branchrust_reboot/maincancel

36,866 Commits over 4,413 Days - 0.35cph!

55 Minutes Ago
merge from industrial_dlc (and bowless_crossbow)
57 Minutes Ago
Fixed BatteringRam.DamageEntities NRE
59 Minutes Ago
Fixed torch fire effect texture compression artifacts
1 Hour Ago
merge rust_relay_server -> main
1 Hour Ago
change waterwheel electric zap sounds to be same occlusion settings as rest of waterwheel sounds
2 Hours Ago
fix water wheel water loop sound class (can occlude now)
3 Hours Ago
merge from workshop_emission_fix_again
4 Hours Ago
fix BBQ workshop prefab being closed when publishing
5 Hours Ago
merge rust_relay_server -> main
Today
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
Today
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Today
merge rust_relay_server -> main (NRE Hotfix)
Today
Merge from PlayerRigUpdate2
Today
merge from devtools_scaling_fixes
Today
merge rust_relay_server -> main
Today
merge from iolines_shader_fix
Today
merge from barrel_conveyor_fix
Today
merge from optimize_deep_sea_texture -> main
Today
merge from iolines_shader_fix
Today
merge from wallpaper_defaultskin_fix
Today
merge from optimize_generate_textures_alloc -> main
Today
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Today
merge from server_browser_description_loading_fix
Yesterday
merge from fix_steam_nickname_team_cache -> main
Yesterday
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Yesterday
merge from fix_prevent_building_monument_scale -> main
Yesterday
merge from version_log_server
Yesterday
merge from traintunlightfixes
Yesterday
merge from cargoshipfixes
Yesterday
merge from terrain_lowering_nms_large_cave
Yesterday
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Yesterday
merge from mismatched_serialized_analyzer
Yesterday
Merge: from serverocclusion_unittests_fixes - Bugfix: NetworkVisibilityGrid.IsVisibleFrom didn't return consistent to GetVisibleFrom results - Bugfix(tests): fix invalid setup of server occlusion visibility in select tests Tests: ran unit tests
Yesterday
Removed a flaky raiding test Removed entity id from TestScenario_FireRocketAtBase_CheckDamage error message, not needed and break the slack alert caching Test list
Yesterday
Merge: from pool_mt - Optim: Pool is now cheaper to use in multithreaded context. Can revert to old pool with pool.usemutexpool 1 (default 0) Tests: unit tests and played on Craggy in editor
Yesterday
Network++
Yesterday
Reapplying wiretool_reconnect_fix
Yesterday
Subtracting wiretool_reconnect_fix (don't want to network++ yet)
5 Days Ago
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5 Days Ago
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5 Days Ago
Merge from missionobjective_findentities_optim
5 Days Ago
Merge from missionobjective_findentities_optim
5 Days Ago
merge from reset_groups_command
5 Days Ago
merge from mortar_prototype
5 Days Ago
merge from automated_testing
6 Days Ago
merge from automated_testing
6 Days Ago
merge from interaction_toast_banned_fix
6 Days Ago
merge from automated_testing
6 Days Ago
merge from automated_testing
6 Days Ago
merge from automated_testing