branchrust_reboot/maincancel

34,886 Commits over 4,293 Days - 0.34cph!

Today
Fixed a server only serialized field
Today
merge from slots_optimize
Yesterday
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6 Days Ago
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9 Days Ago
merge from save280 - Staging wipe
11 Days Ago
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11 Days Ago
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14 Days Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: added missing check in tickmode 1 - Bugfix: fixed TriggerParentDelayedExit cleanup logic disabling it's effects - New: paste_line command Tests: built a wonky ship with tickmode 1, jumped over it's gaps
14 Days Ago
merge from adventcalendar_effect_fix
14 Days Ago
merge from adventcalendar_effect_fix
15 Days Ago
merge from indirect_instancing
15 Days Ago
Revert 140177 - needs more investigation
15 Days Ago
boat_ai_boxing_fix -> main
15 Days Ago
notification_custom_link_support -> main
15 Days Ago
Merge from naval_update
15 Days Ago
merge from naval_update
15 Days Ago
Update workshop scene "publish submission" info paragraph
15 Days Ago
15 Days Ago
Merge: from triggerparentdelayedexit_teleport_fix - Bugfix: teleporting from a player boat should no longer cause weird parenting issues Tests: built a boat, teleported away - no weird movement afterwards
15 Days Ago
merge from workcart_canvas_fix
15 Days Ago
merge from blackjackmachine_optims
15 Days Ago
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16 Days Ago
Merge: from analytics_std_dev_fix - Bugfix: fix for invalid std_dev calculation Tests: none, trivial change
16 Days Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: shooting a weapon can cause NREs on the client Tests: shot in the sky with a bunch of bursts - no NREs
16 Days Ago
merge from workcart_canvas_fix
16 Days Ago
merge from shotguntrap_optims
16 Days Ago
syncvar_autosave_trimming -> main
16 Days Ago
auto_populate_entitylist -> main
16 Days Ago
auto_populate_entitylist -> main
16 Days Ago
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16 Days Ago
merge from commandblock_tests
16 Days Ago
Merge: from triggerparentdelayedexit_optim - Optim: improve performance of GamePhysics.TraceRays family of queries - Optim: TickMode 1 - add UsePlayerUpdateJobs2 related shortcuts to TriggerParent Tests: built a boat with tickmode 1, spawned npc player on it, jumped on and off, flew in it's vicinity - no issues.
16 Days Ago
merge from standardized_health_display_conditions -> main
16 Days Ago
merge from shield_stats_display_workbench -> main
16 Days Ago
merge from flameturret_optims
16 Days Ago
quick_craft_improvements -> main
16 Days Ago
merge from naval_update
17 Days Ago
merge from naval_update
17 Days Ago
merge from naval_update
17 Days Ago
Merge from naval_update
17 Days Ago
boat_jiggle_fix -> main
17 Days Ago
boatai_boxing_fix -> main
17 Days Ago
quick_craft_improvements -> main
17 Days Ago
fix pooled list leak for physics tumbling entity
17 Days Ago
merge from loaded_ammo_type_indicators -> main
17 Days Ago
Fixed pool leak in ContainerCorpse::IsValidPointForEntity
17 Days Ago
merge from naval_update
17 Days Ago
merge from naval_update
17 Days Ago
merge from fix_containerioentity_item_syncing -> main
17 Days Ago
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