reporust_rebootcancel

135,021 Commits over 4,324 Days - 1.30cph!

11 Months Ago
Merge: from parallel_validatemove - Removing extra logging Tests: built server locally
11 Months Ago
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs Got confirmation that it's not Unity nuking the objects, so something else must be afoot. Tests: built server locally
11 Months Ago
Merge: from main Tests: none, no conflicts
11 Months Ago
Update: fix TickInterpolatorCache tests and update it's API - No longer tracks player count - Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache Tests: ran unit tests
11 Months Ago
Added newly baked AO to long tshirt
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
Update: PlayerCache now guarantees spatial stability - Updated it's direct tests (will update rest next) Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code Tests: ran unit tests
11 Months Ago
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11 Months Ago
main -> vines
11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
11 Months Ago
range_volumes -> main
11 Months Ago
Readjusted HBHF sensor visual size
11 Months Ago
Fix deploy guide renderer NREs
11 Months Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
11 Months Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
11 Months Ago
Fixed tesla coil visualisation
11 Months Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
11 Months Ago
Update store icon
11 Months Ago
merge from softcore_update
11 Months Ago
main -> range_volumes
11 Months Ago
Fixed corpse repositionning failing
11 Months Ago
import option tweak to watertight hatch spec map
11 Months Ago
Merge: from parallel_validatemove - minor server demo playback bugfix - extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled Tests: build tests
11 Months Ago
Clean: fixing broken formatting that snuck in on main Tests: none, trivial changes
11 Months Ago
Merge: from main Tests: none, no conflicts
11 Months Ago
Debug: adding sanity debug error logs to baseplayer OnDisable and OnDestroy Hoping to catch where it's coming from Tests: local build tests
11 Months Ago
Fixing skinning for outbreak scientist
11 Months Ago
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11 Months Ago
boomerang -> jungle_update
11 Months Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
11 Months Ago
Rustige Egg G - Enabled generate mipmaps for icon
11 Months Ago
Adobe Wall and Gate setup
11 Months Ago
Fix issue detecting if boomerang has finished its curve
11 Months Ago
Blowpipe animation pass and blend adjustments
11 Months Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
11 Months Ago
merge from monuments_bug_fixes_0325
11 Months Ago
merge
11 Months Ago
Hide Shoes - Added spec texture and pluggen in AO texture to material
11 Months Ago
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
11 Months Ago
network++ save++
11 Months Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
11 Months Ago
bread heal over time instead of instant heal
11 Months Ago
softened a crease in canyon_c terrain
11 Months Ago
updated cliff rock position at WTP
11 Months Ago
Merge from bag_changes
11 Months Ago
Made the new corpses immortal