userandererandrecancel
branchrust_reboot/maincancel

5,836 Commits over 3,653 Days - 0.07cph!

6 Days Ago
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12 Days Ago
ServerListManager.EnqueuePings NRE fix
12 Days Ago
Cached server browser HttpClient exceptions no longer prevent download reattempts
12 Days Ago
Cached server browser is less exceptiony
12 Days Ago
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
13 Days Ago
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
14 Days Ago
Server startup fix
17 Days Ago
Fixed oilrig environment volume collision meshes not having read/write flag set
17 Days Ago
Restoring old version of BiomeVisuals
17 Days Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
17 Days Ago
Missed files
17 Days Ago
Manifest
17 Days Ago
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
17 Days Ago
Manifest
17 Days Ago
ForceLabel fixes
18 Days Ago
Reapply 95063 w/ compile fix
18 Days Ago
Fixed MaterialSetup not working inside monuments (prop / environment volume spawn order issue)
19 Days Ago
NRE fix when MaterialSetup is missing MaterailConfig (now logs a warning instead)
19 Days Ago
Free vs. FreeList
39 Days Ago
Merge from tutorial_island_cmd_rate_limit
40 Days Ago
Merge from demo_packet_ordering_subtract
40 Days Ago
Mereg from tutorial_island_valid_bounds
40 Days Ago
Merge from tutorial_island_valid_bounds
47 Days Ago
Fixed nightlight variables all being 0 on server startup
48 Days Ago
Fixed SaveRestore.ClearMapEntities not setting IsDestroyed on entities that haven't spawned, causing issues downstream and bypassing my previous static elevator fix
49 Days Ago
Fixed ElevatorStatic trying to update its floor positions too early when loaded from save
53 Days Ago
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53 Days Ago
Compile fix (removing unused "using")
55 Days Ago
Ye ole plugin switcheroo
55 Days Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
2 Months Ago
Unity 2021.3.35f1
2 Months Ago
Merge from map_entity_load_fix
2 Months Ago
Merge from pool_editor_safety (editor-only memory pool safety checks)
3 Months Ago
Skin bundle update
3 Months Ago
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3 Months Ago
Skin bundle update
3 Months Ago
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5 Months Ago
More materials
5 Months Ago
More materials
5 Months Ago
Prefab reserialize for Unity 2021
5 Months Ago
Materials after prefabwarmup (definitely not enough)
5 Months Ago
Attempt to fix triangle floor / triangle roof stability edge case after server restart
5 Months Ago
Merge from experimental (Unity 2021)
6 Months Ago
Skin bundle update
7 Months Ago
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
7 Months Ago
Merge from main/excavator_props_fix
7 Months Ago
Merge from main/console_window_improvements
7 Months Ago
Merge from main/HAB Door gib fix
7 Months Ago
Merge from main/texel-density-fix
7 Months Ago
Merge from main/wall_debris_fix