35,611 Commits over 4,324 Days - 0.34cph!
server_browser_ping_removal -> main
merge from naval_update/io_boats
merge from store_fixes_feb
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editor_map_creator -> main
merge from searchlight_worlddirection_fix
merge from fix_duplicate_ocean_sim_data -> main
Fix trails following cannonballs during reloads and when moving the cannon around.
Fix "navmesh ready" log spam
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merge from store_fixes_feb
merge from naval_update/io_boats
Merge from skin_access_improvements
Fixed fluid splitter and fluid combiner not deployable on soft side walls, regression from io_boats
merge from doors_placingthroughwalls_fix
merge buoyancy_fixes to main
Fixed Gibbable NRE introduced in
144214
merge from gibbable_skins_fix
merge cannon_protection to main
Merge from desctructible_boat_wrecks
merge from store_fixes_feb
Merge: from remove_old_occlusion_group_logic
- Clean: more code removal in unit tests to silence Rider
Tests: ran unit tests
Merge: from main (yeah, weird one - redo of CL 143929)
When I did a server merge from extend_perf_telem, plastic warned me that another change made it to main, but commit bot reported mine merged. In reality it wasn't fully merged, just "attached". This should fix it.
Tests: compiler simulator in editor
merge from cannon_slowdown
merge from redirect_snapping
reenable_mountable_parenting -> main
merge from hackweek_fill_containers_rand
Merge from blendedsoundloops_onvalidate_fix
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Merge from naval_cleanup_scientist_fixes
merge from storepage_boxes
Equip Weapon Tool now looks through children of selected object before rescanning from the transform root
Merge from sunken_and_combat_knife_orientation_fix
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Merge from increased_deepsea_render
train_coupling_sound_fix -> main
Add deep sea open notification sound to monument notification sound system
codegen for RPC call
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Fixed wallpaper still using batching in boats
merge from large_oilrig_misc_fixes
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