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106,389 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Progress of rewriting MeshRenderers to use a single NativeArray for every mesh instead of a separate NativeArray for each type of mesh
1 Year Ago
Cherry picked 83953 => Fixed bullet wound decals not showing on player skin
1 Year Ago
Fixed SSS materials (e.g. skin) not receiving decals or layer mask
1 Year Ago
divingsuit viewmodel tweaks, made arms a lot thinne and fixed holes
1 Year Ago
Cleaned up the tugboat props and tugboat props_alt textures / removed some unnecessary details Better UV mapping on the tugboat door frames Tweaked sonar emissive to match the other control panel
1 Year Ago
Convert jobs to use NativeArray instead of List Add InstancedMeshFilter to workbenches & window embrasures
1 Year Ago
Merge from save239
1 Year Ago
Cargo ship environment volume layer fix
1 Year Ago
Added water physics trigger to cargo ship (reusing existing environment volume)
1 Year Ago
Added environment volume to sewer branch (water physics issues)
1 Year Ago
Display waves even on lowest ocean quality (gameplay advantage if we don't do this)
1 Year Ago
CodeGen
1 Year Ago
Added water.scaled_time convar (works similarly to UseScaledTime toggle on the old water)
1 Year Ago
Add water.scaled_time convar
1 Year Ago
Try to fix LODs disappearing when crossing barriers
1 Year Ago
Cherry picked 83928, 83939 => Fixed deferred decals darkening under certain weather/time conditions
1 Year Ago
More fixes to deferred decals indirect lighting
1 Year Ago
Merge from save239
1 Year Ago
Compile fix
1 Year Ago
Merge from save239
1 Year Ago
Disable LerpBetweenPointsBool batching toggle if entity is parented Disable OnSkinRefreshStart / OnSkinRefreshEnd batching toggle if entity is parented
1 Year Ago
Skip stability check if entity has a parent (fixed doors on tugboat breaking due to lack of stability)
1 Year Ago
Fixed being unable to place doors on tugboat
1 Year Ago
Actually allow deployment of autoturret on tugboat
1 Year Ago
AutoTurret is on when parent has engine on AutoTurret cannot be connected by wire if it has a parent
1 Year Ago
Move PreProcess after the prefab gets set to 0,0,0 to allow normal localToWorld
1 Year Ago
Add `Transform.LocalPrefabToRoot()` extension method to calculate localToWorld regardless of prefab's world position Remove hack of setting prefabs to 0,0,0 before we PreProcessed them when isolating problems Ensure LODs are ordered when processing them
1 Year Ago
Fixed deferred decals darkening under certain weather/time conditions
1 Year Ago
Tugboat controls LOD setup Hull material tweaks
1 Year Ago
Marking several deployables as deployable on the tugboat: BBQ, bed, campfire, chair, fridge, furnace, storage boxes, locker, mixing table, repair bench, research table, rugs, shelves, guntrap, sleeping bag, sofa, table, workbenches, autoturret, flameturret
1 Year Ago
Fixed LODComponent.ToggleDynamic issues
1 Year Ago
Converted worldToLocal -> localToWorld
1 Year Ago
Cherry picked 83921 => Fixed running out of samplers in Rust/Standard shader
1 Year Ago
Tweaked player_preview shadow bias values
1 Year Ago
Fixed running out of samplers (16) when maxing out features and textures in Rust/Standard shader
1 Year Ago
Correctly mark all LODComponent as dynamic on parented entities
1 Year Ago
Cherry picked 83914 => Fixed shadow shader issue
1 Year Ago
Fixed above ground pool broken shader
1 Year Ago
With matricies but still the same broken positions!
1 Year Ago
Reapply missing animator changes for torch extinguish/ignite animations
1 Year Ago
Replacing per-socket setDeployableAsParent with per-entity ForceDeployableSetParent override (to support free deployment without sockets)
1 Year Ago
Fixed shader shadow issue
1 Year Ago
merge from /media_projects/2023_06/
1 Year Ago
server + client compile fix
1 Year Ago
merge from save239
1 Year Ago
ferry terminal loot pass
1 Year Ago
media_projects/2023_06
1 Year Ago
Cine diversuit mesh compression fix
1 Year Ago
Merge from save239
1 Year Ago
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