106,769 Commits over 3,836 Days - 1.16cph!
Fixed dynamic mouse cursor not working in main menu
Card game player widget card count is now dynamic (previously hard coded to two cards).
Implemented "split" action.
Adjusted some mesh trim settings, shave 2-10k tris from some HLODs
Automatically set world config convar to merged config from the nexus if a config was not already provided on the command line
Merge from main (redoing last one)
Add in some code to pull world config from nexus variables and merge them together if specifying a zone to use as a base config
fixed missing cached texture
ported over material and skinning tweaks to correct branch
Card players can now have a second, separate set of cards (will be used for blackjack splits)
plastic missed these for some reason. cinematic spec textures
Skinning improvements to shoulder, bought over new materials and textures for tools, removed old unused metalrough textures, fixed normal map issue on backpack
Sync changes from FP.Flexbox - hopefully fixes prefabs being edited for no reason
Scene backup.
Cauldron refresh files.
added gibs for the handcar
updated prefab
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Cleaned up CraggyIsland error spam
Merge from main -> item_move_fixes
Handcar Update
- finished lods
- updated materials and textures
- updated base prefab
merge from lumberjack_hazmat
merge from Lumberjack_Tools
rebaked normal on backpack and re exported lods to correct some bad normals from thin triangles , also applied to world model
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Workbench research cost tweaks
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Merge from cliff_rail_fixes
Fixed MeshCull objects getting incorrectly enabled if graphics.hlod is false
Fixed cards now animating in the Blackjack UI
Implement EditorMakeRandomMove for Blackjack
Improved system for managing hidden cards. Allows the Blackjack dealer's first card to be hidden, and second card shown. ProtoBuf no longer needs trueCardCount.
Fixed a world space orientation issue on the large furnace flames.
Merge from VFX (New Fireplace, Large Furnace, Campfire lighting & FX)