reporust_rebootcancel

106,390 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Backups
1 Year Ago
Outdated prefabs del
1 Year Ago
merge from save239
1 Year Ago
Fix helmet fix applied in 83901 not working on second helmet variant
1 Year Ago
Reapply 83883 manually
1 Year Ago
Subtract 83898
1 Year Ago
merge from aux2
1 Year Ago
Merge from diversuit
1 Year Ago
Merge from media_projects/2023_06
1 Year Ago
Added global.overrideOceanEnvironmentLerp admin command to allow finer control over ocean depth environment effects (light dimming, fog, etc) -1 = Normal gameplay 0 = Bottom of the ocean 1 = Surface conditions
1 Year Ago
Updated view model renderers again
1 Year Ago
Cherrypick 83891
1 Year Ago
Merge from save239
1 Year Ago
Prefab + scene fix
1 Year Ago
Fixed rain rendering underwater.
1 Year Ago
Exposed a new set of cinematic underwater parameters, underwater effects will use the params when underwater_cinematic is set to 1 (setup is almost identical to the admin mode but with the water line rendering properly)
1 Year Ago
Fixed conveyor screen not showing item transfers if the item is being stacked in the output container
1 Year Ago
Merge from main
1 Year Ago
Media base from ferryterminal_media
1 Year Ago
Cam anims dir
1 Year Ago
Merge from save239
1 Year Ago
Got it "working" again Job system runs on main thread til we figure out NativeList Fix building blocks & prefabs not registering Warmup prefabs in the editor manually based on network updates
1 Year Ago
Don't show diving suit helmet mesh when in first person with arms mode, fixes helmet mesh appearing when driving vehicles Had to just disable the head mesh due to skinning differences compared to the original hazmat
1 Year Ago
merge from modding_prefabs
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from egg_suit_lod_fix
1 Year Ago
merge from nvg_canvas_scale_fix
1 Year Ago
merge from save239
1 Year Ago
split off wheels on abyss suit tank#1, animated them, animated scrolling uv2 on the flywheel belt, added bone retarge and object motion vector fix scripts to make it all work
1 Year Ago
Rewrote the code that determines what conditional model(s) to show based on grade, skin & modelState Fixed prefabs that are no longer SingletonComponents
1 Year Ago
merge from save239
1 Year Ago
network++
1 Year Ago
merge from diversuit
1 Year Ago
merge from water5_final
1 Year Ago
Clean up `InstancedMeshConverter` and register `InstancedPrefabConfig` out of `PrefabPreProcess` as well
1 Year Ago
Implemented skeleton of a job based frustum culling & lod culling system
1 Year Ago
Properly extract building grades & conditional models via PrefabPreProcess into code based configs
1 Year Ago
abyss helmet version 2, textures, material, added to prefab with randomiser script set up. needs a bit more work on the skinning
1 Year Ago
tugboat sounds (WIP but mostly there)
1 Year Ago
Fixed ServerProjectile NRE when hitting water
1 Year Ago
Update all building block prefabs with InstancedMeshFilter
1 Year Ago
Fixed subsurface falloff gradiation between beaufort states
1 Year Ago
Water & beaufort parameters. (Waves unchanged)
1 Year Ago
Merge from save239
1 Year Ago
Fixed WaterLevel ignoring water volumes and reverted fishing pole and water sockets to use WaterLevel
1 Year Ago
Tool to auto convert all building blocks with one button click (and 30 minutes of waiting as unity saves them one by one)
1 Year Ago
Projectile fixes (things I broke in 83834)
1 Year Ago
Update editor tool to convert prefabs to InstancedMeshFilter