITY_EDITOR around OnDrawGizmosSelected in NPCShopKeeper
10 Months Ago
Adjusted sleep threshold down to 0.01 (was originally 0.005, then 0.02). Had rare cases of things going to sleep in bad positions.
10 Months Ago
Merge FitToColliderEditorTool -> main
10 Months Ago
Merge GizmoCleanup -> main
10 Months Ago
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10 Months Ago
Split up score events for hacking crates so half is for hacking and half is for being the first to loot it Add a score event for looting an elite crate Bit of refactoring to keep this clean
10 Months Ago
merged from switch_passthrough_fix