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106,767 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Shader bug fixes
2 Years Ago
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2 Years Ago
refactored owner position tracking to separate class
2 Years Ago
lumberjack hazmat is no longer user craftable - same behaviour as the artic and nomad
2 Years Ago
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2 Years Ago
owner position sampling cleanup
2 Years Ago
test run
2 Years Ago
merge from item_move_fixes - Minor fixes
2 Years Ago
merge from /hardcore (minor fixes)
2 Years Ago
merge from main
2 Years Ago
Merge from invoke_performance
2 Years Ago
Default invoke performance tracking to false
2 Years Ago
Merge from invoke_performance
2 Years Ago
Space out weather effect invokes more when the intensity drops to 0 (x5) Might make weather effects slightly less responsive when increasing from 0 intensity but should reduce the frequency that these effects are processed when they don't need to be Don't allow the FadingToggle invoke in AmbientLightLOD to run during loading screens
2 Years Ago
Expose to convar (debug.invokePerformanceTracking and debug.invokePerformanceThreshold)
2 Years Ago
Fixed betting issues. Support three separate bets at once per player since they could have split and taken insurance. Ignore the pot, we'll destroy and create scrap as it's needed.
2 Years Ago
Handle splits in the winner calculation
2 Years Ago
Some initial tests on an Invoke performance monitor, prints out all the invokes and the time taken per invoke if the total time takes more than 0.5ms in a frame Created an InvokeSpammer
2 Years Ago
Properly show when the dealer wins
2 Years Ago
Filled in missing phrases
2 Years Ago
Manifest
2 Years Ago
Merge Main -> Blackjack
2 Years Ago
Win/loss phrases and UI
2 Years Ago
Merge from static_group
2 Years Ago
Update swamp_c, harbor_1 and launch_site after merge
2 Years Ago
Merge from main
2 Years Ago
Split count functionality into two convars, entcount and authcount AuthCount returns entities that the player is authed to, regardless of whether they placed it EntCount returns all entities that the player has placed
2 Years Ago
Fixed incorrect user id check in entcount convar
2 Years Ago
Added ID column to entcount convar results
2 Years Ago
Ferry terminal warehouse progress
2 Years Ago
Scene backup too
2 Years Ago
Pumpkin emissive texture tweak
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
prototype 17 gunshot sound
2 Years Ago
Change item.info.stackable to item.MaxStackable() throughout code
2 Years Ago
Fix renderlabs & monuments not working on client when no game mode is active
2 Years Ago
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2 Years Ago
Merge from VFX (Small furnace)
2 Years Ago
Furnace FX/Lighting refresh & optimization
2 Years Ago
Updated lumberjack hazmat .skin steam category
2 Years Ago
2 Years Ago
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2 Years Ago
terminal building - material definition
2 Years Ago
missing colliders on metal rowboat props fixed gaps between meshes some LOD polish, uv fixes ladder volumes/electric lines