reporust_rebootcancel

116,273 Commits over 3,987 Days - 1.22cph!

1 Year Ago
Fixed conveyor screen not showing item transfers if the item is being stacked in the output container
1 Year Ago
Merge from main
1 Year Ago
Media base from ferryterminal_media
1 Year Ago
Cam anims dir
1 Year Ago
Merge from save239
1 Year Ago
Got it "working" again Job system runs on main thread til we figure out NativeList Fix building blocks & prefabs not registering Warmup prefabs in the editor manually based on network updates
1 Year Ago
Don't show diving suit helmet mesh when in first person with arms mode, fixes helmet mesh appearing when driving vehicles Had to just disable the head mesh due to skinning differences compared to the original hazmat
1 Year Ago
merge from modding_prefabs
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from egg_suit_lod_fix
1 Year Ago
merge from nvg_canvas_scale_fix
1 Year Ago
merge from save239
1 Year Ago
split off wheels on abyss suit tank#1, animated them, animated scrolling uv2 on the flywheel belt, added bone retarge and object motion vector fix scripts to make it all work
1 Year Ago
Rewrote the code that determines what conditional model(s) to show based on grade, skin & modelState Fixed prefabs that are no longer SingletonComponents
1 Year Ago
merge from save239
1 Year Ago
network++
1 Year Ago
merge from diversuit
1 Year Ago
merge from water5_final
1 Year Ago
Clean up `InstancedMeshConverter` and register `InstancedPrefabConfig` out of `PrefabPreProcess` as well
1 Year Ago
Implemented skeleton of a job based frustum culling & lod culling system
1 Year Ago
Properly extract building grades & conditional models via PrefabPreProcess into code based configs
1 Year Ago
abyss helmet version 2, textures, material, added to prefab with randomiser script set up. needs a bit more work on the skinning
1 Year Ago
tugboat sounds (WIP but mostly there)
1 Year Ago
Fixed ServerProjectile NRE when hitting water
1 Year Ago
Update all building block prefabs with InstancedMeshFilter
1 Year Ago
Fixed subsurface falloff gradiation between beaufort states
1 Year Ago
Water & beaufort parameters. (Waves unchanged)
1 Year Ago
Merge from save239
1 Year Ago
Fixed WaterLevel ignoring water volumes and reverted fishing pole and water sockets to use WaterLevel
1 Year Ago
Tool to auto convert all building blocks with one button click (and 30 minutes of waiting as unity saves them one by one)
1 Year Ago
Projectile fixes (things I broke in 83834)
1 Year Ago
Update editor tool to convert prefabs to InstancedMeshFilter
1 Year Ago
Tugboat control panel LODs and sonar emissive
1 Year Ago
Beginning of massive refactor to support all entities & all types of world prefabs
1 Year Ago
Ocean refraction tweaks +caustics adjustments to match.
1 Year Ago
Slight caustics speed/depth/scale/brightness tweaks, because they were barely noticable.
1 Year Ago
code cleanup
1 Year Ago
underwater.prefab iteration & fixed time scaling issue
1 Year Ago
Update FP.BurstCloth (stiffness and other fixes) Crank up stiffness on diver ak to fix clipping
1 Year Ago
add randomization to diver suit
1 Year Ago
Cherry picked 83847 => Fixed Lake and Swamp shading and refraction
1 Year Ago
Fixed Lake and Swamp shading and refraction
1 Year Ago
Bone retargeted breathing FX out of the back area when underwater
1 Year Ago
merge from save239
1 Year Ago
diversuit -> save239
1 Year Ago
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1 Year Ago
Cherry picked 83841 => Fixed water mask
1 Year Ago
Fixed water mask
1 Year Ago
Added and Setup Smoke Detector Prefabs