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106,388 Commits over 3,806 Days - 1.16cph!

1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
Merge from media_projects/2023_06
1 Year Ago
Backups
1 Year Ago
Merge from save239
1 Year Ago
Fix missing material on tugboat gibs, required a duplicate material to be generated for wood panelling
1 Year Ago
WaterSystem server compile fix
1 Year Ago
Don't allow IO connections on entities that are in the hierarchy of a vehicle (still need a better way to isolate which entities can be placed on the tugboat, but this should stop any IO shenanigans if things slip through) Bypass this check on the tanker car module as that's the only case we want to allow IO connections to entities parented to a vehicle
1 Year Ago
Toned down player preview lighting brightness
1 Year Ago
Fixed gaps under tugboat doors
1 Year Ago
Fixed torch and rock selected skin not being applied on respawn if the selected skin is a redirect item unlocked as part of a bundle (note that this behaviour is exclusive to builds, the editor has a different process for assigning starting items)
1 Year Ago
More accurate comment
1 Year Ago
Fixed server-side projectiles not damaging tugboat
1 Year Ago
diver pickaxe sounds
1 Year Ago
diver torch sounds
1 Year Ago
Fixed infinite WaterCamera NREs in scenes with a camera but no ocean
1 Year Ago
Fixed spraycan redirect reskins not properly restoring local position on parented entities (fixes disappearing door when switching to/from industrial door skin)
1 Year Ago
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1 Year Ago
Don't parent gibs to vehicles, fixes slow motion movement of gibs when a deployable on the tugboat is destroyed
1 Year Ago
Cherry pick 84023 (switch to BurstClothHitboxCollision)
1 Year Ago
More fixes
1 Year Ago
Fixed tugboat gibs floating in slow motion (see new UsePerGibWaterCheck option on Gibbable component) Shrink colliders to fit on tugboat gibs, still has some erratic behaviour but is a bit less extreme
1 Year Ago
Use an index based lookup for preloaded cassette audio instead of using StringPool, simpler and solves StringPool warnings when calling an answering machine
1 Year Ago
Added tugboat gibs, although gib behaviour is currently insane
1 Year Ago
1 Year Ago
Matched sonar blip colour to sonar sweep colour
1 Year Ago
Merge from save239
1 Year Ago
Reinstated changes from 84010 and 84019
1 Year Ago
Merge Tugboat -> save239. Had to stomp 84010 and 84019 temporarily - will restore them in a moment.
1 Year Ago
Wrote again to have single array to make job system happy Input: large unsorted NativeArray of every meshes Cull and sort them in the job system Render each mesh from a large compute buffer of the output Not rendering in exactly the right place but need to checkpoint
1 Year Ago
Tugboat gibs mesh
1 Year Ago
Replace BurstCloth components with BurstClothHitboxCollision so things handle parenting etc better Update BurstClothHitboxCollision to work with entities other than players
1 Year Ago
Fixed previous udnerwater "fog" fix not applying for submarine windows
1 Year Ago
Compile fix
1 Year Ago
Fixed underwater view distance adjustments via WaterOverlay not doing anything
1 Year Ago
Fixed Tugboat caustics projecting into nothing, not being set up for its size.
1 Year Ago
Added colliders and updated the LODs for the oiljack
1 Year Ago
Water droplet material is underwater masked.
1 Year Ago
Added water masking to Glass/GlassTransparent shader
1 Year Ago
Replace all materials not just first
1 Year Ago
brick skin texture polish
1 Year Ago
Fix for submarine windows missing underwater effect
1 Year Ago
Fix some issues with skins when using placement models. Skin an item once not a bunch of times.
1 Year Ago
Fixed NREs on concrete hatchet and pickaxe viewmodels
1 Year Ago
Fixed tugboat radar flickering
1 Year Ago
Merge from media_projects/2023_06
1 Year Ago
Merge from save239
1 Year Ago
tweaked wood door to match other doors bounds vertically
1 Year Ago
re-exported single wood door textures for higher quality
1 Year Ago
Water drink prompt tweaks