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128,798 Commits over 4,232 Days - 1.27cph!

10 Months Ago
Lead armor insert
10 Months Ago
Added support for No Sunlight type environment volumes
10 Months Ago
cherrypicking 110699 - fixed lumberjack hoodie skinning issue - rebuilt prefab
10 Months Ago
merge from lunar_new_year_2025 (DLC) - Wallpapers - Wall dividers - Snake Mask - WIP
10 Months Ago
med assault rifle skin folder setup and material/texture tests - gemstone tests
Rin
10 Months Ago
Reapplied improved Medieval Barricade deployment
10 Months Ago
LNY divider naming updated LNY divider can now be picked up LNY divider protection changes LNY divider updated placement sfx
10 Months Ago
fixed bad triangulation on wall_frame_02 collision
10 Months Ago
wall divider gameplay pass
10 Months Ago
Add reaction time to scientists to avoid unreactable peeks
10 Months Ago
Fix heli targeting scientists
10 Months Ago
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10 Months Ago
Various ammo & impact related.
10 Months Ago
Merge from main
10 Months Ago
Added a button to disable any other prop renderers in the scene when selecting a prop renderer
10 Months Ago
Exposed all of the right click context menu options on the PropRenderer component as actual buttons
10 Months Ago
Fixed wellipets hat missing interaction highlight
10 Months Ago
Remove a debug toggle shield option that was accidentally left in
10 Months Ago
Merge from demo_shot_improvements
10 Months Ago
Restore camrea control if shot recording is cancelled early Don't reset folder input field to default on escape
10 Months Ago
Mini crossbow can now be used with shields
10 Months Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
10 Months Ago
Update knight armour vest with new id to fix conflict (10287)
10 Months Ago
Changed Snake mask from 10241 to 10284 to not conflict with the wellipets
10 Months Ago
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10 Months Ago
massively reduce lunar_new_year_wall_frame trim texture (2048x2048 to 1024x512) and remapped uvs accordingly, reexported all meshes
10 Months Ago
Armor items can now have a randomised number of insert slots on creation. Set the range to 0-3.
10 Months Ago
Impact iteration
10 Months Ago
Updated Lunar new year mask textures
10 Months Ago
Cant build siege weapon constructables when intersecting with a vehicle
10 Months Ago
Can build siege weapons on roads
10 Months Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
10 Months Ago
Merge from main
10 Months Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
10 Months Ago
Horses client side optimizations
10 Months Ago
Can open top siege tower door even if you are close to it
10 Months Ago
Missing beam LODs
10 Months Ago
exported updated vm mini crossbow reload anims
10 Months Ago
Redoing splintered parts of ruin beam kit. Beam kit LODs WIP
10 Months Ago
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10 Months Ago
marketing assets
10 Months Ago
Fixed horse idle breaks not playing anymore Tweaked sliding legs when playing idle_1
10 Months Ago
Horse decay
10 Months Ago
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10 Months Ago
Asbestos armor insert
10 Months Ago
Increased top ladder trigger volume on Siege Tower
10 Months Ago
Fix flickering artifacts when deploying the bow, legacy bow, crossbow or compound bow
10 Months Ago
10 Months Ago
Grammar fixes
10 Months Ago