116,225 Commits over 3,987 Days - 1.21cph!
Set up Water5 correction forces for Tugboat
Decreased tugboat drag. Set tugboat MaxVelocity value.
Replaced top-tier door concave mesh collider with four primitive colliders, so that it can work on rigidbody vehicles like tugboat with full physics interaction. Fixes thrown weapons no sticking to it
Fixed explosives on doors on tugboat damaging tugboat instead of door
Improved caching of industrial connections in some problematic configurations
Added flatWaterLerp variable to buoyancy, allows a buoyant object to control how much it's influenced by the waves/ocean system vs treating the ocean as a flat plane
Set the tugboat to 0.2 (0 = flat ocean, 1 = full waves) for better stability in deep water
Fixed setting env.oceanlevel convar causing NRE's on client
Fixed wooden signs attached to the tugboat incorrectly modifying the texture on all signs on the boat
1/2 low hanging fruit visual facelift
▅█▍ ▋▍▉▉ █▆▆▌▍▉▌▋ + ▆▊▋▄▅ ▊▆▉▅▋▄ ▉▋▉▆▊
Subtracting
84323 merge from save239 - Continued sfx errors
Add `StripChildren` prefab attribute to remove all empty child gameobjects
Add to wall prefab
Better staircase collision on Tugboat (for gunplay)
Adjusted a couple of corner colliders on tugboat
use a default value for wave attenuation if WaterSystem.Instance is null
NRE fix
reapply changes reverted in
84315
Subtracting
84300 84299
84298 84297 - Sound fx commits
fixed combat knife crate untie not counting towards mission status
▍▋▌▊ ▄▋▋▍▅▄▉ ▅▌▋▊▊ ▋▆▅▇▇ ▅▍▊▉ ▌▅▇█▋: █▌▅▍▅▆▊ ▅▋ ▄▇▉▋▆
▇█▅ █▊▌▇█▄▋▌ ▇▅▅ ▍▄▇▊▄▍ ▅▍▋▆█
Merged fuel_engine_basic oiljack_arm and updated colliders and the prefab for the animators.
LODs will adjust their distance based on FOV / when you zoom in
Merge from main -> global_networked_bases
▅▍▋ ▌▆▇▍▇▉▆▄ ▍▍▍▉ ▉▇▆▋▇▉'▍ ▋▄▆█▄ ▆▌▆▊ ▇▍▉▊▊ ▌▇ ▉ ▋▇▍▆▌▇
Tugboat protection changes
merge from analytics_building_color
Pumpjack
- Applied changed on the model
- Optimized the colliders
- Added gibs
- Deleted old files
- Updated the prefab with the new files
update tugboat PhysicsSounds ignored layers
merge from main -> analytics_building_color