userandererandrecancel
reporust_rebootcancel
5 Years Ago
SphereEntity for bawng
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5 Years Ago
Entity spawn test console command (entity.create)
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5 Years Ago
StabilityEntity protobuf stores distance from ground
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5 Years Ago
StabilityEntity protobuf stability value is optional (backward compatibility)
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5 Years Ago
StabilityEntity saves and loads cached stability value
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5 Years Ago
StabilityEntity protobuf
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5 Years Ago
SphereEntity protobuf reference
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5 Years Ago
SphereEntity protobuf
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5 Years Ago
Added RUST-462 Fixed RUST-471 (presumably)
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5 Years Ago
Bed fixes
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5 Years Ago
NRE fixes
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5 Years Ago
Disabled projectile penetration on players (for better damage predictability, related to 12922)
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5 Years Ago
Fixed issue that could force LOD0 to always be visible
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5 Years Ago
Dummy LODBatch script (to fix warnings without messing with Vince's changes)
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5 Years Ago
Fixed error spam on connect
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5 Years Ago
Merge from uber-batching
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5 Years Ago
Compile fixes (CLIENT / SERVER)
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5 Years Ago
Merge from main
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5 Years Ago
Automatic batch splitting when vertex count limit is reached
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5 Years Ago
MeshCull plays nice with batching
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5 Years Ago
Batched mesh readonly fix
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5 Years Ago
Skip LODs that use multiple submeshes (for now)
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5 Years Ago
Include mesh upload time in load balancing considerations
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5 Years Ago
Scripts can declare that they handle batching (IBatchingHandler)
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5 Years Ago
Retired LODBatch (use RendererBatch)
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5 Years Ago
Generic deployable prefabs
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5 Years Ago
Barricade prefabs
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5 Years Ago
Building deployable prefabs
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5 Years Ago
Merge from main
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5 Years Ago
Building core prefabs
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5 Years Ago
Fixes
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5 Years Ago
Baseline
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5 Years Ago
Merge from main, yo!
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5 Years Ago
SpeedTree parameter updates for 5.3
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5 Years Ago
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
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5 Years Ago
Fixed test cave messing up CraggyIsland
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5 Years Ago
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
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5 Years Ago
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5 Years Ago
Fix for roadside decor sometimes spawning too close to each other
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5 Years Ago
Manifest
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5 Years Ago
Removed Xmas event from default event schedule Reorganized event schedule (now prefab based)
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5 Years Ago
Rain forces more fog and clouds Rain tends to be more intense when it happens Atmosphere fog reduces view distance more intensely
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5 Years Ago
Don't spawn grass on the cliffside topology
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5 Years Ago
Fix for occasional floaty decor objects
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5 Years Ago
Removing legacy water shaders, see if that works
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5 Years Ago
Added OpenGLCore to Windows build settings (for asset bundles on the build server)
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5 Years Ago
Manifest
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5 Years Ago
Sleeping bag exploit fixes
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5 Years Ago
Forgotten file
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5 Years Ago
Merge from procgen11.1 Network++ Save++
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5 Years Ago
Splat adjustment of roads and rivers also use editor padding / fade parameters
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5 Years Ago
Merge from main
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5 Years Ago
Empty folder remove
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5 Years Ago
Prefab scene updates
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5 Years Ago
Allow attaching roofs to the bottom of other roofs again
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5 Years Ago
Roof exploit fix Stability diminishing returns Various building block placement quality of life improvements
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5 Years Ago
Merge from main
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5 Years Ago
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5 Years Ago
Procedural river / road parameters are exposed in the generation scripts (for roads these will eventually be defined by the road connection nodes of monuments)
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5 Years Ago
Fixed rivers occasionally going through monuments
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5 Years Ago
Fixed monument fadeout noise occasionally leading to floating objects
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5 Years Ago
Fixed some cave_small prefab fuckups
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5 Years Ago
Fixed monuments occasionally messing up rivers
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5 Years Ago
Merge from main
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5 Years Ago
Server size / seed / salt convar writeback
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5 Years Ago
These look like they can be deleted
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5 Years Ago
Dropped item rigidbodies correctly copy drag and angular drag if specified
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5 Years Ago
Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
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5 Years Ago
Increased sheet metal building part base health to 750HP
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5 Years Ago
Config file loading debug output
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5 Years Ago
Fix for RUST-359
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5 Years Ago
Fix for RUST-345
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5 Years Ago
LightLOD performance regression fix
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5 Years Ago
Developer tools for the F1 panel
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5 Years Ago
Fixed tree skins missing from asset bundles
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5 Years Ago
Client compile fix
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5 Years Ago
Fix for RUST-351
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5 Years Ago
AntiHack player damage verification is enabled by default
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5 Years Ago
Fix for RUST-340
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5 Years Ago
Convar graphics.lodbias is deprecated
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5 Years Ago
Tree quality slider for the main menu performance options panel
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5 Years Ago
Merge from tree-performance (LODing and culling optimizations)
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5 Years Ago
Merge from main
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5 Years Ago
Tree benchmark tweaks
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5 Years Ago
TreePerfTest exposes a seed for reproducible results
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5 Years Ago
TerrainTreeBatch is now deprecated
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5 Years Ago
LOD range tweaks
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5 Years Ago
Merge from main
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5 Years Ago
Moved convar server.aihandlerms to ai.frametime Moved convar server.npcrickrate to ai.tickrate Greatly reduced AI frame time when playing in the editor (better testing perf)
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5 Years Ago
Merge from main
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5 Years Ago
Removing some deprecated stuff from TerrainConfig
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5 Years Ago
Tree benchmark scene Tree culling and LODing optimizations Tree quality convar
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5 Years Ago
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
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5 Years Ago
Fixed external gates collapsing
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5 Years Ago
Fixed detail texture scaling for the new rocks
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5 Years Ago
Sign exploit fixes
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5 Years Ago
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false) Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
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5 Years Ago
Melee weapon damage distance check sends message to player when rejecting an attack
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5 Years Ago
Stability is now encapsulated into a StabilityEntity Doors, shutters and embrasures use the new socket based stability system Fix for RUST-164 and RUST-318
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5 Years Ago
More fixes for lag exploits (RUST-315)
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