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139,325 Commits over 4,383 Days - 1.32cph!

32 Days Ago
Merge from main
32 Days Ago
RidableHorseAnimation rewrite, big cleanup and some new features Added kill switch for every motion
32 Days Ago
Fixed deep sea signal computer server colliders not being stripped on the client Adjusted the server colliders so that standing on the little bits on top shouldn't cause flyhack kicks
32 Days Ago
env.nightlight_brightness defaults to 0.005 (was 0.022) Adjusting due to new darkness levels
32 Days Ago
Safety checks for PartialMobileStaticGrid
32 Days Ago
added "open access" check to component boxes, where if a box with a linked broken TC gets opened by a player, that player can now see the contents of the box forever. (lock checks still take priority though, so if you place a lock on the box you can re-hide the contents)
32 Days Ago
start of set dressing in kiosk F
32 Days Ago
merge from main
32 Days Ago
tweaked normals on large wooden box to be same as workshop to fix error implemented some time last year
32 Days Ago
set conditional models of storage boxes mesh cull to 20 from 50
32 Days Ago
apartment lights update
32 Days Ago
Update: expand isspeeding test coverage by generating index permutations Revealed a bunch of false-positive access violations, fixed by sprinkling NativeDisableParallelForRestriction (hate it) Tests: ran unit tests
32 Days Ago
fix rotation tool transparency
32 Days Ago
Fix profiler samples in Find and TryGetEntity
32 Days Ago
Update: add a couple more test positions for unit tests Tests: tests pass
32 Days Ago
Merge from main
32 Days Ago
Merge from main
32 Days Ago
- Fix paintball impact effects not always behaving with turrets - "Impotent" projectiles created just for effects for non instigating clients now know about their source weapon - Cleanup EntityRealm::TryGetEntity - Fix paintball impacts instigated by the local player not ignoring max spawn distance
32 Days Ago
merge from painting_line_tool_winner
32 Days Ago
Removed undesired line tool method, preview line is the winner! - removed sounds - HUD tip remains whenever holding shift, not just when actively drawing line
32 Days Ago
merge from boxes_performance_pass
32 Days Ago
Removed camera leaning towards horse head when galloping
32 Days Ago
Added horse locomotion playable component, handles the locomotion animation playing and blending only
32 Days Ago
boxes performance feedback
32 Days Ago
Update: move normal calculation logic to HeightMapQueryStructure - Give couple methods a rename Tests: ran unit tests
32 Days Ago
Bugfix: basic arespeeding unit tests now pass - use the right interpolators for IsSpeeding - add overloads to TerrainHeightMap.GetNormalsIndirect and antihack specific jobs to accept deferred arrays - make IsSpeeding work on CachedState Tests: ran unit tests
32 Days Ago
setting up salvaged axe refresh prefabs
32 Days Ago
Rentable Shop Kiosk F - first pass materials WIP
32 Days Ago
Construction NRE fix
32 Days Ago
merge from parent boxes_dlc
32 Days Ago
Idle to walk and walk to idle imports
32 Days Ago
exported horse walk to idle and idle to walk anims
32 Days Ago
exported refreshed salvaged axe rig/anims
32 Days Ago
Update: add basic consistency unit tests for AntiHack.IsSpeeding and AreSpeeding Currently fail, as I forgot to adjust the IsSpeeding logic after state cache changes. Tests: ran unit tests
32 Days Ago
rebase on main
32 Days Ago
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32 Days Ago
final 2 individual square steam images on storage_boxes_pack sitem
32 Days Ago
Fix scientist weapons floating at world origin on server
33 Days Ago
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Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
33 Days Ago
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
33 Days Ago
merge from boxes_dlc
33 Days Ago
Fixed paint mask normal map settings
33 Days Ago
Gesture anim updates
33 Days Ago
cannon anim update and IK adjustments
33 Days Ago
merge from main
33 Days Ago
Merge from island_cliff_water_fix