branchrust_reboot/maincancel

34,668 Commits over 4,474 Days - 0.32cph!

5 Hours Ago
merge from hackweek_sv_pie_menu
6 Hours Ago
merge from demos_shadow_fix
Today
merge from catapult_reloadtime_nerf
game_room_dlc -> main
game_room_dlc -> main
Today
Final compile fix
Rin
Today
merge from deploy_clipping_fixes
Today
Another sneaky compile fix that snuck past editor tests
Today
Updated the emission shader feature on the cloth shader to remove an unnecessary underscore
Today
bye bye compile errors :wave:
Today
merge from viewmodel_scene_flex (Character Animation & Skin Viewer dev-only tool)
Today
Improve npcs path following performance, fix npcs sometimes not moving
Today
Remove unused ignite and extinguish effect animation event from the industrial torch anim, to fix warning
Today
merge from uibindings_nre_fix
Today
merge from crafting_stall_fix
Today
Merge from redirect_crafting_fix
Yesterday
Merge from CompassShieldViewmodel
Yesterday
merge from sharkmovement_sound_fix
Yesterday
merge from hackweek_parented_ddraw
Yesterday
Fix stack overflow and alloc in navmesh load / save
Yesterday
Merge from rustplus_camera_fixes
Yesterday
merge from sculptures
Yesterday
Fix triangle planters not snapping to triangle floors testlist
Yesterday
merge from HAB_armour_health_fix
Yesterday
Fixed placement of wooden barricade and barbed wooden barricade. Raised notInSphere checks that were preventing placement. Tightened bounds setup so the tests still pass. Tested placement on terrain and construction in editor
Yesterday
merge from fix_cliff_gaps
Yesterday
Double the speed of navmesh generation, fix some loading saves not working, fix some navmesh tiles missing, add logs to troubleshoot OOM issue
Yesterday
merge from cui_updates
Yesterday
game_room_dlc -> main
Yesterday
Compile fixes
Yesterday
merge from 2Bench2Fixed
Yesterday
merge from Softcore_T2T3bench
Yesterday
merge from fix_cliff_gaps
Yesterday
Merge from sleeper_hardcore_fix
3 Days Ago
updated wording on some items
4 Days Ago
Merge from rustplus_camera_fixes
4 Days Ago
Update(editor): SaveViewer - add a size check when loading a save - also emit what was the last prefab loaded (if there was one) to help track down protobuf/save without save protocol update Tests: used to load a borked save, didn't get stuck in an infinite loop
4 Days Ago
merge from terrain_anchor_tooling
5 Days Ago
merge from mission_screen_flicker_fix
5 Days Ago
Merge: from fix_app_turretcontrol - No changes, just plastic history graph cleanup
5 Days Ago
Upgrade "prefab not found in any asset scenes" log to a warning
5 Days Ago
Merge from rustnav_draw_fix
5 Days Ago
Merge from terrain_renderer
5 Days Ago
merge from fix_second_hotbar -> main
5 Days Ago
merge from fix_highwall_decay_delay -> main
5 Days Ago
merge from boat_foundation_clipping_improv
5 Days Ago
Merge from autoturret_compile_fix
6 Days Ago
merge from demoui2
6 Days Ago
Merge: from fix_app_turretcontrol - Bugfix for frozen turret view in Rust+ app Tests: controlled turret in Rust+ app
6 Days Ago
merge from sculptures