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134,590 Commits over 4,324 Days - 1.30cph!

10 Months Ago
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10 Months Ago
Add normals and tangents to binned vert data, restructure foliage vertex shader to handle wind, fading and displacement with instancing (also might have improved edge masking), add optional vertex data macros to make passing data easier and reducing redundant calculations
10 Months Ago
Merge from workshop_scene_qol
10 Months Ago
Delete WorkshopMeshExporter class, this will be handled manually by artists going forwards
10 Months Ago
Fixed viewmodel hands appearing red in workshop scene, will now match the spawned player preview (and is updated when the preview is randomised) Removed all SendMessage and BroadcastMessage usage in the workshop preview system, now uses new interface methods for better future proofing
10 Months Ago
Merge from main.
10 Months Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
10 Months Ago
Removed logic that was deleting LODS in workshop editor
10 Months Ago
Merge from main
10 Months Ago
Merge from fluid_io_fixes
10 Months Ago
Damage effects. Added low/high power FX differences. Final polish.
10 Months Ago
Fixed editor warnings when inspecting IO entities due to accessibility settings not being loaded in edit mode
10 Months Ago
Add server.useLegacySprinklerLoadProcess, can be set to true to revert to the old sprinkler load process in case the new process has issues
10 Months Ago
When reloading a save don't reset the IsOn state for sprinklers
10 Months Ago
Removed UpdateWorldmodelOutlines context button option on WorldModelOutline, looks like it was used at one point to upgrade all world models in the project and is no longer needed Exposed the Setup context option as a button as it seems to work fine and could save a few clicks when setting up world model outlines
10 Months Ago
Merge from midi_macos_rebuild
10 Months Ago
Added WM
10 Months Ago
Updated Textures and Materials
11 Months Ago
Various fixes / polish.
11 Months Ago
Have croc always use max speed if it's charging in water, as it doesn't get tired easily like on land
11 Months Ago
Reduce volume of croc swimming fast
11 Months Ago
- Tiger will only flee if aimed at precisely, incentivizing trying to spot the tiger after a growl instead of just aiming in general direction then forgetting about it - Tiger will not flee if aimed at with a melee weapon other than the spear - Tiger will only flee if aimed at from a long distance, else it'll just commit to a charge, incentivizing walking away first if tiger is too close
11 Months Ago
Disable client predicted catching for now
11 Months Ago
Way more accurate landing point logic
11 Months Ago
Client predict catch logic
11 Months Ago
atmosphere experimentation
11 Months Ago
Prevent crocs from swimming in too shallow water / alternating too fast between swimming and not swimming
11 Months Ago
Adjust croc population to account for the fact they can only spawn in select places Slightly reduce tiger population
11 Months Ago
Fix sleeping bag corpses spawning their own corpse so they could never truely be destroyed
11 Months Ago
Create sleeping bag corpse as a variant of the normal sleeping bag prefab - keeps all respawn prefab setup identical
11 Months Ago
Fix corpse not being spawned from `ent kill` after refactor
11 Months Ago
Fix compile errors
11 Months Ago
Reassign all the corpse references since the field name was changed
11 Months Ago
Refactor / rewrite so that corpses are dropped from `BaseCombatEntity` instead of `StorageEntity` - rename methods like `DropCorpse()` -> `DropDeployableCorpse()` - keep it seperate from normal animal & player corpse code
11 Months Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
11 Months Ago
Add support for sleeping bags corpses to be destroyed after a player spawns on them
11 Months Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
11 Months Ago
Half boomerang outwards travel distance
11 Months Ago
Merge from snakes
11 Months Ago
Merge from jungle_update
11 Months Ago
Merge from corpse
11 Months Ago
Set viewmodel loaded anim param
11 Months Ago
Added support for fog and snow machines
11 Months Ago
some aggressive optimizations to vectorize better, mostly switching out repeated inline coordinate->index operations with single int2x4 operation - makes a difference with the loop count we're looking at
11 Months Ago
Added snake to hunting trophy (large)
11 Months Ago
Fixed a bug that caused the deferred indirect lighting pass to not run
11 Months Ago
Snake ragdoll setup
11 Months Ago
Merge from snakes
11 Months Ago
Slightly increase snake slow duration
11 Months Ago
Baseball Cap - Added new baked AO texture and also turned it into the gloss channel for the existing spec texture