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141,821 Commits over 4,413 Days - 1.34cph!

31 Days Ago
Bugfix: handle cases where main thread doesn't have any profiling marks Veeeeeeery unlikely event to happen, but should be supported Tests: ran ExportEmptyMainThread test - it now passes
31 Days Ago
Fix animals looking behind unnaturally, bring back the fix from previous implementation
31 Days Ago
added a bunch more boat layouts for testing
31 Days Ago
Reduce guaranteed slots from defensive to 1
31 Days Ago
New(tests): ProfileExporter unit tests Synthesizes basic profile streams and sees if it sucesfully exports them, without checking contents. Tests: ran tests, 2 fail. inspected some outputs of passing ones
31 Days Ago
merge from render_pipeline_testing (reflection fix)
31 Days Ago
fix vclouds not showing up in water reflections in BiRP
31 Days Ago
basis of test to print table of front-on drag of a set of different copypaste boats, going to be used for retuning drag-by-angle values
31 Days Ago
31 Days Ago
Industrial Autoturret - Updated textures
31 Days Ago
Fixing skinning for lumberjack hazmat
31 Days Ago
New gesture animation polish pass
31 Days Ago
merge from waterwheel_deployable
31 Days Ago
fix label of new io info on item
31 Days Ago
Workbench level 2+3 loot panel assignment
31 Days Ago
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31 Days Ago
fixed missing texture on tier 2 workbench
31 Days Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
31 Days Ago
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
31 Days Ago
Mannequin fbx update
31 Days Ago
Merge from vital_icons
31 Days Ago
merge from main
31 Days Ago
Ton of general workbench client/server compile fixes
31 Days Ago
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31 Days Ago
Merge from chainsaw_hotspot_gathering
31 Days Ago
Merge from main
31 Days Ago
Fix server log when throwing items at trees and ore nodes
31 Days Ago
Add a convar to gate the icon display behaviour.
31 Days Ago
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31 Days Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
31 Days Ago
merge from main
31 Days Ago
stripped back workbench 2, added new corpse
31 Days Ago
Cleanup
31 Days Ago
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)
31 Days Ago
Update prefab MetalIceVest
31 Days Ago
IceMetalChestplate and IceMetalFacemask setup
31 Days Ago
updated workbench tier3
31 Days Ago
workbench tier 1 corpse update
31 Days Ago
WIP show icons of equipped upgrades in workbench vital panel
31 Days Ago
Bugfix: protect network group networkables access since it's lazy initted now Tests: opened deepsea on craggy, ran `deepsea.printentitycount`, flew around craggy and open waters, entered and left deep sea, killed scientists from far away
31 Days Ago
added test case to retest specific known-failing drag consistency tests - adjust TestFixture to allow it to run non-public test methods so my dodgy BoatRotFailSetup test parameter struct doesn't need to be public
31 Days Ago
Merge from main
31 Days Ago
Merge from main
31 Days Ago
Undo of 147532 - Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
31 Days Ago
Merge: from main Will need to subtract some stuffs
31 Days Ago
Remove conflicting shader directory
31 Days Ago
Fix shader errors
31 Days Ago
Set up layer structure in new prototype shader
31 Days Ago
Split StandardLayers into types and functions
31 Days Ago
merge from parent