34,949 Commits over 4,293 Days - 0.34cph!
Merge: from playerinventory_oncycle_optim
- Optim: iterate over cached items with OnCycle callback (instead of searching for them every time).
Tests: ran unit tests
boatai_targeting_bugs -> main
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fix handmade shell not having subtype for ammo indicators
S2P both oil rigs
Codegen
merge from naval_update
keep source on the oilrig scenes
Merge: from useplayertasks_removegroupoccludee_nre
- Optim: rewrote how we manage occlusion groups to reduce their overall number and added pooling
- Bugfix: UsePlayerUpdateJobs 2 - no longer send extra snapshots when players move across network grid
Tests: 2p on Craggy - tested all occlusion interactions(fly away-back, hide behind terrain, use helicopter). Tested moving across grid with disconnecting 2nd player and killing them, validated occlusion groups. Monitored pooling via print_memory ListHashSet
autoturret_improvements -> main
autoturret_improvements -> main
Blacklisted deep sea rhib and PT boat from auto turret tests
Merge from client_performance_session_fix
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turret_ai_dotproduct_fix -> main
boatai_singlegroup_attacks -> main
ptboat_mountedturret_improvements
Fix workshop player models not playing their animations.
boatai_leftover_logs_2 -> main
Merge: from triggerparentdelayedexit_optim
- Nothing, this just fixes merge history to avoid showing it as a non-merged branch
Tests: none, no files changed
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
merge from ScientistPlushie
merge from HeavyScientistPlushie
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merge from fix_puzzle_reset_underground -> main
Clear indicesToCheck list before reusing it for water collision ignores.
Fixes native crash from projectile batching, and buoyancy batching breaking after enabling the deepsea.
(Hopefully) Fix player animations sometimes being left in weird states because of pooling.
Clean up the way we release animation handles to make sure the input ports always get disconnected regardless of whether the handle is valid or not, release handles when pooling players.
Fix crash from accessing null playable graphs and playables when releasing animation handles.
Validate graphs when setting animation handle progress - fixes cannon reload error spam.
ballista_mounting_fix -> main
Merge: from useplayertasks_invisplayers
- Bugfix for invisible player in helis/other vehicles with UsePlayerUpdateJobs 2
Tests: 2p on Craggy, flew heli to player outside of network range 5 times - player was visible
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Fixed some properties in the shader GUI script that were causing errors with the StadardWithTwoDecals shader's materials
merge from indirect_instancing
merge from indirect_instancing (exception fix)
merge from indirect_instancing
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autoturret_improvements -> main (passed unit tests)
merge from slots_optimize
merge buoyancy batching progress to main, off by default. toggled by `buoyancy.use_batching`
merge from fix_nms_loot_reset -> main