reporust_rebootcancel

128,797 Commits over 4,201 Days - 1.28cph!

10 Months Ago
4ShotMiniCrossbow -> primitive
10 Months Ago
primitive -> 4ShotMiniCrossbow
10 Months Ago
Add `simulate_loot` command to test what loot will come out of a loot container - picks the closest loot container - default runs 100 times, can increase to 10k times
10 Months Ago
Fix shadow cascades tooltip
10 Months Ago
Updated lunar new year mask textures Updated lunar new year mask material Added albedo and metallic textures
10 Months Ago
Fixed horses stuck in sliding state Increased max slope angle
10 Months Ago
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10 Months Ago
Second pass/redo of broken wood trims and atlas. Redone all wood parts of floor kit. Other feedback and fixes. Still WIP
10 Months Ago
Update: DemoServer - Isolated all client demo logic into it's own player This is prep for full server demo support. Tests: played back a short craggy demo - it went through the entire thing without issues. Tried without demo - it started as expected
10 Months Ago
Removed Vehicle Detailed colliders from the horses, use AI layer instead LegsAnimator detects Vehicle Detailed colliders
10 Months Ago
exported tiger animations and rig
10 Months Ago
Buildfix: removing unused variable Tests: editor compile
10 Months Ago
Merge: from profiling_improvements Further exclude small methods/utility classes that are fast 95% of the time. Tests: Took a snapshot on a defualt ProcGen map in Editor(Client+Server). ~13% uncompressed json reduction.
10 Months Ago
Update: more profiling exclusions - Don't track NetRead and NetWrite - Dont' track Facepunch.System's containers (including pooling), StringPool and ArrayPool - Don't track EntityRef - Don't track all Enumerators (previously only Facepunch's was excluded) - Don't track all GetHashCode - Don't track TimeWarning (debug-only calls, but can be frequent) Tests: Took a snapshot of default procgen map in Editor(Client+Server), confirmed about 13% reduction in uncompressed json size.
10 Months Ago
Tweaked horse player collider height
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Update: DemoServer - ripping out fixed timestep logic After experimenting with slowing down playback to bellow play speed, it did reduce the number of violations, but timing inconsistency between demo playback and server simulation leads to more issues. Tests: none, simple change
10 Months Ago
Prevent scientist from going back to patrolling like nothing happened when they know a threat is nearby
10 Months Ago
Remove manual call to hurt in scientist as it's now a method of entityComponent
10 Months Ago
When hit, automatically update the offender's position
10 Months Ago
Trumpet tree temp billboards
10 Months Ago
Setup snake mask item
10 Months Ago
Forward the Hurt call from entity to entityComponent
10 Months Ago
Merge from main
10 Months Ago
Enable grass displacement by default in all preset levels
10 Months Ago
Bunch of preset/defaults tweaks for more consistency with previous settings.
10 Months Ago
- Ballista Gibs missing material fix
10 Months Ago
Re-add shadows quality slider (removed by mistake previously). Include shadow quality slider in presets and defaults.
10 Months Ago
merge from viewmodel_camera_clipping
10 Months Ago
merge from shredderfix
10 Months Ago
merge from minerhatfix
10 Months Ago
merge from gingerbread_building_skin_fix
10 Months Ago
merge from Medieval_Barricade_Unique_Desc
10 Months Ago
merge from Medieval_Barricade
10 Months Ago
Shadow cascades preset tweak
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Updated knight items to not overlap ids with lunar new year content
10 Months Ago
Manifest update, seems to resolve triangle floor hatch issue locally
10 Months Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
10 Months Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
10 Months Ago
Merge from steamworks_161 (updated other dlls)
10 Months Ago
Other files pulled from steam, if that even works
10 Months Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
10 Months Ago
Updated steam_api for server which is in a different path for some reason
10 Months Ago
Subtract 110734, needs more investigation
10 Months Ago
Orientation fuckaroo & fx offsets
10 Months Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
10 Months Ago
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10 Months Ago
Various high explosive stuff