113,578 Commits over 3,959 Days - 1.20cph!
Lowered how much fat the tutorial bear gives
Halve delay between missions when another mission autostarts after the last one
Finish base mission step now counts items placed before the sleeping bag is crafted
Fixed typo in first conversation stage
Moved all deployables into the base
Remove buoyancy stuff from the ss ragdoll on the client side
Rose meshes / texture / prefabs / billboards
Merge from tutorial_island
Improved ss ragdoll buoyancy
Fix init order issues with buoyancy script by saving the point data array early in PreProcess, and lazy-initialising the remaining arrays. Updated the prefabs of all existing buoyancy users to have the new data saved
twitchdroprenderscene scene cleanup, nearly all TIR renders set up
Listings now reference their own indidivual ui elements
Standard listing script modifies its own local listing
Listing now made into a prefab
player update. exported edited bow anim set so the deploy mayched the 1st person version better
Vendor markers now open UI
merge from modelviewerfixes thanks taylor
table and wooden door setup
Added "Use Scene Transforms" option, to override the stored transforms
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Added a Help secton to the main menu that displays all of the tutorial help messages in the one place
Merge main -> NewRagdollImprovements
Added a "Quit Tutorial" button to the main menu
When running in listen server mode, skip client-side corpses in the corpseinfo command
Remove all unused GameObjects from the server side of server-side ragdolls. They only need the bones that actually have colliders on, and can ignore+remove all the other bones.
Changed Metal frag step wording slightly
Switched smelt frags step to a HaveItem objective, had to add a Can Reset toggle so it doesn't fail once the frags are used to craft the workbench
Just more materials to commit
Fix reversed conditional!
Merge ImproveButtFloating -> main
Removed old unused help infos
Added a popup prompt reminding player to close the door on the way out of their base
Merge from youtooz_deployables
Fixed GenericSpawnPoint gizmo not appearing in the right place when in hierarchies
Don't sleep ragdolls if they need the buoyancy sim
Merge main -> ImproveButtFloating
Fixed find scrap objective missing ping icon in missions HUD
Removed Think coroutine in MissionsHUD, I don't think it's necessary? (easy to revert if I'm wrong)
Fixes missions hud popping out twice when the player receives a mission
Slight optimisations to MIssionHud hide process that is called constantly during regular gameplay, now has no cost if the missions hud is already disabled
Fixed issue with header icon and text not being placed correctly
Fixed header icon aspect ratio
Adjusted padding throughout
Finalised standard availability ui
Added placeholder shovel vm & prefab folder structure
Added in stock to standard vendor layout
Layout now supports multiple entries
player update. rocket launcher reload anim
Added avaliable and cost icons, amounts and divider
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lightpost update - remove spotlights that were integrated in favor of in prefab spotlights
harbor_1 and 2 layout changes continued