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106,510 Commits over 3,836 Days - 1.16cph!

1 Year Ago
more spawn points for new areas
1 Year Ago
Added EnvironmentType.NoSunlight (add this flag to any other environment type when setting up an environment volume in order to completely eliminate all sunlight, like the train tunnels)
1 Year Ago
move point data
1 Year Ago
Added RenderBounds bool to AIInformationZone, only draw red bounds box when the AIZ is the selected object, unless this is set to true. Default to false so we don't draw AIZ bounds everywhere in monument scenes any more.
1 Year Ago
Yesterday's arena level design
1 Year Ago
More hold type override changes for 'hold_relax' gesture. Added hat_tip
1 Year Ago
Simplify emoji creation process, particularly for skin tone variants Default skin tone is now substituted automatically if the skin code isn't specified in the chat string (":angry: becomes :angry+2: if the default selected skin tone is 2)
1 Year Ago
Add ability to remove emoji ownership check on server in case of performance issues Removed option for emoji's to use multiple frames (we're not using them anyway)
1 Year Ago
Parent merge
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Added LodLevelDisplay editor component, draws debug text on the screen to show the current LOD level of the gameobejct it's attached to Includes colour and scale options Added the option to scale the font size on DDraw labels
1 Year Ago
Added ability to change detonator frequency from inventory (same as pager) Respects frequency limits and deducts condition to ensure parity with changing menu accessed via the RMB menu
1 Year Ago
Fixed new TV snow with temporal AA
1 Year Ago
chroma offset fix
1 Year Ago
Finalized some things
1 Year Ago
Fixed pager missing silent options
1 Year Ago
Clarity enhancements. Polish. Better screen snow.
1 Year Ago
Final'ish UI
1 Year Ago
CRT'esque frame using the new vignettes instead of a texture.
1 Year Ago
UI progress
1 Year Ago
Added PPS classic vignette mode to SharpenAndVignetting as option
1 Year Ago
Updated Pixel SMG Charm
1 Year Ago
UI progress
1 Year Ago
Charm setup for custom smg
1 Year Ago
Alfie's pixel SMG charm setup
1 Year Ago
backup
1 Year Ago
Cherrypicked serialization fix
1 Year Ago
resources and biome polish
1 Year Ago
Log tweak
1 Year Ago
Added support to connect to server via query port (used by steam://connect URLs)
1 Year Ago
cherrypicking 82030
1 Year Ago
Fixed Cathode effect settings serialization
1 Year Ago
merge from main
1 Year Ago
merge from spraycan_reskin_fix
1 Year Ago
merge from BradleySafezoneFix
1 Year Ago
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1 Year Ago
Added existing 'exclaim' anim as cinematic gesture.
1 Year Ago
new lakeside topology to facilitate spawning decor by lava lake
1 Year Ago
Calling dof_focus_lookat or dof_focus_target will now set dof_focus_dist to 0
1 Year Ago
debugcamera_load and autoload now work even if debugcamera_lock is true
1 Year Ago
Tweak because white on blue bg is pretty retro
1 Year Ago
Added talking cinematic gestures (same as used in cinematic_play) Added "hold_relaxed" cinematic gesture - uses relaxed idle hold type pose override for weapons/items
1 Year Ago
Few more UI elements.
1 Year Ago
UI progress
1 Year Ago
Updated generic circle charm
1 Year Ago
UI files & scene backup
1 Year Ago
Merge from cinematic_gesture_chaining
1 Year Ago
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1 Year Ago
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