branchrust_reboot/maincancel

37,078 Commits over 4,444 Days - 0.35cph!

1 Hour Ago
Phrase update
6 Hours Ago
merge from storepage_industrial
Today
Skin bundle update
Today
merge from industrial_dlc
merge from workshop_legacy_pose_client_fix
Today
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
Today
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Today
Merge from shelves_fixes
Today
M16 higher burst fire rate
Today
merge from m16a2
Today
merge from discord_plushie (fixes)
Today
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
Today
Fix ballistic and BDU clothing missing from conveyor filters
Yesterday
merge from excavator_light_fix
Yesterday
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
Yesterday
merge from pool_analyzer_non_caching_methods
Yesterday
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Yesterday
Merge from m16a2
Yesterday
merged from tovector3_parse_format_fix
Yesterday
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Yesterday
Merge from M16A2
Yesterday
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Yesterday
merge from wiretool_cave_fix
Yesterday
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
Yesterday
Fixed torch attack animations not working on non local players
Yesterday
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
Yesterday
Fix scientists appearing on roofs
Yesterday
Make UI_PremiumModal partial so it doesn't break codegen.
Yesterday
bdu protection pass
Yesterday
added m16a2 icon
Yesterday
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Yesterday
m16 3 round burst fire only
Yesterday
merge from shelves_fixes
Yesterday
m16 and bdu loot
Yesterday
merge from hackweek_map_incomplete_dl_fix
Yesterday
merge from nvidia_reflex_support_check_fix
Yesterday
merge from static_instruments_offset_fix take source on floating city prefabs
Yesterday
Loot spawn gen: bdu pants m16
Yesterday
Fixed torch using the industrial torch attack sound
Yesterday
fixed supply drop ballistic era
Yesterday
merge from wiretool_cave_fix
Yesterday
Merge from PlayerRigUpdate2
Yesterday
Merge from ballistic_helmet_weight_fix
Yesterday
S2P all floating cities, fixes missing mannequin meshes
Yesterday
Merge from industrial_dlc
Yesterday
Merge from mortar_prototype (fixes mortar animations)
Yesterday
Fix editor only NRE when playing first person sounds
Yesterday
Fix
Yesterday
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
4 Days Ago
merge from wiretool_cave_fix