106,517 Commits over 3,836 Days - 1.16cph!
Updated generic circle charm
Merge from cinematic_gesture_chaining
Added "setaccessoryid" console command for testing
Added generic circle charm
Reload player belt weapons as part of reset.
Added customized/clean cathode plugin
merge from reloadweapons_command
Added reloadweapons command. Reloads all weapons in belt to max ammo.
Added emission to terrain splat config and shader sampling
Can assign a default loadout to give the player when starting test arena.
Give it again when pressing reset.
lava lake bergs and sheets variants made from iceberg set (autospawn prefabs)
Indoor area move/cover points
merge from facepunch_pool_2.1
Walled off outdoor area.
Added an interior office kind of area.
█▊▌▅▋ ▍█▉▉▌ ▅▇▉▊▉▆ ▅▊ ▋▄ ▉▍▅▇ ▅▇▊▋▌▇
enabled stochastic tiling on lava lake
lava lake bergs and sheets variants made from iceberg set
Disable animal spawns in arena
Addes stochastic tiling option to standard-flow
Added Lake in Topology Not for most grasses as they can spawn on custom map lakes as they don't follow the same rules as procmap. This should not impact procmap visuals in any way.
tweaked lava haze damage volume down
created variants of arid decor clutter to make lava biome versions
merge from TwitchRivals_changes
Lava biome terrain foliage variants
Added server convar Voice.ToggleVoiceRangeBoost, takes a player and a state (eg."ToggleVoiceRangeBoost Sam 0")
Added replicated convar Voice.VoiceRangeBoostAmount, any player with range boost toggled will have their voice audio range increased by this amount (clamped between 0 and 200).
This range also increases the range at which players will receive voice network packets around that player
Fixed border appearing behind the model
Skin viewer now on a rendertexture
Cinematic postfx volume preset
NVG scientist + laptop rig backup. Updated cine prefab menu list