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106,760 Commits over 3,836 Days - 1.16cph!

2 Years Ago
terminal exterior pre vcol
2 Years Ago
phrases
2 Years Ago
Fixed concrete typos
2 Years Ago
Merge AIInformationZones and AI data after dungeon is created
2 Years Ago
Fixed missing sfx on new hatchet/pickaxes
2 Years Ago
phrases
2 Years Ago
Unsaved
2 Years Ago
First pass on crafter loot panel Add support for Inventory loadouts to include blueprints Restrict blueprint slot of crafter
2 Years Ago
Merge from main
2 Years Ago
Typo fix
2 Years Ago
Fixed incorrect weather effect interval change from yesterday
2 Years Ago
Fixed winner and standoff result calculations
2 Years Ago
Added extra slots to horse lootpanel in loot panel scene
2 Years Ago
Merge from static_group
2 Years Ago
Added surrender support (mainly for players leaving the table or getting killed suddenly during a round, but can be an optional move too - pays half the bet back).
2 Years Ago
Disable static colliders on HLOD affected meshes (very experimental, probably going to cause issues)
2 Years Ago
Merge Main -> Blackjack
2 Years Ago
A clearer change to GetIdealContainer in ModularCarGarage now that I understand better what went wrong in 72669
2 Years Ago
NPC corpses will no longer use streamer mode names in their loot panel if streamer mode is active
2 Years Ago
Fix NPC ragdoll clothing going missing if a player leaves and enters network range Dead NPC's will no longer display clothing/belt rows in the loot panel
2 Years Ago
Fixed ModularCarGarage method being GetIdealSlot instead of GetIdealContainer. Removed obsolete comment.
2 Years Ago
Testing out quadtree meshing
2 Years Ago
Fixed the very first right-click of a vehicle module from player inventory into a vehicle on it modular car lift eating the module.
2 Years Ago
Fixed code locks appearing incorrectly when using authcount command
2 Years Ago
Small cleanup
2 Years Ago
terminal exterior wip
2 Years Ago
Use the CheckSphere position instead of randomizing within the quadtree node
2 Years Ago
merge from main
2 Years Ago
junkpile AI fix
2 Years Ago
2 Years Ago
Run CheckSpheres after building the list of candidates in WorldPositionGenerator (reduces the number of CheckSpheres needed by a lot)
2 Years Ago
bunker entrance NPC spawner
2 Years Ago
Fixed fireplace outputslots
2 Years Ago
added effects folders for lumberjack tools, pointed anim events scripts on vm prefabs to new paths
2 Years Ago
controller updates
2 Years Ago
mf main
2 Years Ago
Pumpkin mat.
2 Years Ago
Hapis: Priority InsideTerrain violation fixes.
2 Years Ago
Use the campfire as a guide mesh for the cursed cauldron like we used to, because of rotational faff.
2 Years Ago
Fixed worldpositiongenerator EvaluateCandidates using 2d coordinates for spherechecks Instantly lerp ambientvolume values if loading screen was just active Added ForceViewAnglesTo RPC to baseplayer dungeon mission baseline
2 Years Ago
Skylight model -Created LODs -fixed baking issues and changed PBR values -Added collider, and updated the prefab
2 Years Ago
terminal exterior wip
2 Years Ago
Fixed/Updated Cursed Cauldron static variant.
2 Years Ago
Shader bug fixes
2 Years Ago
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2 Years Ago
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2 Years Ago
refactored owner position tracking to separate class
2 Years Ago
lumberjack hazmat is no longer user craftable - same behaviour as the artic and nomad