reporust_rebootcancel

106,830 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Retarget all harness LODs
2 Years Ago
added owned sub-objects to petdog-retriever.prefab
2 Years Ago
initial prefab setup with new rig/anims
2 Years Ago
Fix visual harness glitch caused by accidentally reloading it constantly
2 Years Ago
grounds mock-up materials for preview
2 Years Ago
Merge from main
2 Years Ago
Auto tame when placing a harness in inventory
2 Years Ago
Viewmodel lighting fix
2 Years Ago
Reworked harness equipping. Harnesses visually add/remove with item. Added current harness to protobuf. Serialization.
2 Years Ago
updated prefab links to plywood boarding prefabs
2 Years Ago
plywood_boards LODs/Colliders/Prefabs
2 Years Ago
protocol update to match main for static_group perf testing
2 Years Ago
merge from main
2 Years Ago
Cherry picking 74307 (wrong branch)
2 Years Ago
AntiHack.LogToConsole and console messages on player kill contain player position
2 Years Ago
merge from furnace_ui_rework
2 Years Ago
merge from general_qol/skipqueue
2 Years Ago
Merge from static_group
2 Years Ago
Manifest update
2 Years Ago
Increase lighthouse LOD swap distance Fixed missing geometry on dome HLOD
2 Years Ago
Merge Caboose -> Blackjack
2 Years Ago
A few fixes
2 Years Ago
Moved a ton of code from the CardTable to the new BaseCardGameEntity class, to be shared with BlackjackMachine
2 Years Ago
Moved all horse idle and footstep sounds to new occluded sound class so the horse idle sfx shouldn't be audible inside of a base
2 Years Ago
More WIP blackjack machine setup
2 Years Ago
Animal idle animations now have a randomised cycle offset so they won't play their animation in sync with other animals Applied to horses, wolves, chickens, bears, boars and stags
2 Years Ago
Fixed wooden signs not being able to be picked up
2 Years Ago
Free spray radial option when holding a spray can will now read "Free Spray" instead of "Graffiti Pack" (Will need a phrase rebuild)
2 Years Ago
Merge from static_group
2 Years Ago
Update harbor_1 to include the hanging container in the HLOD Switching the graphics.hlod convar now immediately updates all LODs, bypassing the budgeted update (this was taking up to 30s to change the lods of every object in the world in proc gen, making comparisons difficult)
2 Years Ago
Merge from main
2 Years Ago
Added media directory and playblast timeline asset
2 Years Ago
WIP setting up blackjack machine classes, new base class for card game entities, protocol++
2 Years Ago
Backups
2 Years Ago
Merge from timeline_recorder (cinematic tools, should have no impact at runtime)
2 Years Ago
Merge from firstpersonspectate (various fixes)
2 Years Ago
Merge fix, remove log
2 Years Ago
Merge from main
2 Years Ago
Merge from tools_demo (allows F1 layer toggling in demos)
2 Years Ago
testing out some graffiti on the exterior of the caboose texture and material
2 Years Ago
Camper bbq output slots 1 -> 2
2 Years Ago
Updated small and large wooden box desc (needs phase rebuild )
2 Years Ago
saddle bags inventory slots 6 -> 12
2 Years Ago
camper storage 12 -> 18
2 Years Ago
cherrypicking horse_rampfix
2 Years Ago
merge from sep22_deployable_fixes
2 Years Ago
car storage size increase 18 -> 48
2 Years Ago
merge from horse_rampfix
2 Years Ago
added ladder to rear and on the side at the front.
2 Years Ago
Edge case fixes of cliffs overlapping rail