branchrust_reboot/maincancel

34,782 Commits over 4,262 Days - 0.34cph!

16 Minutes Ago
Fix world model outlines not displaying when using skip domain reload.
45 Minutes Ago
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3 Hours Ago
Merge from space_station_weapon_skin
5 Hours Ago
merge from cargo_ladder_fix
Today
merge from entity_label_fixes 🏷️
Today
Fix playmode being broken due to outdated protobuf serializer or merge conflict. Make grid constructor parameters optional to support static field codegen.
notifications_indicator_fix_2 -> main
Merge from space_station_weapon_skin
network_profiler_accumulate_packets -> main
Today
merge boat perf optimizations to main
Yesterday
scientist_boat_work_queue -> main
Yesterday
merge from cargo_cam_rotation_fix
Yesterday
Merge from iconrender_texture_streaming_fix
Yesterday
partyhat_worldmodel_fix -> main
Yesterday
Merge from standardwithdecal_shader_additional_maps
Yesterday
notifications_indicator_fix_2 -> main
Yesterday
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
Yesterday
boat_planner_icon_fix -> main
Yesterday
snapping_corner_nre_fix -> main
Yesterday
merge from settings_fixes
Yesterday
Merge from naval_update
Yesterday
merge from naval_update
Yesterday
Fix GetUnmountedWaterFactor NRE
Yesterday
Still run UpdateCelestials in headless mode (needed to set IsDay and IsNight on the server which things like solar panels use)
Yesterday
Merge from naval_update
Yesterday
Merge from naval_update
Yesterday
merge from naval_update
2 Days Ago
merge from settings_fixes
2 Days Ago
merge from store_gallery
2 Days Ago
Merge: from networkcache_stalegroup - Bugfix for vanishing child entities (l-ike drybox on rhib) Tests: spawned rhib, teleported far then back after pause, paused again - all parts stayed in place
2 Days Ago
Fix scientists not moving
2 Days Ago
Merge from naval_update, re-add new scientists to oilrigs and islands, put scientists to sleep when players are far away
2 Days Ago
Fix `-nosteam` no longer working in editor. (Preferences -> Facepunch -> Disable platform services editor pref)
3 Days Ago
Merge from naval_update
3 Days Ago
Remove wrong assertion
4 Days Ago
merge from cardgames_atlas
5 Days Ago
merge from console_autocompletion_contains
5 Days Ago
merge from birthday2025 -> main
5 Days Ago
merge from boat_wall_trigger_improvements
5 Days Ago
merge from ramp_plank_parenting_fix
5 Days Ago
merge from kinematic_shoredrift_fix
5 Days Ago
merge from trigger_parent_nre_fix
5 Days Ago
reduce_balistagun_aim_packets -> main
5 Days Ago
reduce_ballistagun_aim_packet -> main
5 Days Ago
Merge: from randomize_junkpile_checkempty - minor optim to load balance JunkPile::CheckEmpty Tests: looted one on craggy, saw it disappear
5 Days Ago
Merge: from procpop_debug - Bugfix: fix DensitySpawnPopulation prefab pool being starved out, resulting in failed spawn attempts - Optim: DensitySpawnPopulation early exits if it reached prefab population target isntead of continuing to try to spawn - New: spawn.report now contains info about failed iterations and how many entities it recently spawned - New: spawn.dump_map <pop> [count] which simulates spawns and generates pngs indicating general spawn area and attempted spawns. Pngs in <server_ident>/debug. Tests: 4.5k procgen in editor - server started with full junkpile pop, simulated spawn gave better numbers
5 Days Ago
merge from store_gallery
5 Days Ago
merge from indirect_instancing (for real this time)
6 Days Ago
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6 Days Ago
merge from console_autocompletion_contains