106,510 Commits over 3,836 Days - 1.16cph!
New test scene, cone based culling test
Scientists switch to attack state not take cover state when attacked by an undetected player
Slightly increase random movement area range in combat state
Scientists now have a % chance per tick of continuing to move to chase position in Chase state when the player is LOS, instead of just stopping when LOS and switching to combat state.
Scientists now also run attack tick in chase state.
Meshlet bounds calculation, re enabled frustum culling
Scientists no longer always take cover when hit. Added a chance of taking cover when hit below 40% health.
killscientists kills tunnel dwellers too
name tag info improvements
Added better Clustering method back. Fixed crash.
Fixed the most awful chat field UI bug.
Tidied up cluster generation, fixed bugs and speed up.
Added "Spawn Lineup" feature, spawns one of each Scientist AI prefab in a line for easy runtime editing. Auto turns AI designing on, ignoreplayers on and move off.
Added AIArenaNameTag, shows the NPC gameobject/type above their head.
Tweaked position of AI state display text.
raised lava surface fx a notch
bespoke prefabs for lava rock formations
improved procedural roads biome tint maps to cope better with extreme biomes albedos like lava biome
Merge from hackweek-chat-emoji
Protocol++
Added arena specific Scientist prefab/ai design/setup.
Added it to arena spawning UI.
Manifest.
Auto complete suggesstions can now be clicked on
WIP popup autocomplete window when typing emoji
Merge from hackweek-chat-emoji
Reorderable emoji list
Fixed worried incorrect hookup
Fixed skin tone changes being automatically applied on emoji's with no skin tone options
Prefabbed changes (some bugs remain)
Added modelviewer.charms scene
Setup Purple Logo Weapon Charm
Cover point width fix.
Updated cover points to use width.
AICoverPoint now has a width property.
Take a random point within this width when getting cover location.
terrain biome transitions fixes
spawn pops
particle fx on lava lake
Added basecharm and rotating discoball charm
Added arena UI buttons to toggle noclip, ai.ignoreplayers and editor.drawAIStateNames
cherry picking
80238 refraction shader fix
caldera_fast test level running empty procmap stack
fixed surface types for lava bergs/shore meshes
removed palms trees/cacti from lava biome spawn populations