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106,762 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Crafter will finish any outstanding crafts if the game was saved mid-craft, preventing material losses
2 Years Ago
Add a progress readout to the crafter loot panel
2 Years Ago
Vending machines and dropboxes are now compatible with storage adaptors
2 Years Ago
Cherrypickable material fix for the new tools at low shader level (Changed from Rust Cloth to Rust Standard) Slight optimization of related import settings.
2 Years Ago
Warehouse wip
2 Years Ago
lumberjack/concrete tool attack & impact sounds
2 Years Ago
Conveyor now draws exclusively from output slots of crafter
2 Years Ago
Industrial Crafter now requires power to run and can be toggled on/off, includes a toggle IO port
2 Years Ago
Conveyor now requires power to function, can be switched on/off Added a toggle IO input for smart switch integration
2 Years Ago
Fireplace & Skull Fire Pit iteration Texture optimization
2 Years Ago
Warehouse wip
2 Years Ago
Skull fire pit polish & related files.
2 Years Ago
Fire Pit mesh overlay & scene backup
2 Years Ago
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2 Years Ago
PositionGenerator dependants
2 Years Ago
merge from main
2 Years Ago
mf main
2 Years Ago
Nudged the campfire main light hue a few degrees towards yellow.
2 Years Ago
terminal exterior final art before LODs
2 Years Ago
merge main to release
2 Years Ago
phases and codegen checks
2 Years Ago
Add crafting slots to all 3 workbenches Fixed some item handling bugs with the industrial crafter
2 Years Ago
First pass on filter system for conveyors, can specify up to 5 items that an item conveyor will allow to pass
2 Years Ago
Merge from main
2 Years Ago
Differentiate between a loss and not being in a round at all, so we can do different UI (this didn't matter with poker since we just show "x won the round" rather than "you lose"). Also show Bust as a different result status.
2 Years Ago
Win/Lose phrase changes
2 Years Ago
Bug fixes, and do random move correctly during betting phase
2 Years Ago
Fix poker UI errors when a player folds
2 Years Ago
Merge Main -> Blackjack
2 Years Ago
New winner data, showing the round results in a more Blackjack-ish way. We don't really care about which players won or lost like we do in Poker, so much as just our personal result vs. the dealer.
2 Years Ago
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2 Years Ago
Adjust spray can description to remove mention of inserting attachments
2 Years Ago
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2 Years Ago
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2 Years Ago
Fix lumberjack hazmat geometry being visible in eyes view (while downed)
2 Years Ago
Cleanup
2 Years Ago
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2 Years Ago
Fix modded server combatlog NRE
2 Years Ago
Fixed NRE from rendertunnels command
2 Years Ago
Fix moving hotbar items into sleeper moving into your own inventory
2 Years Ago
Merge from main -> item_move_fixes
2 Years Ago
Improvements to tessellation
2 Years Ago
Scene2Prefab horse loot panel
2 Years Ago
Revert saddlebag to 6 slots each (loot panel doesn't have enough space for all the slots)
2 Years Ago
Added furnace ui loot panels to scene
2 Years Ago
Halloween files
2 Years Ago
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2 Years Ago
attachment sounds no longer play for NPCs upon first spawn NPCs can optionally skip their deploy delay bunker entrance NPC spawns
2 Years Ago
Added NPC_TunnelDwellerSpawned prefab. Added AI design for it. Manifest.
2 Years Ago
Added Vector3 reserved Position memory slot to AIMemoryBank. Added MoveToVector3 AI state.