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106,698 Commits over 3,836 Days - 1.16cph!

1 Year Ago
candy cave entrance ambience
1 Year Ago
▌▅▄▊▆ ▇▆▆▋▅'▇ ▄█▆▋▍▌▌▌ ▉▊▋▆▅▄▍ ▋▇ ▆▅▉▋███▍▋ █▅▇▍▍▊▄▅▌▄▇ ▊▌▄▆▇▇▍ ▅▌▍▉▇▊▍▄▉▊▉▉▍ ▌▋▆█▊ ▉▊▋▄▆ ▍▆▍▇ ▊▇▅▆▇▅ ▉▆▄ ▌▌▋. ▊▍▌ ▄ █▉▇▄█ ▌▊▉▉▌▋▅▄▊ ▍▇█▆ ▆ ▊█▇▆██ ▉▊▇ ▉▌▌▊▌▍. ▋█▍▌▌ ▌▋▉▋▉ ▇▇▅█▌▉ ▇█▊.
1 Year Ago
Fixed NRE errors in the Impostor system when SystemInfo.supportsInstancing is false
1 Year Ago
fix reverb in candy cave entrance
1 Year Ago
candy cave and present drop open/close sounds
1 Year Ago
missing changes from xmas music commit
1 Year Ago
Fixed two bad parameters on the rock_pile_cream material to get rid of the black tar.
1 Year Ago
Base of client & gameplay analytics
1 Year Ago
candy cave ambience & reverb settings
1 Year Ago
xmas music
1 Year Ago
merge from main - RC
1 Year Ago
menumenuui xmas update
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Handle UI for weapons that don't use ammo
1 Year Ago
merge from main
1 Year Ago
menu videos xmas rotation update
1 Year Ago
Merge from detailshader_world
1 Year Ago
merge from main
1 Year Ago
added weaponrack.showUI convar
1 Year Ago
Fixed issues with normals
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
merge from xmas_2022
1 Year Ago
fixed santa sleigh weird altitude lerping
1 Year Ago
Updated burlap sack to Tom's Xmas sack
1 Year Ago
▉▆▆▋▉▄ ▊▋▅█▅
1 Year Ago
Added LookatTooltip.ForceClearGroupOptions() to reset the delay for showing multiple radial menu options text. Reset the timer when targeting weapons on the rack so the "extra menu options are available" text doesn't appear when quickly hovering across different weapons.
1 Year Ago
adding AssetFolder.cs to main
1 Year Ago
wip UI, show weapon name + icon, ammo icon + count when hovering a weapon. protobuf.
1 Year Ago
added a third version of the gun rack material, an inbetween of A and B - added textures and material - shares normals from B
1 Year Ago
Disabled LightEx from the bounce because potential timing desync
1 Year Ago
Made the alarm & bounce pulse.
1 Year Ago
Clipped the PFX prefab onto the ice throne.
1 Year Ago
merge from xmas_2022
1 Year Ago
"Take All" now prioritises holding the targeted weapon above the others.
1 Year Ago
Merged shader changes to blend layer XZ UV projection / this will fix inverted normals on the gingerbread floor
1 Year Ago
Return correct grid cell index when holding a weapon and targetting a blank cell to fix showing "Take Weapon"
1 Year Ago
merge main to release
1 Year Ago
Ice Throne/Vest/Mask - cine materials + prefabs
1 Year Ago
▊▉▆▆▉▄▋ ▊▅▋▊▍█▆▌, ▍█▅▋▋█ ▌▆▆ ▉█▉▊▍▅▅█ ▉▉ ▉▊▄▍▍▉▌▉ ▉▇▉▄▌▅
1 Year Ago
Enable inside roots on all xmas dungeon exit prefabs
1 Year Ago
Subtract 77758, go back to refactor version
1 Year Ago
Reverted XmasExitEntranceCombo refactor due to broken triggers
1 Year Ago
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1 Year Ago
Added global.cleardroppeditems to clear all dropped items (for cinematic use)
1 Year Ago
Changed one word from outside to inside
1 Year Ago
ExitEntranceCombo refactor to stop the newly added light bleed between inside/outside realms. (needs script tweaks) Fixed Gumdrop Yellow sometimes running 2 materials.
1 Year Ago
Ignore UNUSED B on the camera
1 Year Ago
S2P on all monuments that had impostor-layer trees and plants (it's a lot of them). We no longer use Impostor layer on anything. Renamed Impostor layer to UNUSED B.
1 Year Ago
Fixed gibs not repsonding to time changes in demos due to Invoke timings not really working in that environment Gib death timers are now handled via a central static manager when playing demos