reporust_rebootcancel

158,915 Commits over 4,597 Days - 1.44cph!

26 Days Ago
Fixed all wild animals in network range casting rays for their footsteps effects regardless of distance (if occlusion culling disabled) We now match the footstep sound def max hearing distance before casting the ray (around 50 meters) Was spending 0.5ms and 1.2KB every frame for 4 animals
26 Days Ago
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26 Days Ago
Cherrypick 166476 -> turret_viewmodels
26 Days Ago
Initial support for mounted turret viewmodels - This will stop PT Boat turrets from having stuttery movement/glitchy rendering
26 Days Ago
Merge from animal_purchase_sfx
26 Days Ago
Added the purchase sfx when selling wool or animals
26 Days Ago
Fix mortar desync
26 Days Ago
Fixed UICompass copying its mat properties every frame, saves ~0.05ms a frame
26 Days Ago
Merge from animal_mounting_improvements
26 Days Ago
Animals now dismount to the closest point of the requesting player Animals will now do a physics check before dismounting, so they won't dismount through a modular car module if the flatbed is positioned between two modules (eg. cockpit<->flatbed<->storage) Added toasts if an animal can't be mounted or dismounted due to these conditions to give players feedback
26 Days Ago
Prevent FlexVirtualScroll from running its LateUpdate when its parent canvas is disabled. Saves ~0.04ms a frame
26 Days Ago
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26 Days Ago
merge from main
26 Days Ago
Test lists
26 Days Ago
We now take a screenshot when a client test fails
26 Days Ago
Better tree tests
26 Days Ago
Fix tool cupboards still showing on the map if the replicated convar for max TCs is disabled at runtime
26 Days Ago
merge from render_pipeline_testing
26 Days Ago
stop deploy guides from rendering into the lighting reflection probe in RRP
26 Days Ago
Better gun tests
26 Days Ago
merge fix_mortar_anim
26 Days Ago
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26 Days Ago
- Rewrite PT Boat to be in the form of BallistaGun rather than the custom overcomplicated stuff I originally did (shrinks 2000~ line file down to around 300~) - Split BallistaGun off into BaseMountedUseable and BaseMountedWeapon - Cannon is now a BaseMountedWeapon rather than BallistaGun - Mortar is still a cannon - Rename MountedWeapon to PTBoatTurret - Remove shitty weapon set system
26 Days Ago
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26 Days Ago
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26 Days Ago
merge from vm_alloc_fix
26 Days Ago
fix viewmodel skins no longer working with the allocation fix. skins work again and allocations still fixed
26 Days Ago
Container tests, opens every container in the game Deleted furnace_static, its unused and cant be opened
26 Days Ago
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26 Days Ago
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26 Days Ago
Description pass and cleanup
26 Days Ago
Merge from render_pipeline_testing
26 Days Ago
Fixed an issue with the shadow cascade normal bias, added a cap for it and fixed the fading at the edge of the last cascade. Also fixed an issue with shadows looking too noisy when using medium shadow quality
26 Days Ago
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26 Days Ago
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26 Days Ago
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26 Days Ago
merge from moo_tweaks
26 Days Ago
Cows moo less: idle animations can now be weighted
26 Days Ago
wip viewmodel anims, animator updates
26 Days Ago
electronic chessboard; - textures updated - material updated
26 Days Ago
More merge fixes
26 Days Ago
Post merge fixes
26 Days Ago
Some cleanup, converted some old tests
26 Days Ago
merge from PlayerTurning_Animations
26 Days Ago
fix gun jitter when turning anims are playing
26 Days Ago
Merge from main
26 Days Ago
Add clear anim events to flare
26 Days Ago
merge from PlayerTurning_Animations
26 Days Ago
enable tip by default again
26 Days Ago
merge from main