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107,015 Commits over 3,836 Days - 1.16cph!

3 Years Ago
placeholder untamed state setup/files
3 Years Ago
Loading screen background images better fade per Lewis template changes
3 Years Ago
Merge from main
3 Years Ago
Extra client verification for interactions & UI display.
3 Years Ago
Coupled train collisions WIP
3 Years Ago
egg suit armour prop all body
3 Years Ago
merge from main - RC
3 Years Ago
phrases
3 Years Ago
Experimenting with a way to update UI in place instead of having to recreate objects
3 Years Ago
Added barriers to the test map rail
3 Years Ago
Reapply changes from main
3 Years Ago
Made the train carriages a lot lighter
3 Years Ago
Train car coupling spacing is now correct. Also fixes the brief jitter when first coupling
3 Years Ago
Update from repository (merge pull request 22, 28 and 30, add NeedsKeyboard support)
3 Years Ago
Removed debug print
3 Years Ago
Fixed situation "b"
3 Years Ago
Added blue and green test carriages
3 Years Ago
Radio updates
3 Years Ago
Coupling bug fixes
3 Years Ago
debugcamera_lock will no longer stop debugcamera_autoload from working
3 Years Ago
Merge from main
3 Years Ago
Train coupling WIP. Coupled trains can now move forwards or backwards without glitching out.
3 Years Ago
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3 Years Ago
Client compile fix Sleeper nametags will now ignore ESPCanvas.OverrideMaxDisplayDistance (the nametag will display when at close range as usual)
3 Years Ago
Fixed grenade launcher shells not appearing correctly in death screen
3 Years Ago
Merge from parent
3 Years Ago
Merge from main
3 Years Ago
Fix NRE in ImageProcessing.IsValidPNG
3 Years Ago
prebuilt vm weapon prefabs
3 Years Ago
Better foam blending between shore and ocean
3 Years Ago
teamid 1 -> 1000 & 2 -> 2000
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Added support for scientists to show an icon on the death screen, added a temporary icon
3 Years Ago
Fixed static floor spikes Fixed cases where an entity would display as the attacker and weapon (landmine, flame turret)
3 Years Ago
Better display (localized/icon) when killed by compound turrets, grenades (beancan, f1, etc)
3 Years Ago
Coupling WIP. Coupled trains now work in a perfect "spherical cows in a vacuum" type of scenario. Remaining scenarios TODO.
3 Years Ago
Being killed by a deployed entity will now show the icon for that entity in most cases (auto turret, spikes, external walls, campfires, etc)
3 Years Ago
Train coupling WIP. Many bug fixes and many new bugs.
3 Years Ago
Added the ability for the death screen to show translated NPC names and icons
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Compile fix
3 Years Ago
Revert 69804. We know which way the train is heading, so we can make do with only one alt track.
3 Years Ago
Add ESPCanvas.ColourCodeTeams, will make nametags of all players on team ID 1 appear as green, team ID 2 will appear as red
3 Years Ago
3 Years Ago
Fixed inherited track speed when trains couple sometimes being reversed. Removed TrackSpeed property.
3 Years Ago
Reassigned tread materials on magnet crane (broken in 69947)
3 Years Ago
Site B finalization WIP
3 Years Ago
manifest rebuild - build times