branchrust_reboot/maincancel

35,789 Commits over 4,352 Days - 0.34cph!

5 Hours Ago
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5 Hours Ago
Merge from collectable_optim_pass
Fix BaseProjectile::ServerUse being called with null/0 values in damageScale, speedModifier, origin, bullet thickness. Only affects staging. Affected things: - PT Boat Turrets - Flamethrowers - Autoturrets with Generic Fireables - Attack Helicopter Turret
Today
Fixed deep sea signal computer server colliders not being stripped on the client Adjusted the server colliders so that standing on the little bits on top shouldn't cause flyhack kicks
Today
env.nightlight_brightness defaults to 0.005 (was 0.022) Adjusting due to new darkness levels
Today
Safety checks for PartialMobileStaticGrid
Today
merge from main
Today
fix rotation tool transparency
Today
merge from painting_line_tool_winner
Today
Construction NRE fix
Today
Fix scientist weapons floating at world origin on server
Today
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
Today
merge from boxes_dlc
Yesterday
Merge from island_cliff_water_fix
Yesterday
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Yesterday
Added a searchlight debug mode to try and figure out the volumetric animation
Yesterday
Atmosphere & triggers.
Yesterday
Final lighting sans atmos volume & culler.
Yesterday
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
Yesterday
These static candles shouldn't be shadowcasting like that.
2 Days Ago
Lighting prefab.
3 Days Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
3 Days Ago
Lighthouse lighting prefab V2 (not applied)
3 Days Ago
merge from deepsea_fixes
3 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
4 Days Ago
server_browser_phrase_fix -> main
4 Days Ago
merge from deepsea_fixes
4 Days Ago
merge cannon_fuseburn to main
4 Days Ago
merge from deepsea_fixes
4 Days Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
4 Days Ago
boat_highspeed_parenting_fix -> main
4 Days Ago
merge from /indirect_instancing
4 Days Ago
Merge from turret_paintball_fixes
4 Days Ago
Added two console commands clearcontainer and clearcontainer_radius.
4 Days Ago
Fix naval scientist laser sight not being on during the day
4 Days Ago
delay_browser_changes -> main
4 Days Ago
Fix FSMTransitionBase.get_Senses NRE
4 Days Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
4 Days Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
4 Days Ago
Scene2prefab
4 Days Ago
Scene2prefab
4 Days Ago
Scene2prefab
4 Days Ago
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4 Days Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
4 Days Ago
merge from boxes_dlc
4 Days Ago
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4 Days Ago
Merge from shipping container optimizations
4 Days Ago
Committed missing collider mesh for deep sea signal computer
4 Days Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
4 Days Ago
merge from deepsea_fixes