branchrust_reboot/maincancel

36,403 Commits over 4,383 Days - 0.35cph!

Just Now
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7 Minutes Ago
windmill_fixes -> main
30 Minutes Ago
merge from tincanalarm_v2
59 Minutes Ago
Merge from workbench_upgrades
3 Hours Ago
merge from fix_forceaddtoteam
3 Hours Ago
Merge from viewmodel_early_disable_fix
4 Hours Ago
added MLRS bare (modding)
6 Hours Ago
air raid sfx
Today
merge from fix_hover_loot_attachments -> main
Today
merge from fix_privaddfriend_vis
Today
merge from workshop_emission_intensity
Today
merge from fix_cui_drabble_nre -> main
Today
merge from fix_forceaddtoteam -> main
Today
merge from fix_itemcontainer_take_leak -> main
Fix smoke grenade manager returns driving me crazy
transformchanged_cleanup -> main
transformchanged_cleanup -> main
Today
merge from mortar_prototype
Today
Merge from workbench_upgrades
server_browser_row_fix -> main
Today
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Today
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Today
Merge: from unitask_reliable_taskpool - Optim: UniTask internal pooling now reliably caches items Tests: unit and perf tests, ran around Craggy with Jobs 3
Yesterday
merge mortar_prototype to main
Yesterday
doubleconnect_eac_fix -> main
Yesterday
Merge from npc_gesture_heldentity_fix
Yesterday
bundle nuke prefabs - sometimes working? sometimes not?
Yesterday
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Yesterday
merge from weapon_refresh_salvaged_cleaver
Rin
Yesterday
merge from weapon_refresh_salvaged_cleaver
Rin
Yesterday
merge from cave_large_medium_ladder_fix
Rin
Yesterday
merge from wire_pooling_fix
Yesterday
Merge from workbench_ugprades
Yesterday
Merge: from remove_netgroup_prealloc - Optim: NetGroup objects are now lazy allocated, saves 150MB Tests: ran unit tests, ran around on craggy
Yesterday
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Yesterday
Cinematic particle mode sets EffectRecycle play mode to looping Don't modify loop state on particle effect
Yesterday
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Yesterday
Fixed another case where unequipping a mobile phone mid-call would prevent interactions server side
Yesterday
boatai_los_swapfix -> main
Yesterday
merge from deepseamarkers_mlrs_fix
Yesterday
add workshop on/off toggle for electric furnace effects
Yesterday
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Yesterday
merge from split_dump_command
Yesterday
Fixed nuke EffectRecycle prefab errors.
Rin
2 Days Ago
merge from bandit_sentry_culling_fix
Rin
2 Days Ago
merge from armored _ladder_hatch_material_fix
Rin
2 Days Ago
merge from floating_city_oilrig_leg_fix
Rin
2 Days Ago
merge from ferry_terminal_nets
2 Days Ago
Don't reset new speed consistency test params between runs
2 Days Ago
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