35,506 Commits over 4,324 Days - 0.34cph!
Show Deploy & Edit option even if unable to deploy in current location. Show "Unable to deploy & edit in this location" error when trying to use it,
Merge from wildlifecull_wolf_fix
Merge: from delete_obsolete_pool_api
Tests: compiler simulator in editor
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Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
merge from dobuild_optims
Show the correct rotate icon, not power icon, for the Rotate sail option.
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Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit.
Assign OwnerID to PlayerBoat when created.
Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
Clear busy flag when loading BBS
merge from naval_update/io_boats
merged from buoyancy_sleeping_brick_fix
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merge from divesite_spawn_optim
merge from divesite_spawn_optim
merge from indirect_instancing
Merge from fix_console_log_startup
Merge from parachute_hotbar
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Merge from growable_menu_changes
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double_voicechat_fix -> main
merge from naval_update/io_boats
Merge from fix_steam_nickname_bag
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Merge from ghostship_phys_improvements
Merge from drone_deploy_guide_fix
Merge from fallback_fishing_spawn
merge from wallpaper_playerboats
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs)
This was causing artwork to disappear on some servers
merge from hackweek_more_tests
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merge from naval_update/io_boats
Merge from skin_access_improvements
Merge from skin_access_improvements
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merge from settingsmenu_export_config
merge from workshop_animator_controls
Merge: from duplicate_bot_id_fix
- Buildfix for missing SERVER guard
merge from workshop_animator_controls
Merge: from duplicate_bot_id_fix
- Bugfix for duplicate player id warning when loading a save
- Bugfix for editor freezing when loading a save with a player
Tests: playground with 1 transient, 1 persistent npc in editor then save -> load -> spawn player loop 3x