reporust_rebootcancel

107,047 Commits over 3,836 Days - 1.16cph!

3 Years Ago
merge from main
3 Years Ago
Manifest rebuild to fix "no number for string fuel_storage"
3 Years Ago
Fix load order issues with vehicle fuel
3 Years Ago
Error fix
3 Years Ago
More optimizations to height and trace queries
3 Years Ago
Merge from FirstPersonSpectate
3 Years Ago
Fixed third person mode when spectating
3 Years Ago
Merge from main
3 Years Ago
Comment
3 Years Ago
Make all FirstPersonSpectatorMode variables private Added LocalPlayer.SpectatePlayer that will return the player being spectated and null otherwise, this should be used when there is specific behaviour that is required when in spectate mode (not in regular gameplay)
3 Years Ago
Projectile changes
3 Years Ago
More cleanup
3 Years Ago
Remove some redundant spectator checks
3 Years Ago
Simplify access to first person spectator state, remove IsFirstPersonSpectating and IsLocalPlayerSpectateAware Check against the actual values instead (FirstPersonSpectatorMode.FirstPersonSpectatePlayer and LocalPlayer.EntitySpectateAware
3 Years Ago
▅▅▌▌▌▆ ▊█▉▌▆ ▇▄▊▉▆▅▋▅▋ ▆▌▅▆▇▆▋▅█▍▅▍ (▊▋▉▇▌█ ▆▉▋▍▉▋▉▆ ▇▋▍█▊▊ ▊▋▉▇▍, ▉▉▉▉█▍▊ ▋▆▋▆▅ ▅█▊█▉▍▇ ▇▇ ▋▄▌▍▅▄▇█▇ ▌▆▅▇▆▍▊▍) ▆▍▍'▄ ▆█▄ ▊▋▍▍▅▄ ▌▆▍▉▌█▊▊▇▌▆ ▆▍ ▍▍▍▋▅▋ ▌▊ ▊▇▇ ▇█▉▌ ▇▇▄ ▇▆▇▍▄▆▌.██▍▇▍▄▊▋▇▉▅▊▄ ▌▆▇ █▅▌▊▆█▌ ▌▇▍ ▌▍▍▉▍▍▋▍▊▆▌ ▆▋▆▋▊▄▍▊▊
3 Years Ago
Merge Main -> VehicleUpdates
3 Years Ago
save++ protocol++
3 Years Ago
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3 Years Ago
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3 Years Ago
Arctic research base scene progress
3 Years Ago
Placeholder meshes and prefabs for new portacabin variants / added roof units
3 Years Ago
Wire fence placeholder meshes and prefabs
3 Years Ago
Snowy material and texture variants of various assets
3 Years Ago
Arctic base modules / custom meshes and prefabs
3 Years Ago
Merge from main
3 Years Ago
▉▍▆▌▅▋ ▄▇▄▉ ▊▉▋▅▍ - ▋█▇▇ ▌▉▍██▉▆▊▋ ▋▇▋▊ ▇▄ ▋▅▊██▊+▆▅▉▊▌▉ ▋▇▆▋ ▇▄ ▆ ▄▍▉'█ ▋▇▍▅ ▇▊ ▊▋▄▅ ▊▇ ▋▅▄ ▍▋▉▇ █▌▊▍ █▆▉ ▄▄▋▇
3 Years Ago
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3 Years Ago
cherrypicking 66864 - fixed hazmat suit displaying the incorrect VM
3 Years Ago
3 Years Ago
Revert the accidental revert of the revert. Subtracts 66868.
3 Years Ago
Reapplying all the vehicles merges (so they can be tested in local builds)
3 Years Ago
Reverting all the vehicle merges (let's test this on a branch first)
3 Years Ago
Ocean renderer optimizations, trace optimizations
3 Years Ago
▇▌▉▆▅▊▅▌ ▆▅▌▇█▄ ▆█▇▅▉▌ █▇▆ ▊▉▆▍▉▅█ ▇█▍▇ ▍▌▍▆ ▅▄█▉▋ ▅█▆▆▌▅▊ ▋▄ ▋▋▋▍ ▊▍▋▍ ▋▊▊ ▌▋▇ █▅ ▄██▄▄█▇▌▉ ▅▅▆▄▅▇. ▉▊▆▋▅ ▉▍ ▅▄▉▆▇ ▌▌▍ ▇▅▌▄ ▋▋▅▊▄▆ ▇▌▇ ▉▋█▌▉ ▆▄▅▉ ▊▆▉▅▆▇▉▋▅▉.
3 Years Ago
Fixed prefab preprocessing never running on entities that spawn as child entities / nested prefabs (this will need testing for vehicles after loading a save and for map entities after wiping a server)
3 Years Ago
last few prefabs, manifest.
3 Years Ago
Handle bones that don't exist on the server in BoneDictionary transform lookup
3 Years Ago
merge from main
3 Years Ago
manifest
3 Years Ago
more
3 Years Ago
more
3 Years Ago
more
3 Years Ago
NPC rename/reorganizing in stages because plastic got confused last time.
3 Years Ago
More scene backups
3 Years Ago
Screenshot camera prefab tweaks
3 Years Ago
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3 Years Ago
Snowmobile WIP code, protobuf setup etc
3 Years Ago
Rework relative midi knob bindings
3 Years Ago
More scene backups
3 Years Ago
Revert 66868. Was causing trouble with PrefabAttributes that tried to double-process when already destroyed.