reporust_rebootcancel

121,082 Commits over 4,018 Days - 1.26cph!

32 Days Ago
merge from softcore_update -> aux2
32 Days Ago
merge from respawn_changes -> softcore_update
32 Days Ago
Potential fix for anims not being cancelled properly
32 Days Ago
female prefab setup
32 Days Ago
merge from jungle_building_skin_merge
32 Days Ago
rebuilt manifest
32 Days Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
32 Days Ago
Only merge backpack partial stacks if something is taken from the backpack for the reclaim system
32 Days Ago
Make backpack dropped on death if not reclaimed instead of staying on the corpse - backpack still stays on player if you are wounded in softcore (to enforce reclaim of backpack contents)
32 Days Ago
Horse costume lods
32 Days Ago
Move drop backpack to `WoundedStartSharedCode()`
32 Days Ago
Fix drop backpack for wounding not being called when the player is set to crawling
32 Days Ago
Make sure "drop backpack on death" is only called when they die and not when they are wounded - no change to behavior, fixes convars for "drop backpack on death vs wound"
32 Days Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
32 Days Ago
merge from softcore_update
32 Days Ago
merge from softcore_update/deployable_corpse
32 Days Ago
Handle all default items, not just rocks and torches
32 Days Ago
Corpse spawning checks fixes
32 Days Ago
Range checks, wip
32 Days Ago
Chicken costume burst cloth setup
32 Days Ago
Ensure rocks, torches and other starting items are never reclaimed
32 Days Ago
32 Days Ago
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
32 Days Ago
removed unnecessary NoAlias attribute
32 Days Ago
fixes and tuning improvements - corrected indexing mistakes that caused water to flow generally eastwards and slope angle to just be wrong - water height threshold to stop ocean eroding seafloor - sediment depositing uses timestep to help tuning be more consistent - cleanup
32 Days Ago
jungle_update -> Aux3
32 Days Ago
Boomerang -> jungle_update
32 Days Ago
main -> Boomerang
32 Days Ago
Adjusted icon again
32 Days Ago
More compile errors
32 Days Ago
- Compile errors - Recalculate bounds
32 Days Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
32 Days Ago
Added AO and specular to Beenie Hat
32 Days Ago
merged from jungle_building_skin
32 Days Ago
Reduced snake health
32 Days Ago
Custom SMG - Narrowed 3P sight to match the 1P model
32 Days Ago
Venom icon settings
32 Days Ago
merge from main
32 Days Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded
32 Days Ago
Fix 100% of clothing being reclaimed on death instead of 0% of clothing
32 Days Ago
merge from softcore_update
32 Days Ago
merge from softcore_update -> respawn_changes
32 Days Ago
merge from softcore_update
32 Days Ago
merge from softcore_update/deployable_corpse
32 Days Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
32 Days Ago
Merge from jungle_update (croc speed up when chasing player running away)
32 Days Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
32 Days Ago
Minor code cleanup
32 Days Ago
DBS - Updated shotgun 3P rigged model with missing sights from 1P (fbx only, prefab is broken)
32 Days Ago
Optim: replace couple managed loops with a burst job Tests: none, trivial changes