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132,633 Commits over 4,293 Days - 1.29cph!

3 Years Ago
Ping sfx now have no falloff but are still 3d, so they sound like they are coming from the left or right but won't be inaudible if they are a long way away Adjusted volume of sfx to better fit new falloff
3 Years Ago
Unsaved file
3 Years Ago
Fixed compass highlights not working
3 Years Ago
Merge from main
3 Years Ago
Move conversion code from RendererLOD into normal code so we can dynamically convert all building block prefabs at runtime Move refactoring / cleanup
3 Years Ago
Removed idle sfx animation events from horse breathe idle Adjusted/cleaned up sfx animation events on new horse animation idles
3 Years Ago
Merge from industrial_json
3 Years Ago
Display parsing errors as warnings instead of errors when importing conveyor JSON
3 Years Ago
Removed physics from the client-side player_corpse_new, plus bug fixes
3 Years Ago
fixed foundation side walls not appearing during creation phase fixed blocks with multiple gib instances not obeying transform/rotation ( stairs)
3 Years Ago
Merge from main
3 Years Ago
Tweaked local map marker rendering process on map list so that background refreshes don't disable the delete button while the marker is being hovered over
3 Years Ago
lorry_trailer wip material setup
3 Years Ago
Dual client/server var for ragdollmode
3 Years Ago
Rename teammates -> team
3 Years Ago
Fix bag quota counting too many bags Added toast when you assign a bag to another player
3 Years Ago
Finished porting "Core/Hair" to Rust Standard shader backend
3 Years Ago
use old upgrade sounds when creation effects are disabled
3 Years Ago
Change "bag gifting" option to from "friends" -> "teammates"
3 Years Ago
added effects.creationeffects convar (default true) debug.log cleanup fixed a few leaks fixed a bug where some creation effects would be at 0,0,0
3 Years Ago
merge from creation_gibs
3 Years Ago
merge from building_skins_3
3 Years Ago
Backported extended UVSet in Blend4Way (82710) to /main/ferry_terminal
3 Years Ago
Apply to twig foundation
3 Years Ago
Added InstancedMeshFilter component (needs better name) & an editor tool to grab all meshes, materials & lods from RendererLOD(s) and store in the new PrefabAttribute
3 Years Ago
Start cleaning up code and move to properly named branch
3 Years Ago
Fixed a couple of shader compile errors when certain features are active
3 Years Ago
Use a separate convar for server ragdoll physics mode - ragdollmodesv
3 Years Ago
set culling off on plywood material to fix leaky shadow maps at lower settings
3 Years Ago
some tweaks to floor colliders
3 Years Ago
Refactor server emoji to use FileStorage, uses less IO
3 Years Ago
Fixed server provided emoji not working (broken several refactors ago)
3 Years Ago
Converted ragdoll and corpse to support both Client- and Server-side setup.
3 Years Ago
Merge fixes Fixed some tooltip changes on vending admin panel
3 Years Ago
Merge from main
3 Years Ago
Merge from more_map_markers
3 Years Ago
Merge from building_skins_3
3 Years Ago
Merge from tooltip_cleanup
3 Years Ago
Resend respawn info to the client when a bag is renamed
3 Years Ago
Merge from main
3 Years Ago
Fixed toggling team leader markers via eye icon not immediately hiding/showing team leader map markers Fixed delete button appearing when hovering over team leader markers
3 Years Ago
Player model and LOD setup
3 Years Ago
Merge from main
3 Years Ago
Force enable text on tooltip to maybe fix missing tooltips text in builds
3 Years Ago
Merge from main
3 Years Ago
Fixed non-shipping container gibs getting tint colours
3 Years Ago
Fixed physics troubles with buoyancy and positioning
3 Years Ago
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3 Years Ago
Fix shipping container blocks randomising colour when the server loads
3 Years Ago
Work in progress for: - Player corpse and ragdoll are no longer separate. The corpse is also the ragdoll. No more issues with corpse vs. ragdoll position not lining up. - Simulate ragdoll movement on the server side and sync to clients. This means good behaviour on server-side sim objects like vehicles. - Can revert to the old system for now by setting physics.serversideragdolls to false.