userandererandrecancel
reporust_rebootcancel

10,585 Commits over 3,653 Days - 0.12cph!

4 Years Ago
Moved gas station, supermarket and warehouse to roadside monument folder
4 Years Ago
Added ring road script and roadside monument script to procedural map scene
4 Years Ago
Merge from main
4 Years Ago
Another attempt to fix nested parenting triggers TriggerParent works like TriggerParentEnclosed since that should be much more robust when sorting out overlaps / nested parenting triggers Simplified TriggerParentEnclosed (now inherits from TriggerParent) Simplified TriggerParentExclusion (since overlaps are handled by TriggerParent) Removed OnEntityEnter hack from ForceUpdateTriggers (since overlaps are handled by TriggerParent)
4 Years Ago
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4 Years Ago
Removing meta file that can be deleted
4 Years Ago
Proper fix for ProcessNestedPrefabs (now processed in-place if we're not bundling, see ShouldExclude / IsProcessedAsNestedPrefab)
4 Years Ago
▅▅▊▍▍▅ ▊▌▌▋▊▊ ▄▉▇█ ▊▉▄▄▉▅▇▅▆▌ ▆▄█▅▇▉▄▅▋█ ▇▊▆█▍█▉▆▇▉ ▍▅▉▇ ▇▅▌▉▅▍ ▌█▋▅▍ ▊█▋█▄▉▌ ▋▍ ▅▄▇▊▅▄▉▄ (▌▋▌▅█▄▋▅▋█ ▄▋▉▌▍▄█▆ ▄▌▌ ▆▍ ▄▇▉▆▇▌▅▇▄ █▌▊▍▆▌▅▇ ▍▆▇▄▌▄▇▆▄▆ ▅▌▄▋▅▊▌ ▋▋▌▌█▇ ▉▅▄ ▇▋▆▍▋▊) ▅▋▌▊▌▌▆▆▆ ▍▆ ▉▍█▄▊▊ ▍▅▉▄ ▆█▉ ▌▋▍▋▋▊ (▄▄█ ▉▋▆▌ ▉▌ ▍▉█▊▍▅ ▌▊▊▄▊▄▆)
4 Years Ago
Subtracting 44822 (it completely disables nested prefab preprocessing in the editor, which will break)
4 Years Ago
Another attempt to fix nested parenting trigger issues
4 Years Ago
Give up when no solution can be found
4 Years Ago
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4 Years Ago
Merge from main/ring_road
4 Years Ago
Merge from main 44413
4 Years Ago
RoadTest scene update
4 Years Ago
Added "roadside" monument type and cleaned up TerrainPathConnect handling
4 Years Ago
Fixed road height on roadside monuments
4 Years Ago
Ring road / monument blocking uses TerrainPlacementMap instead of topology
4 Years Ago
Added TerrainPlacementMap (supports temporarily marking / blocking procedural placement positions without going through topologies)
4 Years Ago
Fixed SellOrderEntry not getting destroyed until the next time a vending machine loot panel is opened Fixed loot panels not getting destroyed when leaving a server (since they are DontDestroyOnLoad and the fallback pool cleanup wasn't working right)
4 Years Ago
Merge from main
4 Years Ago
Fixed entities that are part custom maps (included in the map file as root objects) getting spawned as static objects on the client with world streaming enabled
