branchrust_reboot/maincancel

35,404 Commits over 4,324 Days - 0.34cph!

1 Hour Ago
Fix boat related client/server field mismatches.
1 Hour Ago
merge from boat_socketparent_fix
2 Hours Ago
█▄▉▉ ▋▌▉▌ ▉▌▅▄▍ █▊█▄▆▍▇▄▍▌▅ ▊▊▄▄ ▆▊▆ ▉▇▊▇▇██▊▅ ▌█▋▉▄▆▌▇▇▅▊▍▋ █▉█▆ ▇▍▅▋▉▉▍▊▉ ▊▆▅▇▍▉▉▌▉▉ ▆▇▄▇▌▊▊▅▍▆▋
3 Hours Ago
scientist_spawner_new_boats
3 Hours Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
4 Hours Ago
▄ █▇▅▉▌ █▌▉▍ ▇▉▍▅██▆▇█▅▍▄▅▉▄▇▆▅▌▋▇▇▍▆▋▊▅
scientist_spawner_new_ai -> main
Today
Merge from improve_sail_deploy
Today
Merge from wearable_icons_fix
Today
▅▆▊▊▄█▄ ▆▍▆▌ ▅▉▆▋▆█▇▍▄▅▌▊▆▄▌▆▅▄▌▊
Today
merge from skinviewer_cleanup
kill_scientist_boat_fix -> main
Today
merge from skinviewer_cleanup
Today
Merge from hackweek_meshlod_qol
Today
merge from tropicalprefabs_warning_fix
Today
Merge from boat_aim_sway
Today
merge from safezonewarning_fix
Today
Merge from kapok_branch_col_optim
Today
merge from gametips_fix
Today
regenerate testlist
Today
merge from hackweek_more_tests
Today
merge from oldmenu_purge
Today
Compile fix 3/2
Today
Compile fix 2/2
Today
Compile fix 1/2
Today
Fix a VendingMachine.GetItemsToSell NRE that could trigger when the deep sea wipes
Today
█▍▉█▋▄ ▍▅▉▆ ▍▌▆▊▊▌▉▆▌▊▄▆▋▊▉▍▌▄▄▉▉
Today
merge from scientist_spawners_convar_fix
Today
merge from bbq_uv_fix (made bbq skinnable)
scientist_boat_ai_driverkill_fix -> main
Today
merge from swedishlanguage_fix
Today
Fix a WaterCatcher.IsFull NRE that could trigger when the deep sea wipes
Today
merge from demobrowser_command_fix
Today
merge from oldmenu_purge
inventory_commands_streamermode
Today
merge from supplydrop_boat_fix
Today
merge from scientist_rock_fix
catapult_bee_worldmodel -> main
syncvar_improvements_3 -> main
Today
Merge: from hackweek_pool_analyzer - New: static code analyzer for invalid use of Pool.Free and related methods - Bugfix: a bunch of fixes for detected pooling problems, about 40 cases Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
Today
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
Yesterday
Fixed client/server serialized field mismatch in HeldEntity
Yesterday
merge from deepsea_fixes
Yesterday
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
Yesterday
Merge from redirect_tests
Yesterday
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
Yesterday
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
Yesterday
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
Yesterday
Merge from vine_rotation_error_fix
Yesterday
Merge from scientist2_trophy_fix