userandererandrecancel
branchrust_reboot/maincancel

5,649 Commits over 3,136 Days - 0.08cph!

Today
Call MissionManifest.Get towards the end of Bootstrap.StartServer to make sure it's cached before players can join the server
Yesterday
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Yesterday
Added convars: steamsendratemin, steamsendratemax, steamnagletime
9 Days Ago
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9 Days Ago
Print connection protocol in console instead of integer value
10 Days Ago
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10 Days Ago
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17 Days Ago
Fixed error in RustPlatformHooks.ServerParameters when rendering skin icons inside editor (was not handling zero query port correctly when Steam Networking is used)
22 Days Ago
Added server.netprotocol convar that prints the server protocol tag (rak for raknet or sw for steamworks)
22 Days Ago
Merge from SteamNetworking_ByDefault
23 Days Ago
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23 Days Ago
Let's try adding macos back to Rust.Harmony.asmdef to resolve editor errors (will need to ifdef everything out entirely on macos if this doesn't work)
24 Days Ago
Fixed BiomeTexture error when opening workshop editor
27 Days Ago
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31 Days Ago
Skin bundle update
55 Days Ago
Skin bundle update
56 Days Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Compile fix
2 Months Ago
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2 Months Ago
LoadMapFile has a button to create a new empty / template scene with everything it needs for a map file to be loaded into
2 Months Ago
Trees have FilterRadius = 2 to ensure some distance from rails
2 Months Ago
SpawnPopulation contains FilterRadius property to check the spawn filter in a radius
2 Months Ago
Ensure environment / lighting parameters are updated after loading screens (to prevent outdated lighting until the player starts moving)
3 Months Ago
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3 Months Ago
Fixed several spawn populations theoretically being allowed to spawn on rail
3 Months Ago
Fixed reflection probe / ambient light updating slower than intended
3 Months Ago
Fixed two of the water treatment plant cylinders making the environment super dark when standing inside them
3 Months Ago
Fixed error in LoadMapFile when importing terrain of different dimensions than the existing terrain
3 Months Ago
GetInheritedProjectileVelocity comments
3 Months Ago
LoadMapFile uses the cached splat / height map resolution to support loading custom maps
3 Months Ago
Cherry picking 74307 (wrong branch)
3 Months Ago
Stripping ReflectionProbeEx from everything except WaterSystem (doesn't support our new ambient light, has mostly been disabled for a while)
3 Months Ago
Moved grass shadows setting from "experimental" section to "graphics" section in the options menu Enabled all of the cubemap ambient light features by default and removed the two experimental toggles from the options menu
3 Months Ago
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3 Months Ago
Skin bundle update
3 Months Ago
Attempted fix for MLRS being enabled in hardcore mode until the first server restart
3 Months Ago
Removing SceneToPrefab label from UI.Ingame.LootPanels scene since we have started editing those prefabs directly (accidentally running S2P on this would overwrite those changes)
3 Months Ago
Scene2Prefab full (except UI prefabs)
3 Months Ago
Merge from furnace_ui_rework
3 Months Ago
NRE fix in KeyCodeEntry.ProcessLastNumberInput
3 Months Ago
Unpacking a few child prefabs on train_tunnels prefabs since they seemed to be serialized in a non-deterministic way, slowing down builds due to re-serialization
3 Months Ago
ThreadAnimator NRE fix
3 Months Ago
Ran "Reserialize All Prefabs" to ensure these changes don't have to happen on the build server over and over (this commit affects 6404 files)
3 Months Ago
Cherry picking "Tools/Update Loot Tables" NRE edge case fixes
3 Months Ago
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