4 Years Ago
Subtracting 42916 (accidentally deletes entities from prefab pool)
4 Years Ago
Support for proper roadside monuments along the ring road
4 Years Ago
Fixed PathList overwriting existing topologies when adding its topology
4 Years Ago
Forgot to assign two-lane road material
4 Years Ago
Road test scene
4 Years Ago
Two-lane road test material
4 Years Ago
Progress
4 Years Ago
Two-lane road test textures
4 Years Ago
Progress
4 Years Ago
Progress
4 Years Ago
Progress
4 Years Ago
Backup
4 Years Ago
Backup
4 Years Ago
GenerateCliffTopology works on custom maps
4 Years Ago
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4 Years Ago
GenerateTerrainMesh can now be used on custom maps in the editor without modifying the terrain data asset on disk (by making a temporary copy in play mode)
4 Years Ago
TerrainHeightMap.GetHeight now interpolates along the exact triangle lines of the terrain mesh instead of approximating them as a quad
4 Years Ago
▆█▊▋▊▄▋ ▋▆▆▇ ▋▍ ▉▉ ▄▅▅ (██▇▉▇ ▉▅▄█▍█▅▇) ▄▇█▅▊▄▄▌▊▋ ▌▌▋▋▄▌ ▊▇ ▆▋█▅ ▆▋▋▅▅▉▉▉ ▋▇▅▍▇██ █▌▍▄ ▇▌ ▊█▊▊▌ ▄▅▌ ▊▅▇▌▍▄ ▋▇▉▍▉ ▆▄▍▉▋▋ ▇▊▇▅█▇ ▋▅ ▆▉▆▅█▆ █▇▋▅▆▌▄ / █▇▋▅▆▄█▄ ▋▋▍▍▍▉▇ ▌ ▊▅▌▊ ▋▊██ ▅▅▊▄▌ ▇▌▇▍▊▍▇ ▊▄▆▆▆▅█ ▌▇▆▉ ▋▄ ▉▄ ▍█▆▇ ▋▌▆▍▅▇ ▇▅█▌ ▊▄▆ ▉▄▅▊▍▉ ▇▉▆▊▅ ▍▊▍▄▆ ▇▌▍▊▆ ▆▉ █▅▄▍▌▍▄ ▍▋▆▆▅▄█ █▄▌▌▋ █▆▅▍▉█▇ ▍▄▄▊ ▇▍ ▇▉▋█▌▉ █▊▅▊ ▇▋▇▋▍▌ ▌▌▄▌█▋ ▆▇▅▉▉ ▉▍▍ ▍▄ ▍▆▌▉▋▍ ▅▇█▅▆▉▋ (▆▅▊▇▅▅▅▊█▉▊.▆█▇▇▄▍▋▆▊▇▌ ▄▍█ ▅▍▋▋█▇█▋ ▉▍▇ ▌▅▌▋▌▇ █▋ ▅▆ ▆▊▋▆█▇ ▄▌▇█▅ ▋▍▄▆▇▍)
4 Years Ago
▄▅▌▇ █▊▍▉▍█▋ ▊▆▉▉▊ ▄▅▋ ▋▄▍█▊ ▇▋█▍▌▉█▊.▅▍▅▇▆▍▋▌▄ ▄▊ ▇▍▄ ▌▄▉ ▄▅▇█▌▋ ▄▊▅▄ ▋▅▍▋▇▍▄▉▆ ▇▅▇▅ █▍▋▍▇▄▊ ▇▌██ ▋ █▄▆▆▆▅ (▊▄▍▍▋▄▆ ▇▇▍█▉ ▋▇)
4 Years Ago
Fixed TerrainSplatSet missing spots when there was already some of the splat present
4 Years Ago
Fixed issue where PlaceCliffs would ignore filter on child prefabs Made PlaceCliffs no longer place the same cliff piece twice in a row These two improvements also made PlaceCliffs significantly faster
4 Years Ago
Fixed rare NRE in TriggerParentEnclosed.OnTick
4 Years Ago
▆▌█▅ ▉▋▆▉▋▌▊▅▅█ ▍█ ▊▉▆▇▉▆▆▅▄_█▅▍▌ ▉▇ ▊▆▍▍▊ ▋▆▊▌ ▉▅▇▆▆▌ ▊▊▉█ "▇█▋▊▌▄▊_"
4 Years Ago
Fixed potential NRE in WorldNetworking.RequestWorldData
4 Years Ago
Fixed rare case when entity could remain parented after leaving TriggerParentEnclosed
4 Years Ago
Enabled world.streaming by default (load time, ram and fps optimization)
4 Years Ago
Merge from world_grid
4 Years Ago
Optimized world spawn when world is loaded from cache