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107,015 Commits over 3,836 Days - 1.16cph!

3 Years Ago
lr300 vm sprint anim test
3 Years Ago
Progress backup
3 Years Ago
main to release
3 Years Ago
codegen + phrases checks
3 Years Ago
Enabled interaction foam. Merged with ocean foam.
3 Years Ago
convars & codegen
3 Years Ago
Updated main menu video
3 Years Ago
Enabled easter event
3 Years Ago
merge from main
3 Years Ago
Added energy/fed display to bar to pet bar. Updated pet vital. Send pet vitals to owner not just disk.
3 Years Ago
merge from main
3 Years Ago
Protobuf and more serialization
3 Years Ago
Fixed 3rd person effects on ice ak appearing while in first person (floating ice cloud)
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Subtract 69918, doesn't fully resolve issues
3 Years Ago
Increased train engine power
3 Years Ago
Fixed TryGetOppositeCoupling result
3 Years Ago
When trains collide and couple, maintain an average of their previous track speeds
3 Years Ago
Merge from debugcam_lock
3 Years Ago
Add ESPCanvas.ShowHealth which adds the player's health to their nametag
3 Years Ago
Train engine force calculation accounts for coupled engines facing in reverse direction
3 Years Ago
Add ESPCanvas.OverrideMaxDisplayDistance and ESPCanvas.DisableOcclusionChecks convars
3 Years Ago
Get TrackSpeed properly, taking train cars that are facing backwards into account
3 Years Ago
Train coupling WIP
3 Years Ago
Train coupling WIP
3 Years Ago
Compile fixes
3 Years Ago
Protobuf
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Add a new entity at the end of each zipline that renders the last half of the zipline (this will resolve the zipline disappearing when arriving at the end of a very long zipline) Disable this behaviour in demos for backwards compatibility reasons
3 Years Ago
WIP train coupling
3 Years Ago
Improved player rotation when travelling on a zipline that goes via another powerline
3 Years Ago
Add an analytic for using ziplines
3 Years Ago
Add a tip to explain holding forward to accelerate
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Playblast changes
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
fix red dog tag typo
3 Years Ago
merge from dog_tags
3 Years Ago
neutral dog tag setup setup
3 Years Ago
Finalizing down towards the new desert.
3 Years Ago
More accurate occlusion / caustics pass
3 Years Ago
merge from main
3 Years Ago
missing albedo
3 Years Ago
changed up dogtags to use paintable mask to be tintable to any colour, removed old red and blue albedos, added plain variation (but kept metal rough the same so it really does look plain)
3 Years Ago
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3 Years Ago
merge from general_qol - These are minor fixes
3 Years Ago
stairs prefabs better fitment with door and window inserts fixed offset on triangle stairs