branchrust_reboot/maincancel

35,611 Commits over 4,324 Days - 0.34cph!

3 Hours Ago
Merge from static_bbs
5 Hours Ago
server_browser_ping_removal -> main
Today
merge from naval_update/io_boats
Today
merge from store_fixes_feb
Today
▋ ▉▅▅▌▋ ▊▌▋▌ ▄▊▄▆█▉▉▅▋▍▄▍▆▆▊▋██▉▄▊▌
Today
▆ ▆█▍▇▍ ▅▇▊█ ▇▌▇▋▋▍▅▉▊▉▍▋▅▍▊▅▉▌▆▆▇▉
Today
merge from deepsea_fixes
editor_map_creator -> main
Today
merge from searchlight_worlddirection_fix
Today
merge from boxes_dlc
Today
merge from fix_duplicate_ocean_sim_data -> main
Today
Fix trails following cannonballs during reloads and when moving the cannon around.
Today
Fix "navmesh ready" log spam
Today
▆ ▊▊▊▅▇ ▅▋▇▋ ▍▉▆▌▌▅▍▍▌▊▍▆▋▉▄▄▍▇▋▇▉▍▅█▉
Today
merge from store_fixes_feb
Today
merge from naval_update/io_boats
Merge from skin_access_improvements
Today
Fixed fluid splitter and fluid combiner not deployable on soft side walls, regression from io_boats
Today
merge from doors_placingthroughwalls_fix
Today
merge buoyancy_fixes to main
Today
Fixed Gibbable NRE introduced in 144214
Today
merge from gibbable_skins_fix
Today
merge cannon_protection to main
Today
Merge from desctructible_boat_wrecks
Today
merge from store_fixes_feb
Today
Merge: from remove_old_occlusion_group_logic - Clean: more code removal in unit tests to silence Rider Tests: ran unit tests
Today
Merge: from main (yeah, weird one - redo of CL 143929) When I did a server merge from extend_perf_telem, plastic warned me that another change made it to main, but commit bot reported mine merged. In reality it wasn't fully merged, just "attached". This should fix it. Tests: compiler simulator in editor
Today
merge from cannon_slowdown
Today
merge from redirect_snapping
Today
merge from boxes_dlc
reenable_mountable_parenting -> main
Today
merge from hackweek_fill_containers_rand
Merge from blendedsoundloops_onvalidate_fix
Today
▇▊█▇▌▅▆ ▄▌▉▊█ ▇▅▉▄▅█▍█▉ ▉▇█ ▇▍▆▋▊▉ ▇▅▆▊▉▉ ▇▍█▆ ▆█▅▇▋▆▄ ▄▋ ▍█▇▇▉▅▋ ▆▍▄▍▌▉▇
Today
Merge from naval_cleanup_scientist_fixes
Today
merge from storepage_boxes
Today
merge from deepsea_fixes
Yesterday
Equip Weapon Tool now looks through children of selected object before rescanning from the transform root
Yesterday
Merge from sunken_and_combat_knife_orientation_fix
Yesterday
Merge from puddlefix
Yesterday
▍▅ ▅▄▆▄▌ █▄▅▍ ▍▉▌▆▊▋▆▌▇▇▍▋▌▉▌▊▊
Yesterday
Merge from increased_deepsea_render
Yesterday
merge from deepsea_fixes
3 Days Ago
train_coupling_sound_fix -> main
3 Days Ago
Add deep sea open notification sound to monument notification sound system codegen for RPC call
3 Days Ago
▅ ▋▆▍▅▅▍▇ ▅▊▄▉▉▆▆ ▋▄▊▊ ▇▋▇▆▌▊▇▍▄▋▋▇▌█▋▍█▋▌▄▊▍█▄▌▄█▉▅▅ ▅▊▊▌ ▇▇▋█ ▇▆▌▅▍ ▉█▆▅▄▌ ▇▌▍▆▉ ▄█▆▆▇ ▌▅▌▋ ▌▉▄▋▍▅▇▅▍ ▇▉▆█▍▌▊▊▌█▋▌ ▇▅▇▅▌▌▄ ▉▄█▄▄█ ▄▍▇ ▉▅▍ █▅▍▊▋▇ ▊██▊▋▄ ▋▄▍▉█▊▉ ▅▆▇▊▌▍█▆ ▄▍▌▆▄▊█▆▊ ▇▉▉▋▅█▊▌▇█ ▆▍██▉ ▋▍▄▊▅█▄ ▊▇▄▉█
3 Days Ago
Fixed wallpaper still using batching in boats
3 Days Ago
merge from large_oilrig_misc_fixes
3 Days Ago
▍ ▇▊▆▉▅ ▇▇▅▋ ▅▆▄▅▊▋▋▊█▆▊▇▍▄▍▆▄▅▉▆█▋▆▉
3 Days Ago
▍ ▋▆▌▊▇ ▉▇▍▍ ▊▋▊▄▆█▌███▇▍▉▇▋▍▇▌▄▊▋▆██