115,460 Commits over 3,959 Days - 1.22cph!
launcher prefab updates, added .viewmodel prefab (WIP)
Fix shader for procedural rendering, verticies and indicies seem right now
launcher file/folder setup and edits, base vm rig files & .entity holdtype
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merge from tests/entities
Set door collider to convex to prevent error spam
Default clan score to 0 in DB, no point being null
Enable saving on armor entity.
Don't disable saving on armor entity in code.
Consume item.
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Added HotAirBalloonEquipment.
Armor is now a HotAirBalloonEquipment.
Handle adding/removing equipment entities.
Base functions for modifying stats.
Removing several temporary build debug logs
Fixed SeparateLinuxBuild in case we need to use it again in the future
exported homing missile launcher hold type idle pose and setting up in unity
Change Vertex & Index buffer to StructuredBuffer type
Use global shader keyword `RUST_PROCEDURAL_INSTANCING` to enable procedural rendering
Apply procedural rendering to UnityStandardCore deferred shader
RPC string manifest debugging
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merge from terrain-texture-lod-fix
Gib spawning without parenting.
Added HotAirBalloonArmor class and re-setup the prefab using it.
Fixed UV scroll stretching due to precision issues in standard shader set
Fixed terrain texture detail progression via shader quality
parachute.bypassrepack now forces the parachute back into the parachute slot
Added metal briefcase models
Adjusted one dismount point that was never valid on static computer station
Updated colliders on the static computer station as well. For this static one I haven't added collision for the chair, since it requires moving the dismount points and the static computer station is used in quite a few places, often quite cramped. The computer station chair had no collision before today, allowing for the dismount points to be quite close to the table.
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Fix parachute not playing animations for non-local players (including all players in demos)
Updated locker to 42 slots to fit new parachute slot
Updated locker behaviour to only allow backpacks in the new slot
Updated both deployable and camper versions
Fixed double-up collider names on workbenches (can cause trouble when finding bones)
Computer Station was already all convex colliders, but the entire thing was represented with a single box collider, so I've redone it with the level of detail that other deployables have. Chair and radio now have collision too. Dismount points needed to be moved out a bit to account for the chair.
Merge from airpatch_media
LBJ forest scene map files