branchrust_reboot/maincancel

34,949 Commits over 4,293 Days - 0.34cph!

Today
Fix skip domain reload
Today
Merge: from playerinventory_oncycle_optim - Optim: iterate over cached items with OnCycle callback (instead of searching for them every time). Tests: ran unit tests
boatai_targeting_bugs -> main
Today
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Today
fix handmade shell not having subtype for ammo indicators
Today
S2P both oil rigs Codegen
Today
merge from naval_update keep source on the oilrig scenes
Today
Merge: from useplayertasks_removegroupoccludee_nre - Optim: rewrote how we manage occlusion groups to reduce their overall number and added pooling - Bugfix: UsePlayerUpdateJobs 2 - no longer send extra snapshots when players move across network grid Tests: 2p on Craggy - tested all occlusion interactions(fly away-back, hide behind terrain, use helicopter). Tested moving across grid with disconnecting 2nd player and killing them, validated occlusion groups. Monitored pooling via print_memory ListHashSet
autoturret_improvements -> main
autoturret_improvements -> main
Today
Blacklisted deep sea rhib and PT boat from auto turret tests
Merge from client_performance_session_fix
Today
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Yesterday
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Yesterday
Phrase update
Yesterday
merge from naval_update
Yesterday
turret_ai_dotproduct_fix -> main
Yesterday
boatai_singlegroup_attacks -> main
Yesterday
ptboat_mountedturret_improvements
Yesterday
Fix workshop player models not playing their animations.
Yesterday
boatai_leftover_logs_2 -> main
Yesterday
Merge: from triggerparentdelayedexit_optim - Nothing, this just fixes merge history to avoid showing it as a non-merged branch Tests: none, no files changed
Yesterday
merge from naval_update
Yesterday
merge from naval_update
Yesterday
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
2 Days Ago
merge from ScientistPlushie
2 Days Ago
merge from HeavyScientistPlushie
2 Days Ago
Merge from naval_update
2 Days Ago
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2 Days Ago
Merge from naval_update
3 Days Ago
merge from naval_update
3 Days Ago
merge from fix_puzzle_reset_underground -> main
3 Days Ago
Clear indicesToCheck list before reusing it for water collision ignores. Fixes native crash from projectile batching, and buoyancy batching breaking after enabling the deepsea.
3 Days Ago
(Hopefully) Fix player animations sometimes being left in weird states because of pooling. Clean up the way we release animation handles to make sure the input ports always get disconnected regardless of whether the handle is valid or not, release handles when pooling players.
3 Days Ago
Fix crash from accessing null playable graphs and playables when releasing animation handles.
3 Days Ago
Validate graphs when setting animation handle progress - fixes cannon reload error spam.
3 Days Ago
ballista_mounting_fix -> main
3 Days Ago
merge from naval_update
3 Days Ago
Merge: from useplayertasks_invisplayers - Bugfix for invisible player in helis/other vehicles with UsePlayerUpdateJobs 2 Tests: 2p on Craggy, flew heli to player outside of network range 5 times - player was visible
3 Days Ago
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3 Days Ago
Fixed some properties in the shader GUI script that were causing errors with the StadardWithTwoDecals shader's materials
3 Days Ago
merge from indirect_instancing
3 Days Ago
merge from indirect_instancing (exception fix)
3 Days Ago
merge from indirect_instancing
3 Days Ago
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4 Days Ago
autoturret_improvements -> main (passed unit tests)
4 Days Ago
merge from slots_optimize
4 Days Ago
merge from naval_update
4 Days Ago
merge buoyancy batching progress to main, off by default. toggled by `buoyancy.use_batching`
4 Days Ago
merge from fix_nms_loot_reset -> main