reporust_rebootcancel

106,517 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Few more UI elements.
1 Year Ago
UI progress
1 Year Ago
Updated generic circle charm
1 Year Ago
UI files & scene backup
1 Year Ago
Merge from cinematic_gesture_chaining
1 Year Ago
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1 Year Ago
Post profile
1 Year Ago
Baseline
1 Year Ago
Added Beancan charm
1 Year Ago
Added "setaccessoryid" console command for testing
1 Year Ago
Updated boots charm
1 Year Ago
Added generic circle charm
1 Year Ago
Cherry picked 80936, 80937, 80949, 80950 (color grading masking)
1 Year Ago
Reload player belt weapons as part of reset.
1 Year Ago
Added customized/clean cathode plugin
1 Year Ago
merge from reloadweapons_command
1 Year Ago
Added reloadweapons command. Reloads all weapons in belt to max ammo.
1 Year Ago
Added emission to terrain splat config and shader sampling
1 Year Ago
Can assign a default loadout to give the player when starting test arena. Give it again when pressing reset.
1 Year Ago
levels backup
1 Year Ago
lava lake bergs and sheets variants made from iceberg set (autospawn prefabs)
1 Year Ago
Indoor area move/cover points
1 Year Ago
merge from main
1 Year Ago
merge from facepunch_pool_2.1
1 Year Ago
Walled off outdoor area. Added an interior office kind of area.
1 Year Ago
Charms baseline
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
enabled stochastic tiling on lava lake
1 Year Ago
lava lake bergs and sheets variants made from iceberg set
1 Year Ago
Disable animal spawns in arena
1 Year Ago
Addes stochastic tiling option to standard-flow
1 Year Ago
Added Lake in Topology Not for most grasses as they can spawn on custom map lakes as they don't follow the same rules as procmap. This should not impact procmap visuals in any way.
1 Year Ago
tweaked lava haze damage volume down created variants of arid decor clutter to make lava biome versions
1 Year Ago
merge from main
1 Year Ago
merge from TwitchRivals_changes
1 Year Ago
Lava biome terrain foliage variants
1 Year Ago
Added server convar Voice.ToggleVoiceRangeBoost, takes a player and a state (eg."ToggleVoiceRangeBoost Sam 0") Added replicated convar Voice.VoiceRangeBoostAmount, any player with range boost toggled will have their voice audio range increased by this amount (clamped between 0 and 200). This range also increases the range at which players will receive voice network packets around that player
1 Year Ago
Fixed border appearing behind the model
1 Year Ago
Skin viewer now on a rendertexture
1 Year Ago
Parent merge
1 Year Ago
Anim project backups
1 Year Ago
Weapon hold mask
1 Year Ago
Cinematic postfx volume preset
1 Year Ago
NVG scientist + laptop rig backup. Updated cine prefab menu list
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
MenuUI.ItemStore revert
1 Year Ago
Reverting menu stuff