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154,720 Commits over 4,536 Days - 1.42cph!

3 Years Ago
minigun viewmodel exported with ammo belt
3 Years Ago
Removed a bunch of throttle lerps and rotation lerps when docking
3 Years Ago
Fixed deferred decal not blending specular
3 Years Ago
edited minigun world model anims
3 Years Ago
snow effect asset - updated color alpha value to be 1.0
3 Years Ago
Deploy & recall smoke grenade usage (convar'd)
3 Years Ago
Screen stuff & related shader+files.
3 Years Ago
backup
3 Years Ago
Shorten large gamemode tags (monthly, vanilla, etc) down to a two characters (^a^b^c) Expand tags back to full values when creating ServerInfo struct
3 Years Ago
fixes
3 Years Ago
Updated UI/Default ASE template to avoid name clashes with existing properties
3 Years Ago
Move hash & status from server tags -> rules
3 Years Ago
Reposed burlap pants to match updated player rig
3 Years Ago
Minigun ammo backpack fixes/cleanup
3 Years Ago
setting up asset zoo scene for snow setup ahead of time
3 Years Ago
exported latest minigun ammo backpack
3 Years Ago
MonumentIsland_Bradley test scene
3 Years Ago
Added Minigun 4K Textures
3 Years Ago
deleting unused coaling tower models/prefabs that were redundant
3 Years Ago
Updated snow effect material config
3 Years Ago
added dynamic_container_style 1/2/3 prefabs
3 Years Ago
Compile fixes
3 Years Ago
Update harbor_1 movement prefabs Add a debug visualisation to the harbor proximity manager
3 Years Ago
Subtract 94449, causes ships to get stuck when docking Hooked up the sunken crates animation on harbor_2 Angle the ship directly at the target in TriggeredEventSpawnDockingTest to reduce excessive turning
3 Years Ago
Adjusted parenting layers on swing bridge to support ragdolls, dropped items and other vehicles
3 Years Ago
Tried to fix broken swing bridge animation
3 Years Ago
Fixed weird cargo movement bug
3 Years Ago
Added cargoship save support Ran protobuf
3 Years Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
3 Years Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
3 Years Ago
Set up proximity manager for harbor 2 First pass swing bridge
3 Years Ago
Harbor 1 ladder and parent triggers
3 Years Ago
Cranes reset to their starting angle after a move Cranes now adjust the height during the move if placing the container on a really high destination Setup harbor_2 cranes and container spawn points Applied new container spawn point decal art, removed placeholder white cube
3 Years Ago
Initial docking path for harbor_2
3 Years Ago
First attempt at spawn near for docking command
3 Years Ago
Item setup
3 Years Ago
fixes
3 Years Ago
Merge from main
3 Years Ago
updates
3 Years Ago
Moon pool crane textures
3 Years Ago
Merge from main
3 Years Ago
Fixed fuel generator aux inputs draining power
3 Years Ago
Cargo decides what harbor to dock at based on spawn distance
3 Years Ago
Cargoship now moves around the island anti-clockwise
3 Years Ago
Re-added cargo notifier to harbor2 Scene2Prefab
3 Years Ago
Rounded upkeep timer minutes
3 Years Ago
baseline
3 Years Ago
merge from main
3 Years Ago
Changed upkeep timer format
3 Years Ago
player update. CNY spear entity edited so it sits in the player hands correctly