reporust_rebootcancel

116,272 Commits over 3,987 Days - 1.22cph!

1 Year Ago
Merge from save239
1 Year Ago
Compile fix
1 Year Ago
Merge from save239
1 Year Ago
Disable LerpBetweenPointsBool batching toggle if entity is parented Disable OnSkinRefreshStart / OnSkinRefreshEnd batching toggle if entity is parented
1 Year Ago
Skip stability check if entity has a parent (fixed doors on tugboat breaking due to lack of stability)
1 Year Ago
Fixed being unable to place doors on tugboat
1 Year Ago
Actually allow deployment of autoturret on tugboat
1 Year Ago
AutoTurret is on when parent has engine on AutoTurret cannot be connected by wire if it has a parent
1 Year Ago
Move PreProcess after the prefab gets set to 0,0,0 to allow normal localToWorld
1 Year Ago
Add `Transform.LocalPrefabToRoot()` extension method to calculate localToWorld regardless of prefab's world position Remove hack of setting prefabs to 0,0,0 before we PreProcessed them when isolating problems Ensure LODs are ordered when processing them
1 Year Ago
Fixed deferred decals darkening under certain weather/time conditions
1 Year Ago
Tugboat controls LOD setup Hull material tweaks
1 Year Ago
Marking several deployables as deployable on the tugboat: BBQ, bed, campfire, chair, fridge, furnace, storage boxes, locker, mixing table, repair bench, research table, rugs, shelves, guntrap, sleeping bag, sofa, table, workbenches, autoturret, flameturret
1 Year Ago
Fixed LODComponent.ToggleDynamic issues
1 Year Ago
Converted worldToLocal -> localToWorld
1 Year Ago
Cherry picked 83921 => Fixed running out of samplers in Rust/Standard shader
1 Year Ago
Tweaked player_preview shadow bias values
1 Year Ago
Fixed running out of samplers (16) when maxing out features and textures in Rust/Standard shader
1 Year Ago
Correctly mark all LODComponent as dynamic on parented entities
1 Year Ago
Cherry picked 83914 => Fixed shadow shader issue
1 Year Ago
Fixed above ground pool broken shader
1 Year Ago
With matricies but still the same broken positions!
1 Year Ago
Reapply missing animator changes for torch extinguish/ignite animations
1 Year Ago
Replacing per-socket setDeployableAsParent with per-entity ForceDeployableSetParent override (to support free deployment without sockets)
1 Year Ago
Fixed shader shadow issue
1 Year Ago
merge from /media_projects/2023_06/
1 Year Ago
server + client compile fix
1 Year Ago
merge from save239
1 Year Ago
ferry terminal loot pass
1 Year Ago
media_projects/2023_06
1 Year Ago
Cine diversuit mesh compression fix
1 Year Ago
Merge from save239
1 Year Ago
Backups
1 Year Ago
Outdated prefabs del
1 Year Ago
merge from save239
1 Year Ago
Fix helmet fix applied in 83901 not working on second helmet variant
1 Year Ago
Reapply 83883 manually
1 Year Ago
Subtract 83898
1 Year Ago
merge from aux2
1 Year Ago
Merge from diversuit
1 Year Ago
Merge from media_projects/2023_06
1 Year Ago
Added global.overrideOceanEnvironmentLerp admin command to allow finer control over ocean depth environment effects (light dimming, fog, etc) -1 = Normal gameplay 0 = Bottom of the ocean 1 = Surface conditions
1 Year Ago
Updated view model renderers again
1 Year Ago
Cherrypick 83891
1 Year Ago
Merge from save239
1 Year Ago
Prefab + scene fix
1 Year Ago
Fixed rain rendering underwater.
1 Year Ago
Exposed a new set of cinematic underwater parameters, underwater effects will use the params when underwater_cinematic is set to 1 (setup is almost identical to the admin mode but with the water line rendering properly)
1 Year Ago
Fixed conveyor screen not showing item transfers if the item is being stacked in the output container