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136,934 Commits over 4,352 Days - 1.31cph!

32 Days Ago
Fixing more broken files
32 Days Ago
Merge from main
32 Days Ago
Adding rigged salvaged hammer viewmodel mesh
32 Days Ago
Attempt to unbork the naval merge subtraction
32 Days Ago
DPV anim updates to fix root issues
32 Days Ago
merge from naval_update
32 Days Ago
Fix for BBS loading
32 Days Ago
Merge from PT_Artfix
32 Days Ago
Fix for radar rotation and corrected broken paint tint.
32 Days Ago
Added a blit texture specifically for transparent refraction on view model objects
32 Days Ago
Merge from naval_update
32 Days Ago
disabled "lockable" on frames
32 Days Ago
Fix client compile error
32 Days Ago
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
32 Days Ago
Subtract 141960 fix_npc_flanking
32 Days Ago
Merge from main
32 Days Ago
Merge from artist_pack_dlc
32 Days Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
32 Days Ago
Updating skinning for egg suit
32 Days Ago
Merge from naval_update
32 Days Ago
Merge from client_parenting_callback_fix
32 Days Ago
outbreak scientist npc player v4 rig anims exported
32 Days Ago
Merge from bbs_player_limit
32 Days Ago
scientist_boats_gameplay_pass_4 -> main
32 Days Ago
- Buff PT Boat loot - Buff RHIB Loot
32 Days Ago
snowmobile, zipline and paddling anim updates
32 Days Ago
Swap PTBoat loot door to a regular dry box
32 Days Ago
- Wrap setup effect in try/catch - guard against transform parent being null
32 Days Ago
hideifaiming_nre_fix -> main
32 Days Ago
work in progress on block prefabs - bespoke collisions
32 Days Ago
head_animation_debug_command -> main
32 Days Ago
Added buttons for switching between each shadow preset on the editor window to make it easier to test
32 Days Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
32 Days Ago
merge from main
32 Days Ago
Add a command to debug cannon/ptboat head animations not working
32 Days Ago
Adding player skin component to overalls
32 Days Ago
Adding skeleton skin component to paintball overalls arm mesh
32 Days Ago
Fixed paintball overalls clipping camera when doing gestures
32 Days Ago
Updating paintball overall prefab with new arm mesh
32 Days Ago
Adding arm mesh back to paintball overalls
32 Days Ago
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
32 Days Ago
Hide scientists healthbar
32 Days Ago
Make BBS hold to deploy and fix warning not appearing during placement if you already have a BBS somewhere.
32 Days Ago
Paintball overalls colour lookup tweaks
32 Days Ago
work in progress on block prefabs backup
32 Days Ago
Merge from fix_npc_flanking
32 Days Ago
Per-player max boat building station limit wip
32 Days Ago
Merge from naval_update
32 Days Ago
Hook up new flanking algorithm to fsm
32 Days Ago
Paintball Gun - missing viewmodel adjustments