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132,768 Commits over 4,293 Days - 1.29cph!

10 Months Ago
hinged doors for zigg security gates
10 Months Ago
Remove unneeded logs
10 Months Ago
Fixed client catch prediction (works well!)
10 Months Ago
Workbench 3 corpse ingredients
10 Months Ago
Shockbyte and retro tcs corpse prefabs
10 Months Ago
Tests: move the PlayerCache stress test to it's relvant tests file and clean up - commented out the expected-to-fail case Tests: ran the tests
10 Months Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
10 Months Ago
Desal Collision
10 Months Ago
Update for Desal tank collision
10 Months Ago
Compile fixes
10 Months Ago
Increased look at toggle command accuracy
10 Months Ago
merge from softcore_update
10 Months Ago
merge from softcore_update/bag_changes
10 Months Ago
Added Colliders for Water Treatment Tank
10 Months Ago
Some refactor and allow non-admins to use commands.
10 Months Ago
Desal tank collider update
10 Months Ago
Refactor some checks to use IsInCreativeMode instead of manually checking for all users or flag. Clamp radius command distance.
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
10 Months Ago
Merge from main
10 Months Ago
drawcolliders now works in demos
10 Months Ago
Cleanup pass on all dart projectiles, removing disabled wooden model and centering correctly.
10 Months Ago
zigg scene backup, relinked props to prefabs
10 Months Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
10 Months Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
10 Months Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
10 Months Ago
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10 Months Ago
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10 Months Ago
Add normals and tangents to binned vert data, restructure foliage vertex shader to handle wind, fading and displacement with instancing (also might have improved edge masking), add optional vertex data macros to make passing data easier and reducing redundant calculations
10 Months Ago
Merge from workshop_scene_qol
10 Months Ago
Delete WorkshopMeshExporter class, this will be handled manually by artists going forwards
10 Months Ago
Fixed viewmodel hands appearing red in workshop scene, will now match the spawned player preview (and is updated when the preview is randomised) Removed all SendMessage and BroadcastMessage usage in the workshop preview system, now uses new interface methods for better future proofing
10 Months Ago
Merge from main.
10 Months Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
10 Months Ago
Removed logic that was deleting LODS in workshop editor
10 Months Ago
Merge from main
10 Months Ago
Merge from fluid_io_fixes
10 Months Ago
Damage effects. Added low/high power FX differences. Final polish.
10 Months Ago
Fixed editor warnings when inspecting IO entities due to accessibility settings not being loaded in edit mode
10 Months Ago
Add server.useLegacySprinklerLoadProcess, can be set to true to revert to the old sprinkler load process in case the new process has issues
10 Months Ago
When reloading a save don't reset the IsOn state for sprinklers
10 Months Ago
Removed UpdateWorldmodelOutlines context button option on WorldModelOutline, looks like it was used at one point to upgrade all world models in the project and is no longer needed Exposed the Setup context option as a button as it seems to work fine and could save a few clicks when setting up world model outlines
10 Months Ago
Merge from midi_macos_rebuild
10 Months Ago
Added WM
10 Months Ago
Updated Textures and Materials
10 Months Ago
Various fixes / polish.
10 Months Ago
Have croc always use max speed if it's charging in water, as it doesn't get tired easily like on land
10 Months Ago
Reduce volume of croc swimming fast
10 Months Ago
- Tiger will only flee if aimed at precisely, incentivizing trying to spot the tiger after a growl instead of just aiming in general direction then forgetting about it - Tiger will not flee if aimed at with a melee weapon other than the spear - Tiger will only flee if aimed at from a long distance, else it'll just commit to a charge, incentivizing walking away first if tiger is too close