reporust_rebootcancel

106,698 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Moved all tree and bush LODs that were on the Imposter layer to the Tree layer. We'll control the imposters via the Imposter script instead.
1 Year Ago
Added an IsScrubbing field to the demo reader Don't spawn effects or gibs if scrubbing
1 Year Ago
Alarm tweak WIP
1 Year Ago
Fix demo shots that end on the same frame as an effect getting spawned every frame
1 Year Ago
fixed cream pile blend material metallic and specular levels to match the floor
1 Year Ago
Use a dynamic pool of RenderTextures for video emoji instead of making them ahead of time in the editor for each emoji Handles multiple identical emoji requesting a rendertexture, in this case they will all share the same texture
1 Year Ago
Prefab + directory backups
1 Year Ago
Ice Throne 4K mats
1 Year Ago
Removed importer layer from tool cupboard check mask
1 Year Ago
Switched layer from Imposter to World on EasyRoads3D prefab surfaces (T crossing, X crossing, roundabout)
1 Year Ago
Added missing imposter scripts and billboards for bush_willow_snow_small_a and bush_willow_snow_small_b
1 Year Ago
Merge from main
1 Year Ago
Nuclear missile silo progress Fixed bathroom stall collider
1 Year Ago
Fix for normals
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
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1 Year Ago
merge from xmas_2022
1 Year Ago
Slightly adjusted blend factor on cream pile terrain material Tweaked tiling on gingerbread floor to make repetition less obvious Fixed a small visible gap in the t-junction mesh
1 Year Ago
Disabled saving on gingerbread barricades, xmas dwellings and gingerbread corpses
1 Year Ago
Fixed Xmas dungeons using the Halloween lifetime convar (now correctly using xmaslifetime)
1 Year Ago
Set gingerbread floor to tile based on XZ axis to remove seams between modules Added blending to cream piles Slightly tweaked cream pile positions
1 Year Ago
merge from main
1 Year Ago
Merged blend layer shader changes
1 Year Ago
possible dwelling leak fix
1 Year Ago
xmas dungeon population
1 Year Ago
Create and position board pegs when mounting a weapon. Set peg configs for a few test weapons.
1 Year Ago
Fixed several edge cases that could call into EOS API with invalid client handle
1 Year Ago
merging back to a sensible branch
1 Year Ago
more peg config setup
1 Year Ago
Phrases
1 Year Ago
wip peg config setup/tool
1 Year Ago
added AssetFolders.cs script - automates the creation of an Asset folder structure for consistency - Folders created: Effects / Materials / Model (with subfolder named Textures) / Sound Right-click in desired location -> Create -> AssetFolders
1 Year Ago
deleted now unused code
1 Year Ago
merge from main
1 Year Ago
merge from xmas_2022
1 Year Ago
Fixed BoundsCheck.ApplyBoundsChecks not doing the correct fallback bounds check when no BoundsCheck components exist (also optimized it a little bit in the process)
1 Year Ago
Interaction sounds for santa present airdrop
1 Year Ago
Merge from main
1 Year Ago
Fixed santa sleigh reindeers not animating
1 Year Ago
Add a warning if an emoji hasn't been added to the library
1 Year Ago
Add support for server to recognize if a player has sent emoji they do not own and reject the chat message
1 Year Ago
Removed all usages of the Player Model Rendering layer. Renamed it to UNUSED A for now. Inventory player preview now hides way under the map instead of being on its own layer. By necessity it also now receives directional light from the sun along with its own local lights, but that may actually be an improvement. If we need to revert, the layer remains available for now.
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Merge from main
1 Year Ago
Don't use the imposter layer when trimming meshes, just disable all other colliders in the scene and then re-enable them once we're done
1 Year Ago
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1 Year Ago
Updated Ice Throne deploy effect + collider phys materials to better match the item
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Play wrench hit anim every time a pipe piece is placed Speed up hit animation (0.8->1.2)